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Biostorage Station

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Biostorage Station
Biostorage Station.png

The Biostorage Station

Game

Metroid Prime 2: Echoes

Location

Agon Wastes

Connected Rooms
Counterpart

Feeding Pit

Music


The Biostorage Station is a room in the Agon Wastes. It connects the Biostorage Access, Security Station A, and Storage B, the last of which is blocked by a Purple Hatch.

Overview[edit | edit source]

The lowest level of the room is relatively unremarkable. One end of the level has the door to the Biostorage Access. The center area is filled with a shallow pool of water. There are also two tanks each containing a Tallon Metroid on this level on the first visit. There is an elevator that leads to the second level, which can be activated by scanning a nearby terminal. The second level consists of a number of walkways. One end has the door to Storage B, while the other has the door to Security Station A. Near the door to Security Station A, there is a large tank and a small tank. The small tank contains another Metroid on the first visit only, while the larger tank contains three Metroids feeding on a Space Pirate, which will be present on all visits.

In addition to the Metroid tanks, five Pirate Troopers will appear on the first visit, but two of them will escape on a Shrike-Class Assault Skiff. On all later visits, the Pirates and adult Metroids will be gone. Instead, there will be four Metroid Cocoons, along with a few deposits of Phazon. These cocoons will send out an infinite number of Infant Tallon Metroids. These infants may go to one of the deposits of Phazon and grow rapidly into mature Metroids.

Data[edit | edit source]

Available Logbook Entries[edit | edit source]

Scan Data[edit | edit source]

Located in: Agon Wastes – Biostorage Station

Bioscan complete.
Containment field is keeping Metroid subject in a constant state of agitation. It is unable to enter sleep cycles.[1]

Located in: Agon Wastes – Biostorage Station

Bioscan complete.
Metroid subject has several blast wounds from Space Pirate weaponry on low-power settings. They wanted alive after they were finished with it.[2]

Located in: Agon Wastes – Biostorage Station

Bioscan complete.
Metroid subject is suffering from food poisoning. It has ingested several pet treats and Space Pirate rations. These do not agree with its digestive system.[3]

Located in: Agon Wastes – Biostorage Station

Bioscan complete.
Metroid subject has been energy-drained repeatedly over the last 3 cycles. Subject's cellular structure has become unstable as a result.[4]

Located in: Agon Wastes – Biostorage Station

Bioscan complete.
Metroid subject is heavily scarred. Wounds appear to be from repeated contact with its containment field, most likely received while attempting to escape.[5]

Scan Data from Metroid Prime 2: Echoes (Space Pirate Report)
Located in: Agon Wastes – Biostorage Station

Metroid Handling Protocols, 07.202.02
Metroids are not pets. Metroids are not target practice. Finally, unauthorized feeding of Metroids is still strictly prohibited.[6]

Scan Data from Metroid Prime 2: Echoes (Space Pirate Crate)
Located in: Agon Wastes – Biostorage Station

Object scan complete.
This is a Space Pirate Crate.
Space pirates, strangely, dislike theft. The only way into their crates is through the use of force.[7]

Scan Data from Metroid Prime 2: Echoes (Control Panel)
Located in: Agon Wastes – Biostorage Station

Power relays connected. Elevator unit online. Step into the hologram to activate the elevator.[8]

Scan Data from Metroid Prime 2: Echoes (Hologram)
Located in: Agon Wastes – Biostorage Station

Elevator platform active.[9]

Located in: Agon Wastes – Biostorage Station

This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.[10]

Located in: Agon Wastes – Biostorage Station

There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. Dark energy may damage it.[11]

Inhabitants[edit | edit source]

Creature Number Encountered
Pirate Troopers 5  First visit only  
Tallon Metroids 6  First visit only (Contained)  
Metroid Cocoons 4  All later visits  
Infant Tallon Metroids  All later visits  
Tallon Metroids  All later visits  
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple
  1. " Bioscan complete. Containment field is keeping Metroid subject in a constant state of agitation. It is unable to enter sleep cycles." —Scan Data (Metroid Prime 2: Echoes)
  2. " Bioscan complete. Metroid subject has several blast wounds from Space Pirate weaponry on low-power settings. They wanted alive after they were finished with it." —Scan Data (Metroid Prime 2: Echoes)
  3. " Bioscan complete. Metroid subject is suffering from food poisoning. It has ingested several pet treats and Space Pirate rations. These do not agree with its digestive system." —Scan Data (Metroid Prime 2: Echoes)
  4. " Bioscan complete. Metroid subject has been energy-drained repeatedly over the last 3 cycles. Subject's cellular structure has become unstable as a result." —Scan Data (Metroid Prime 2: Echoes)
  5. " Bioscan complete. Metroid subject is heavily scarred. Wounds appear to be from repeated contact with its containment field, most likely received while attempting to escape." —Scan Data (Metroid Prime 2: Echoes)
  6. " Metroid Handling Protocols, 07.202.02
    Metroids are not pets. Metroids are not target practice. Finally, unauthorized feeding of Metroids is still strictly prohibited.
    " —Scan Data (Metroid Prime 2: Echoes)
  7. "Object scan complete.
    This is a Space Pirate Crate.
    Space pirates, strangely, dislike theft. The only way into their crates is through the use of force.
    " —Scan Data (Metroid Prime 2: Echoes)
  8. " Power relays connected. Elevator unit online. Step into the hologram to activate the elevator." —Scan Data (Metroid Prime 2: Echoes)
  9. " Elevator platform active." —Scan Data (Metroid Prime 2: Echoes)
  10. "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)
  11. "There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. Dark energy may damage it." —Scan Data (Metroid Prime 2: Echoes)