Metroid Prime 3: Corruption Logbook

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This is the entire logbook of Metroid Prime 3: Corruption, with all of the scans' descriptions and other details.

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Creatures[edit | edit source]

Galactic Federation[edit | edit source]

Entry First Location Entry Text Limited Scan? Notes Logbook Model
Aurora Unit 217 SkyTown-Aurora Chamber Aurora Unit 217 was originally built to support GF Naval Base Demeter, but was assigned to SkyTown base shortly after the Treaty of Elysia was signed 14 years ago. 217 has served admirably in its role as SkyTown administrator. Vast amounts of tactical intel have been delivered from SkyTown under AU 217, along with valuable stellar and interstellar research data. It has interfaced well with the Elysian mechaniods, and enjoys a productive working arrangement with them.[1] Yes Cannot be scanned before curing its virus.  
Demolition Trooper Pirate Homeworld-Skyway Access Demolition Troopers are not especially combat savvy and often rely on others to cover them in battle. They are outfitted with explosive weaponry for special mission. When the only way to the objective is straight through everything, the troopers in this unit are called upon to make it happen. While capable of destroying the strongest of barriers, these troopers are not as capable in combat as traditional marines.[2] No Can be found for the remainder of the game at Transit Station Leviathan after meeting for the first time.  
Federation Marine G.F.S. Olympus-Docking Bay 5 Federation Marines wear advanced suits of powered armor, allowing them to use potent weapons and resist heavy damage in battle. Few can match them in combat.[3] No Can be found for the remainder of the game at Norion.  
Federation PED Marine Norion-Cargo Deck 5 The Federation has created a system that utilizes Phazon to increase the power of the armor worn by GF Marines. While active, the Phazon unit enhances the attack and defense systems of the armorsuit.[4] No Can be found for the remainder of the game at Norion.  
Female Fleet Trooper G.F.S. Olympus-Docking Bay Access Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn't always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge.[5] Yes Can only be scanned during the visits to the G.F.S. Olympus.  
Fleet Admiral Dane G.F.S. Olympus-Flag Bridge Fleet Admiral Castor Dane is known for his utmost dedication to protecting the Federation from its enemies. He is stern and aggressive, and has a strong dislike for the Space Pirates. Rumor has it they orphaned him at an early age, an act he still seeks to avenge.[6] Yes Can only be scanned once during the first visit to the G.F.S. Olympus.  
Fleet Mechanic G.F.S. Olympus-Docking Bay 5 Fleet Mechanics are responsible for maintaining and repairing all Federation equipment. Because of the vast amount of devices and vehicles the Federation utilizes, skilled mechanics are highly sought after and often overpaid.[7] No Can be found for the remainder of the game at Norion.  
Halberd-Class Turret G.F.S. Olympus-Docking Bay 5 The GMX-04 Halberd-class turret replaces the dated "Growler" turret. It is an effective point-defense system for most security zones. It is lightly armored, and nimble targets can evade its tracking system.[8] Yes Can only be scanned in the G.F.S. Olympus. They can easily be located by opening fire on any of the crew.  
Hunter Gandrayda Norion-Hub Access Gandrayda possesses the metamorphic ability to assume the form and abilities of other creatures. This talent has led many to seek her out for stealth and reconnaissance missions, despite her powerful combat capabilities. Details on the subject's origins and age are unknown, but her unique traits have made her a sought-after Hunter for missions.[9] Yes Can only be scanned in the elevator to the Control Tower at the end of the Liberation of Norion, and must be scanned before the dialogue between the hunters passes.  
Hunter Ghor G.F.S. Olympus-Security Station Ghor is a cybernetic Bounty Hunter, capable of merging his body into larger mechanisms. The most common of these is his armorsuit, which doubles as a gunship and provides him with a formidable combat arsenal. The merges are often accompanied by a shift in personality, replacing his normally calm demeanor with an aggressive attitude. He demonstrates a high proficiency with all things mechanical and is often called upon for missions requiring computer infiltration or manipulation.[10] Yes Can only be scanned when he is being scanned for threats in the Olympus, after he defeats a Berserker Knight at Norion, or in the elevator to the Control Tower.  
Hunter Rundas Norion-Hub Access Rundas is capable of generating and manipulating ice. This trait is common among inhabitants of the moon Phrygis, but Rundas is one of the few who have used this ability for bounty hunting. Subject is known for getting results, but considers himself without peer. His arrogant demeanor has led him to mainly seek solo missions, and rarely works with others.[11] Yes Can only be scanned in the elevator to the Control Tower at the end of the Liberation of Norion, and must be scanned before the dialogue between the hunters passes.  
Male Fleet Trooper G.F.S. Olympus-Docking Bay Access Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn't always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge.[12] Yes Can only be scanned during the visits to the G.F.S. Olympus.  
Training Drone G.F.S. Olympus-Docking Bay 5 The Training Drone is used in all branches of the GF military. They are designed to improve hand-eye coordination and accuracy. One popular training exercise is to score as many consecutive hits on a drone as possible. Gambling on shooting contests involving Training Drones is frowned upon, but fairly popular throughout the GF armed forces.[13] Yes Can only be scanned during the visits to the G.F.S. Olympus at Docking Bay 5.  

Bryyo[edit | edit source]

Entry First Location Entry Text Limited Scan? Notes Logbook Model
Alpha Hopper Bryyo Cliffside-Gateway Hall Alpha Hoppers are characterized by their unique color and durable hide. They are highly territorial and will attack any creature who wanders too close to their nests. When hunting in packs, they will often keep their distance while others move in to attack at close range. Like all Hoppers, their legs end in sharp talons and can be used to shred through any prey that gets close enough.[14] Yes Can only be scanned when encountering them at the Gateway Hall after returning power to the downed G.F.S. Theseus.  
Atomic Bryyo Cliffside - G.F.S. Theseus Atomics are creatures comprised entirely of energy. A strong energy blast is adequate to destabilize the Atomic and cause it to explode. They are sustained by their core, which generates a constant supply of electricity. When an abundance of energy has been produced, the Atomic will discharge a section of its body in the form of an explosive projectile. When near sources of energy of an opposite polarization, the Atomic will respond aggressively.[15] No Can be found for the remainder of the game in the G.F.S. Valhalla.  
Bryyonian Shriekbat Bryyo Cliffside-Gateway Hall One of the many types of Shriekbats found across the solar system, the Bryyonian Shriekbat behaves similar to all of its cousins. Shriekbats will nest in small groups and make their home in a sheltered environment. Dwelling on the top of caverns and ruins, the Shriekbat will hunt nearby insects and small creatures for food. Once a nesting area has been found, it will be fiercely protected from any intruder. The territorial Shriekbat will dive-bomb any creature that wanders too close, no matter what the size.[16] No Scanning from a distance will make this task much simpler.  
Fargul Hatcher Bryyo Cliffside-Hall of the Golems Within a Fargul Hatcher's maw is an organ cluster that is vulnerable to attack, but only when exposed. Fargul Hatchers are capable of giving birth to dozens of young in a matter of moments. These offspring will immediately swarm in on any nearby attacker. Their skin is incredibly resilient and will deflect most weapon fire.[17] No Can only be found in this location.  
Fargul Wasp Bryyo Cliffside-Hall of the Golems Fargul Wasps are highly protective of their parent Hatcher. Even moments after birth, they will swarm together and attack any nearby organism. They are often used as a defense mechanism by the Fargul Hatcher, and as a result, few live to adulthood.[18] No Spawn from the fargul Hatcher.  
Geemer Bryyo Cliffside-Reliquary III The spiked shell of a Geemer is rather durable and can only be destroyed by an explosive blast. While menacing in appearance, they are nonaggressive scavengers that feed on the waste of other creatures. This food source has led to them being spreaders of many types of diseases.[19] No Can only be found in this offset room in the Grand Court.  
Gelbug Bryyo Fire-Temple Access Gelbugs are roaming insects encased in organic Phazite. These cavern-dwelling bugs have come to rely on Fuel Gel as a source of sustenance. Over time their shells have become saturated and crystallized with Fuel Gel. As a result, their bodies have become highly unstable. Weapon fire will disrupt the gel and cause the creature to detonate.[20] No Scan from a distance to avoid the subject's detonation.  
Gel Puffer Bryyo Cliffside-Gateway The exposure to Fuel Gel has left the shell of the Gel Puffer highly susceptible to weapon fire. Gel Puffers have come to rely on the toxic vapors given off by Fuel Gel for sustenance. They process these gasses and then expel the excess to stay afloat. The brittle shell of the Puffer, while durable in appearance, is rather thin and easily damaged.[21] No Can be found in most areas of Bryyo.  
Gel Ray Bryyo Fire-Temple Reservoir Gel Rays are nonaggressive bioforms native to Bryyo. They are one of the few creatures who make their home within the caustic pools of Fuel Gel. The unique exterior and shape of the Gel Ray allow it to withstand and glide through rivers of gel. Their main source of sustenance is small organisms that exist within Fuel Gel, but they are known to occasionally leap out to feed on insects that fly near the gel's surface.[22] No Must be scanned individually from each leap from the Fuel Gel pool.  
Gragnol Bryyo Cliffside-Hillside Vista Gragnols are vulnerable to most weapons, as they have not developed the durable exoskeleton found on adults members of the species. They often travel and attack in groups. If they sense a nearby threat to their hives, they will not hesitate to advance. Their offensive capabilities are underdeveloped, leaving the ability to fire pulses of Phazon energy their only form of attack.[23] No Can be identified against its other variation by size.  
Gragnol Adult Bryyo Cliffside-Crash Site The large tail that characterizes Gragnol Adults is also their weakness: if pulled with enough force, it will tear them apart. An explosive blast will temporarily incapacitate them, making them easier to target. They possess the ability to generate an energy shield around their bodies, preventing Beam shots from damaging them. They are cunning predators, flying through their turf in search of unwary prey. They use bursts of Phazon energy to overwhelm their targets, and then swoop down to finish them. Maturity has provided them with a very durable exoskeleton.[24] No Can be identified against its other variation by size. The adult glimmers yellow, due to it being weak against the Grapple Lasso.  
Hopper Bryyo Cliffside-Grand Court Path These aggressive insectoids use small hops to get within striking distance and then pounce, using their talons to tear away at their prey. From a distance they will fire bursts of venom at their target. Despite their aggressive nature, they are somewhat fragile and can be easily dispatched. Because of this they will commonly hunt in packs.[25] No Can be found in most hallways and pathways.  
Korba Bryyo Cliffside-Hillside Vista The Korba is a vicious, resilient bioform. It prefers to lurk above its hunting grounds, waiting for prey. The Korba relies on the smaller Snatchers to levitate victims to a point where the Korba can devour them. What the Korba cannot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Korba and Snatchers.[26] No The Korba is the creature hanging from the ceiling, not the bugs that attach to the Morph Ball.  
Nightbarb Bryyo Cliffside-Gateway Nightbarbs are predators, traveling in packs to search for prey. They have the ability to generate a protective field of energy around their bodies. The ability is unstable, however. If the field makes contact with another life force, it will overload. This also consumes the life force of the Nightbarb, much like a bee's sting ends its life.[27] No Can occasionally be found swarming out of holes at landing sites.  
Reptilicus Bryyo Cliffside-Grand Court Path Scans indicate a mutation that allows the Reptilicus to teleport over short distances. Commonly used as a combat tactic to corner and trap their prey. The Reptilicus appear to suffer from Phazon corruption, and all higher thought processes have been replaced by savage bloodlust. This corruption has also increased their resistance to heat-based attacks and Fuel Gel.[28] No Unlike its relative below, these can be found in most places and are much leaner.  
Reptilicus Hunter Bryyo Cliffside-Grand Court Phazon corruption has granted Reptilicus Hunters the ability of cloaking themselves. They use this to their advantage and will hide or move positions while cloaked to gain the upper hand in combat. Reptilicus Hunters are fairly organized despite their primitive nature. Usually attacking in small groups, they patiently wait for their prey to become isolated in a locked area before attacking. Their weaponry consists of an energy whip for close-range assaults and a throwing chakram for long-range attacks. They have adapted to the harsh climates of Bryyo, and are quite resistant to Fuel Gel and heat-based attacks.[29] Yes Can only be found during their battles in the Grand Court and the Federation Outpost.  
Scorchbug Bryyo Fire-Temple Reservoir Scorchbugs are exclusively found on Fuel Gel-producing planets such as Bryyo. The tiny insects subsist entirely on the volatile gel. Like many creatures with this diet, they have taken on the ignitable characteristics of their food source. When shot with any type of weaponry, they burst into a small explosion, leaving behind only a scorch mark. It is from this trait that they have earned their name.[30] No Found crawling on the walls of the Temple Reservoir.  
Shelbug Thorn Jungle-South Jungle Hall Shelbugs are slow-moving, roaming insects whose soft bodies are easily damaged. Until they reach maturity they will not develop their Phazite shell. Unable to retract into a shell to avoid damage, they must aggressively attack any potential threat. They will extend sharp spines to fend off attackers or propel these spines at enemies.[31] No Usually found on walls behind or to the side of the player.  
Snatcher Bryyo Cliffside-Hillside Vista Snatchers are cunning, albeit weak, bioforms. Unable to kill most prey ontheir own, they rely on the stronger Korba to do the work for them. Snatchers will swarm onto a target until it is overwhelmed. Once they have their prey, they use their power to levitate, lifting the victim to a point where the Korba can devour them. What the Korba cannot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Snatchers and the Korba.[32] No These are the worm-like creatures, not the one at the top.  
Warp Hound Bryyo Fire-Temple of Bryyo Warp Hounds are susceptible to low-temperature attacks, due to the nature of their thermal-energy-driven biosystem. They are often used by Reptilicus as guards and hunt beasts. They consume Fuel Gel to survive, and can expel blasts of converted thermal energy to attack and defend. The creatures can teleport over short distances, disrupting many forms of electronic targeting in the process.[33] No May warp between scan time.  

References

  1. "Aurora Unit 217 was originally built to support GF Naval Base Demeter, but was assigned to SkyTown base shortly after the Treaty of Elysia was signed 14 years ago. 217 has served admirably in its role as SkyTown administrator. Vast amounts of tactical intel have been delivered from SkyTown under AU 217, along with valuable stellar and interstellar research data. It has interfaced well with the Elysian mechaniods, and enjoys a productive working arrangement with them." —Logbook Data-Aurora Unit 217 (Metroid Prime 3: Corruption)
  2. "Demolition Troopers are not especially combat savvy and often rely on others to cover them in battle. They are outfitted with explosive weaponry for special mission. When the only way to the objective is straight through everything, the troopers in this unit are called upon to make it happen. While capable of destroying the strongest of barriers, these troopers are not as capable in combat as traditional marines." —Logbook Data-Demolition Trooper (Metroid Prime 3: Corruption)
  3. "Federation Marines wear advanced suits of powered armor, allowing them to use potent weapons and resist heavy damage in battle. Few can match them in combat." —Logbook Data-Federation Marine (Metroid Prime 3: Corruption)
  4. "The Federation has created a system that utilizes Phazon to increase the power of the armor worn by GF Marines. While active, the Phazon unit enhances the attack and defense systems of the armorsuit." —Logbook Data-Federation PED Marine (Metroid Prime 3: Corruption)
  5. "Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn't always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge." —Logbook Data-Female Fleet Trooper (Metroid Prime 3: Corruption)
  6. "Fleet Admiral Castor Dane is known for his utmost dedication to protecting the Federation from its enemies. He is stern and aggressive, and has a strong dislike for the Space Pirates. Rumor has it they orphaned him at an early age, an act he still seeks to avenge." —Logbook Data-Fleet Admiral Dane (Metroid Prime 3: Corruption)
  7. "Fleet Mechanics are responsible for maintaining and repairing all Federation equipment. Because of the vast amount of devices and vehicles the Federation utilizes, skilled mechanics are highly sought after and often overpaid." —Logbook Data-Fleet Mechanic (Metroid Prime 3: Corruption)
  8. "The GMX-04 Halberd-class turret replaces the dated "Growler" turret. It is an effective point-defense system for most security zones. It is lightly armored, and nimble targets can evade its tracking system." —Logbook Data-Halberd-Class Turret (Metroid Prime 3: Corruption)
  9. "Gandrayda possesses the metamorphic ability to assume the form and abilities of other creatures. This talent has led many to seek her out for stealth and reconnaissance missions, despite her powerful combat capabilities. Details on the subject's origins and age are unknown, but her unique traits have made her a sought-after Hunter for missions." —Logbook Data-Hunter Gandrayda (Metroid Prime 3: Corruption)
  10. "Ghor is a cybernetic Bounty Hunter, capable of merging his body into larger mechanisms. The most common of these is his armorsuit, which doubles as a gunship and provides him with a formidable combat arsenal. The merges are often accompanied by a shift in personality, replacing his normally calm demeanor with an aggressive attitude. He demonstrates a high proficiency with all things mechanical and is often called upon for missions requiring computer infiltration or manipulation." —Logbook data-Hunter Ghor (Metroid Prime 3: Corruption)
  11. "Rundas is capable of generating and manipulating ice. This trait is common among inhabitants of the moon Phrygis, but Rundas is one of the few who have used this ability for bounty hunting. Subject is known for getting results, but considers himself without peer. His arrogant demeanor has led him to mainly seek solo missions, and rarely works with others." —Logbook Data-Hunter Rundas (Metroid Prime 3: Corruption)
  12. "Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn't always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge." —Logbook Data-Male Fleet Trooper (Metroid Prime 3: Corruption)
  13. "The Training Drone is used in all branches of the GF military. They are designed to improve hand-eye coordination and accuracy. One popular training exercise is to score as many consecutive hits on a drone as possible. Gambling on shooting contests involving Training Drones is frowned upon, but fairly popular throughout the GF armed forces." —Logbook Data-Training Drone (Metroid Prime 3: Corruption)
  14. "Alpha Hoppers are characterized by their unique color and durable hide. They are highly territorial and will attack any creature who wanders too close to their nests. When hunting in packs, they will often keep their distance while others move in to attack at close range. Like all Hoppers, their legs end in sharp talons and can be used to shred through any prey that gets close enough." —Logbook Data-Alpha Hopper (Metroid Prime 3: Corruption)
  15. "Atomics are creatures comprised entirely of energy. A strong energy blast is adequate to destabilize the Atomic and cause it to explode. They are sustained by their core, which generates a constant supply of electricity. When an abundance of energy has been produced, the Atomic will discharge a section of its body in the form of an explosive projectile. When near sources of energy of an opposite polarization, the Atomic will respond aggressively." —Logbook Data-Atomic (Metroid Prime 3: Corruption)
  16. "One of the many types of Shriekbats found across the solar system, the Bryyonian Shriekbat behaves similar to all of its cousins. Shriekbats will nest in small groups and make their home in a sheltered environment. Dwelling on the top of caverns and ruins, the Shriekbat will hunt nearby insects and small creatures for food. Once a nesting area has been found, it will be fiercely protected from any intruder. The territorial Shriekbat will dive-bomb any creature that wanders too close, no matter what the size." —Logbook Data-Bryyonian Shriekbat (Metroid Prime 3: Corruption)
  17. "Within a Fargul Hatcher's maw is an organ cluster that is vulnerable to attack, but only when exposed. Fargul Hatchers are capable of giving birth to dozens of young in a matter of moments. These offspring will immediately swarm in on any nearby attacker. Their skin is incredibly resilient and will deflect most weapon fire." —Logbook Data-Fargul Hatcher (Metroid Prime 3: Corruption)
  18. "Fargul Wasps are highly protective of their parent Hatcher. Even moments after birth, they will swarm together and attack any nearby organism. They are often used as a defense mechanism by the Fargul Hatcher, and as a result, few live to adulthood." —Logbook Data-Fargul Wasp (Metroid Prime 3: Corruption)
  19. "The spiked shell of a Geemer is rather durable and can only be destroyed by an explosive blast. While menacing in appearance, they are nonaggressive scavengers that feed on the waste of other creatures. This food source has led to them being spreaders of many types of diseases." —Logbook Data-Geemer (Metroid Prime 3: Corruption)
  20. "Gelbugs are roaming insects encased in organic Phazite. These cavern-dwelling bugs have come to rely on Fuel Gel as a source of sustenance. Over time their shells have become saturated and crystallized with Fuel Gel. As a result, their bodies have become highly unstable. Weapon fire will disrupt the gel and cause the creature to detonate." —Logbook Data-Gelbug (Metroid Prime 3: Corruption)
  21. "The exposure to Fuel Gel has left the shell of the Gel Puffer highly susceptible to weapon fire. Gel Puffers have come to rely on the toxic vapors given off by Fuel Gel for sustenance. They process these gasses and then expel the excess to stay afloat. The brittle shell of the Puffer, while durable in appearance, is rather thin and easily damaged." —Logbook Data-Gel Puffer (Metroid Prime 3: Corruption)
  22. "Gel Rays are nonaggressive bioforms native to Bryyo. They are one of the few creatures who make their home within the caustic pools of Fuel Gel. The unique exterior and shape of the Gel Ray allow it to withstand and glide through rivers of gel. Their main source of sustenance is small organisms that exist within Fuel Gel, but they are known to occasionally leap out to feed on insects that fly near the gel's surface." —Logbook Data-Gel Ray (Metroid Prime 3: Corruption)
  23. "Gragnols are vulnerable to most weapons, as they have not developed the durable exoskeleton found on adults members of the species. They often travel and attack in groups. If they sense a nearby threat to their hives, they will not hesitate to advance. Their offensive capabilities are underdeveloped, leaving the ability to fire pulses of Phazon energy their only form of attack." —Logbook Data-Gragnol (Metroid Prime 3: Corruption)
  24. "The large tail that characterizes Gragnol Adults is also their weakness: if pulled with enough force, it will tear them apart. An explosive blast will temporarily incapacitate them, making them easier to target. They possess the ability to generate an energy shield around their bodies, preventing Beam shots from damaging them. They are cunning predators, flying through their turf in search of unwary prey. They use bursts of Phazon energy to overwhelm their targets, and then swoop down to finish them. Maturity has provided them with a very durable exoskeleton." —Logbook Data-Gragnol Adult (Metroid Prime 3: Corruption)
  25. "hese aggressive insectoids use small hops to get within striking distance and then pounce, using their talons to tear away at their prey. From a distance they will fire bursts of venom at their target. Despite their aggressive nature, they are somewhat fragile and can be easily dispatched. Because of this they will commonly hunt in packs." —Logbook Data-Hopper (Metroid Prime 3: Corruption)
  26. "The Korba is a vicious, resilient bioform. It prefers to lurk above its hunting grounds, waiting for prey. The Korba relies on the smaller Snatchers to levitate victims to a point where the Korba can devour them. What the Korba cannot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Korba and Snatchers." —Logbook Data-Korba (Metroid Prime 3: Corruption)
  27. "Nightbarbs are predators, traveling in packs to search for prey. They have the ability to generate a protective field of energy around their bodies. The ability is unstable, however. If the field makes contact with another life force, it will overload. This also consumes the life force of the Nightbarb, much like a bee's sting ends its life." —Logbook Data-Nightbarb (Metroid Prime 3: Corruption)
  28. "Scans indicate a mutation that allows the Reptilicus to teleport over short distances. Commonly used as a combat tactic to corner and trap their prey. The Reptilicus appear to suffer from Phazon corruption, and all higher thought processes have been replaced by savage bloodlust. This corruption has also increased their resistance to heat-based attacks and Fuel Gel." —Logbook Data-Reptillicus (Metroid Prime 3: Corruption)
  29. "Phazon corruption has granted Reptilicus Hunters the ability of cloaking themselves. They use this to their advantage and will hide or move positions while cloaked to gain the upper hand in combat. Reptilicus Hunters are fairly organized despite their primitive nature. Usually attacking in small groups, they patiently wait for their prey to become isolated in a locked area before attacking. Their weaponry consists of an energy whip for close-range assaults and a throwing chakram for long-range attacks. They have adapted to the harsh climates of Bryyo, and are quite resistant to Fuel Gel and heat-based attacks." —Logbook Data-Reptilicus Hunter (Metroid Prime 3: Corruption)
  30. "Scorchbugs are exclusively found on Fuel Gel-producing planets such as Bryyo. The tiny insects subsist entirely on the volatile gel. Like many creatures with this diet, they have taken on the ignitable characteristics of their food source. When shot with any type of weaponry, they burst into a small explosion, leaving behind only a scorch mark. It is from this trait that they have earned their name." —Logbook Data-Scorchbug (Metroid Prime 3: Corruption)
  31. "Shelbugs are slow-moving, roaming insects whose soft bodies are easily damaged. Until they reach maturity they will not develop their Phazite shell. Unable to retract into a shell to avoid damage, they must aggressively attack any potential threat. They will extend sharp spines to fend off attackers or propel these spines at enemies." —Logbook Data-Shelbug (Metroid Prime 3: Corruption)
  32. "Snatchers are cunning, albeit weak, bioforms. Unable to kill most prey ontheir own, they rely on the stronger Korba to do the work for them. Snatchers will swarm onto a target until it is overwhelmed. Once they have their prey, they use their power to levitate, lifting the victim to a point where the Korba can devour them. What the Korba cannot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Snatchers and the Korba." —Logbook Data-Scorchbug (Metroid Prime 3: Corruption)
  33. "Warp Hounds are susceptible to low-temperature attacks, due to the nature of their thermal-energy-driven biosystem. They are often used by Reptilicus as guards and hunt beasts. They consume Fuel Gel to survive, and can expel blasts of converted thermal energy to attack and defend. The creatures can teleport over short distances, disrupting many forms of electronic targeting in the process." —Logbook Data-Warp Hound (Metroid Prime 3: Corruption)


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