Energy Tank

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Energy Tank
Energy Tank (Echoes).png

An Energy Tank upgrade in Echoes

Game(s) *Metroid: Zero Mission
Users Samus Aran
Located in Various
How to Obtain Various
Uses Increases Suit Energy

The Energy Tank is a common Suit Expansion in the Metroid series, featured in every Metroid game to date. The Energy Tank is used to increase Samus's maximum energy by 100 units (with the exception of Hard Mode in Metroid: Zero Mission, where each Tank increases Energy by 50). They also refill Samus's energy to full upon acquisition.

Extra Energy Tanks are represented by small boxes near the top of the HUD. These, like other expansions, are not required to progress through the games' plots, thus creating two challenges: completing the game with all the Energy Tanks acquired, and completing the game with the least amount of Tanks possible acquired.

Energy Tanks Locations

Metroid: Zero Mission

Location Items needed Notes
Brinstar Samus must use her Morph Ball and Morph Ball Bombs to crawl through a tunnel in the ceiling of the room where the first Chozo Statue of the game resides; the Tank is at the end of the tunnel.
Brinstar No items are needed Samus must travel to where the second possible Deorem encounter is. At the end of the corridor, the Tank sits on a platform.
Brinstar Varia Suit After obtaining the Varia Suit, Samus must travel backwards to a corridor filled with acid, then access a tunnel down under the acid; the Tank resides at the end of the tunnel.
Norfair No items are needed After Samus defeats two Kiru Giru larvae, she must jump up to the tank from the corpse of the second larva.
Kraid No items are needed After charging up the Zip Lines, Samus must use one on the ceiling nearby to access the Tank sitting on a pillar.
Kraid Speed Booster After ending Kraid and obtaining the Speed Booster, Samus must travel to a corridor with several bugs flying around. She must then Shinespark through several blocks that block access to the Tank.
Ridley Power Grip While traveling through Ridley's lair, Samus encounters this Tank sitting plainly at the end of the corridor. However, the path to the Tank is lined with fake blocks, so Samus must tread carefully to reach it.
Ridley No items are needed After obtaining the third Unknown Item, Samus must jump behind the Chozo Statue holding it; the Tank sits right there.
Ridley No items are needed After defeating Ridley, Samus must travel to a corridor with pipes that send out bugs, then lay a Morph Ball Bomb near the entrance of the corridor to access a network of tunnels; the Tank is at the end of the tunnel.
Chozodia Speed Booster Samus must travel to the room outside Mecha Ridley's room, then build up enough speed to break through a set of blocks in the room to the left. She will then be able to access the Tank, but only if she succeeds in bypassing tripwire lasers.
Chozodia Samus must travel to the glass tunnel that connects the Mothership with the Chozo-built portion of Chozodia, then lay a Power Bomb to break the glass, then exit through the bottom left after laying another Power Bomb to break open the wall. She must then drop down a hole, then travel to the left. Finally, she must Shinespark up through a narrow corridor until she hits the Tank.
Chozodia Speed Booster Samus must travel to the room adjacent to the room that holds the Ruins Test, then exit through the bottom right. She must then use her Speed Booster cleverly to keep enough charge through several rooms while traveling to the right, eventually reaching a platform where she must Shinespark to reach the Expansion.

Metroid Prime

Location Items needed Notes
Tallon Overworld - Cargo Freight Lift to Deck Gamma Missile Launcher When Samus climbs up through the shaft, she must break open the glass at the bottom with a Missile, granting access to the Tank.
Tallon Overworld - Hydro Access Tunnel Gravity Suit When Samus travels through the shaft, she must Bomb Jump up to the top of the shaft underwater; the Tank is at the top of the shaft.
Chozo Ruins - Main Plaza No items are needed Samus must enter the Main Plaza from the Vault; the Tank is on a ledge by the door she comes out from.
Chozo Ruins - Transport Access North Missile Launcher After defeating the Hive Mecha and obtaining the Missile Launcher, Samus must destroy the Missile Door Lock with a Missile to access the Transport Access North; the Tank sits plainly inside.
Chozo Ruins - Furnace Morph Ball Samus must roll through a Morph Ball tunnel in the Furnace, accessing a small area holding the Tank.
Chozo Ruins - Hall of the Elders Ice Beam Samus must shoot the white-colored lock in the room with her Ice Beam, then enter the Chozo Statue's hands in Morph Ball mode. The statue rolls Samus into a small chamber with the Tank.
Chozo Ruins - Training Chamber After defeating the Chozo Ghosts located in the Training Chamber, Samus must use a Half-pipe in conjunction with her Boost Ball to activate a Bomb Slot high up in the room. This activates an elevator that leads up to a set of Spider Ball Tracks that leads to the Tank.
Magmoor Caverns - Transport Tunnel A Morph Ball Bombs When Samus rolls through the tunnel to access Phendrana Drifts, she must use a double bomb jump three times to climb up to this Tank high up in the network of tunnels.
Magmoor Caverns - Magmoor Workstation Samus must activate three conduits using the Wave Beam along with the Thermal Visor. After activating the third one, she must roll through to a small chamber; the Tank is inside.
Phendrana Drifts - Ruined Courtyard Samus must activate two Bomb Slots to restore power to a Spinner, then activate the Spinner using her Boost Ball, thus raising the water level. She must then jump across the ice floes using her Space Jump Boots, accessing a platform with a tunnel she must enter as Morph Ball. The Tank is at the end of the tunnel.
Phendrana Drifts - Research Lab Aether Missile Launcher Samus must shoot a containment tank on the ground level with a single Missile, breaching the glass and granting access to the Tank.
Phendrana Drifts - Transport Access Plasma Beam (Metroid Prime series) Samus must melt a sheet of ice covering the Tank using her Plasma Beam.
Phazon Mines - Ventilation Shaft Power Bombs Samus must lay a Power Bomb to destroy a grate in front of a fan, then activate a terminal with her Scan Visor to turn on a fan. This blows a large number of Puffers into another fan, revealing the Tank.
Phazon Mines - Processing Center Access Plasma Beam (Metroid Prime series) After defeating the Omega Pirate, Samus must exit the Elite Quarters through a Red Door on the upper level of the room. The Tank is in plain sight once she enters the Processing Center Access.

Metroid Prime 2: Echoes

Location Items needed Notes
Temple Grounds - Storage Cavern B Missile Launcher Samus must travel to the Temple Assembly Site, then destroy a Red Blast Shield on the door to Storage Cavern B with a Missile. The Tank sits inside the Storage Cavern.
Temple Grounds - Windchamber Gateway Samus must travel to the Path of Eyes, use her Light Beam to move a pillar, then open a Green Blast Shield with a Super Missile. She must then enter the Windchamber Gateway, then activate a Kinetic Orb Cannon and use it. From there, she must use her Grapple Beam to swing across to the Tank.
Temple Grounds - Fortress Transport Access Light Suit Samus must use the Light-Based Teleportation System found in the room to access a small chamber; the Tank sits inside the chamber.
Agon Wastes - Mining Station Access Morph Ball Bombs After defeating the Bomb Guardian and recoveriing her Morph Ball Bomb ability, Samus must return to this room, then use her Bomb ability to break a block that prevents access to a Kinetic Orb Cannon. Entering the Cannon launches Samus up to a small portion of the room that holds the Tank.
Agon Wastes - Bioenergy Production Space Jump Boots Samus must energize the storage racks in the room, then position them so that she can jump up to the south side of the room on them by using her Space Jump Boots. The Tank sits on a platform at the top of the south side of the room.
Agon Wastes - Mine Shaft After obtaining the Dark Beam, Samus must travel to the Agon Temple and open the Purple Hatch to the west with the Dark Beam. Once she enters the Mine Shaft, she must use her Morph Ball Bombs to climb through the tunnels until she reaches the Tank.
Agon Wastes - Mining Plaza Samus must climb up to the statue of Amorbis in the middle of the room, then switch on her Echo Visor. She must then shoot three sonic emitters, lining up all three lenses and revealing the Tank. To reach the Tank, she must Screw Attack across from a high point very carefully.
Torvus Bog - Temple Access Morph Ball Bombs Samus must enter the Access through an upper level door, then bomb a grate in the floor. The Tank is under the grate.
Dark Torvus Bog - Cache B Super Missiles Samus must enter the lower level of the Dark Torvus Temple, then blow open a Green Blast Shield leading to Cache B. The Tank sits inside Cache B.
Torvus Bog - Transit Tunnel East Gravity Boost Samus must use her Morph Ball Bombs to activate a series of underwater Bomb Slots, moving a stream of water that pushes upward to directly below the Tank. She must then Bomb Jump up to the Tank.
Torvus Bog - Torvus Plaza After obtaining the Boost and Spider Ball upgrades, Samus must travel to Torvus Plaza, then use her Boost Ball to gain speed on a Half-pipe until she reaches a set of Spider Ball Tracks. She must follow the Tracks, dodging a Sporb along the way, until she reaches a Kinetic Orb Cannon. The Cannon launches her over to an area of the room where the Tank resides.
Torvus Bog - Meditation Vista Screw Attack Samus must Screw Attack from the Portal located in the Meditation Vista to a platform far out in the distance. The platform eventually passes under the Tank.
Sanctuary Fortress - Reactor Core Samus must use a Kinetic Orb Cannon to launch up to a magnetically charged sphere that she can travel on using her Spider Ball. She must then use her Boost Ball to propel herself from sphere to sphere, eventually arriving at the Tank.
Sanctuary Fortress - Watch Station Access No items are needed Samus must enter the Watch Station Access through the Watch Station; the Tank is in plain sight inside the Access room.

Metroid Prime 3: Corruption

Location Items needed Notes
G.F.S. Olympus - Ventilation Shaft No items are needed When Samus is rolling through maintenance tunnels during the Space Pirate attack on the Olympus, it is impossible to avoid acquiring the Tank. This is so that Samus always has an Energy Tank to inject when entering Hypermode
Norion - Substation East No items are needed When Samus enters the Substation East, the only way to proceed to her objective is through a narrow tunnel; the Tank is inside the tunnel and is also impossible to avoid.
Bryyo Cliffside - Reliquary II No items are needed Samus must release both locks in the Gateway room, then head to the split path Morph Ball tunnel, then roll to the right. Several Hoppers attack her. After defeating the Hoppers, Samus must enter the door to the Reliquary II, where the Tank sits.
Bryyo Thorn Jungle - Vault No items are needed Samus must destroy a section of the wall covered in crystallized Fuel Gel inside the Overgrown Ruins. She must then enter the now-uncovered door leading to the Vault; the Tank sits inside.
Bryyo Cliffside - Ruined Shrine No items are needed Samus must drop down to the base of the Ruined Shrine, then lay a Morph Ball Bomb to destroy a weakened section of a Golem's arm, revealing the Tank.
Bryyo Cliffside - Machineworks Bridge Samus must use a Spinner to create a bridge in this room, effectively bridging the Cliffside and Thorn Jungle regions of Bryyo. She must walk onto the bridge, then use a pair of Wall Jump Surfaces to climb up to the Tank.
Bryyo Ice - Tower Spider Ball Samus must enter the top of the Tower shaft, then climb up a set of Spider Ball Tracks that lead up to the Tank.
SkyTown, Elysia - Steambot Barracks No items are needed Samus must defeat the first Steamlord she encounters. After its demise, it leaves this Tank behind.
SkyTown, Elysia - Arrival Station Boost Ball Samus must jump up to a high ledge using a Grab Ledge found there, then activate a Kinetic Orb Cannon with her newly found Boost Ball. The Cannon launches her over to a small platform, with the Tank on a nearby ledge.
Eastern SkyTown, Elysia - Xenoresearch A Lift Seeker Missiles Samus must obtain the Seeker Missile, then return to the Xenoresearch A Lift. The Tank, which was previously guarded by an energy shield, is now sitting ready for the taking.
SkyTown, Elysia - Zipline Station Charlie Spider Ball After obtaining the Spider Ball, Samus must cross the Zipline Station on a set of Spider Ball Tracks as the Zipline Cables there have become inoperable. Along the set of Tracks is a concealed section that holds the Tank.
Pirate Research - Scrapworks No items are needed While Samus is rolling through this tunnel, she must double bomb jump up to the Tank at the top of the tunnel.
Pirate Research - Metroid Creche Spider Ball After defeating the Metroid Hatcher located in the Metroid Creche, Samus must launch herself up to a tunnel, then follow that to a set of Spider Ball Tracks. Following the Tracks leads to a tunnel with the Tank at the end.
G.F.S. Valhalla - Munitions Locker 1 Energy Cell Samus must access the Port Observation Deck by way of the Auxiliary Lift, then insert an Energy Cell into an empty slot there. This opens a door to Junction A, from where Samus must access the Munitions Locker, where the Tank resides peacfully.

Super Metroid

Location Items needed Notes
Crateria Morph Ball Bombs Samus must travel to her ship's Landing Site, then travel to the left two rooms. She must then use her Morph Ball Bombs to blow a hole open in the wall, granting access to a small chamber that holds the Tank.
Crateria Speed Booster Samus must use her Speed Booster to Shinespark through the upper left wall at her ship's Landing Site, then proceed to the left until she reaches the Tank.
Brinstar Super Missiles After defeating Kraid, Samus must travel to the elevator that leads to Norfair, then travel to the right, using a Super Missile to break through the wall. She must then drop down a shaft and enter a previously sealed door. The Tank sits hidden inside the ceiling.
Brinstar Power Bombs Samus must travel to the bottom of the large green shaft, then lay a Power Bomb and drop through the floor, exiting through the door found there. She must travel along the corridor until she reaches the Tank, being careful to avoid a hole in front of the Tank.
Brinstar Hi-Jump Boots or Space Jump Samus must travel to the shaft nearby the first Missile Expansion in the game, then exit through the upper right. She must then shoot a hole in the ceiling at the right side of the chamber to reveal the Tank. She can reach it with the Hi-Jump Boots or Space Jump, or Bomb Jump up to the top of the ceiling.
Brinstar Samus must travel to a purple shaft with snowflakes in the background, then open a Yellow Door there with a Power Bomb. She must then travel up the shaft inside, either by Wall Jumping or by using the Grappling Beam, then open a shutter at the top with the Wave Beam. This opens a door at the ground level. Samus must go through the door to acquire the Tank.
Brinstar Samus must travel to the room that contains the Charge Beam, then destroy the floor with a Power Bomb, dropping down and exiting through the next door. She then finds a large corridor filled with water. She must then use her Speed Booster to Shinespark through the upper left corner of the room, revealing the Tank. The Gravity Suit helps immensely with moving underwater to acquire this Tank, but it is possible without the Gravity Suit.
Norfair No items are needed After entering Norfair for the first time, Samus must drop to the bottom of the shaft and exit through the left. The Tank sits inside.
Norfair Grappling Beam After Crocomire meets his end and Samus obtains the Grappling Beam, she must return to Crocomire's lair, then use a set of Grappling Beam Blocks in the lair to access the Tank in the upper right of the room.
Norfair Power Bombs After escaping a shaft that fills slowly with lava, Samus must travel to the right, then destroy a dragon's head with a Power Bomb. She must then drop down a shaft hidden behind the head, all the way to the bottom right, where the Tank awaits.
Norfair No items are needed After her duel with Ridley, Samus must travel back to his lair, then exit through the left side. She finds a room that holds the capsule the Metroid Hatchling once resided in. The Tank is hidden in the floor directly in front of the capsule.
Wrecked Ship Samus must travel to the right portion of the ship, near the exit to Crateria, then shoot a hole in the roof and go through the door there. She must then traverse a flooded corridor using the Gravity Suit and Grappling Beam, eventually discovering the Tank on the left side of the room.
Maridia No items are needed After defeating Botwoon, Samus must exit its lair through the bottom right. She must then find a hidden tunnel in the ceiling that eventually leads to the Tank.
Maridia No items are needed Samus must travel to the hidden room with several turtles, then use an adult turtle or the Space Jump to reach the Tank up on a block.

Metroid: Other M

Location Items needed Notes
Main Sector No items are needed When Samus is traveling to the System Management Room, along the way, she must enter a damaged section of pipe tunneling and work her way through it to access the Tank.
Sector 1 No items are needed When Samus is on her way to the Exam Center, she rides a small platform along a wall. After doing so, she must enter a tunnel in Morph Ball and roll through to access the Tank.
Sector 2 Speed Booster With the Speed Booster active, Samus must return to the large cavern where she first encounters a Gigafraug, then use the Speed Booster to Shinespark across a gap to a small ledge. There is a tunnel on the ledge that leads to the Tank.
Sector 2 No items are needed When Samus reaches the switch for the cargo lift in the Materials Transfer Lift, the Tank is directly next to the switch.
Sector 3 No items are needed The Tank sits plainly inside the Geothermal Power Plant, with no requirements to access.

Metroid Fusion

Location Items needed Notes
Main Deck No items are needed When Samus enters the room in which she encounters Arachnus X, she passes through a small portion of the room that has the Tank sitting in plain sight.
Main Deck Missiles Right before Samus drops down a hole to fight Arachnus X, she must shoot open a hole in the ceiling with Missiles to open a passage that leads to the Tank.
Main Deck No items are needed Samus must travel to the Central Reactor Core, then exit through the upper right. She must then proceed through the corridors until she comes to the Tank.
Sector 1 (SRX) No items are needed Samus must travel to the room containing the first atmospheric stabilizer, then travel to the corridor to the right. At the end of the corridor is a tunnel that leads to the Tank.
Sector 1 (SRX) Samus must go up the lift to Sector 1 from the Restricted Laboratory, then exit through the right. She must then Space Jump up the first shaft she sees and fire a Diffusion Missile at the right wall, granting access to the Tank.
Sector 1 (SRX) Speed Booster Samus must travel to the room where the Charge Beam was previously located, then cleverly use the adjacent rooms to build up enough speed to Shinespark up to the upper left corner of the room, where the Tank sits.
Sector 2 (TRO) No items are needed On her way to fight Zazabi X, Samus passes through the room with the Tank, with no obstacles blocking it.
Sector 2 (TRO) No items are needed Samus must climb back up the shaft where she obtains the Plasma Beam, then exit through the right. She must then grab onto a hidden ledge in the upper right of the room, then follow the path to where the Tank sits.
Sector 2 (TRO) Samus must travel to the room used to deactivate Level 1 Security doors, then Screw Attack through the upper left corner of the room, exiting through the revealed door. She must then Space Jump through a corridor up to the upper left corner to access the Tank.
Sector 3 (PYR) No items are needed After defeating Security Robot B.O.X., Samus follows it up a shaft, then must exit through the left. She must then work her way to the left, where the Tank sits.
Sector 3 (PYR) Space Jump Samus must travel to the bottom of the chamber with the dragon heads, then exit through the right. She must then lay a Bomb in the bottom right of the room to reveal a tunnel that leads to a hidden room. From there, she must exit through the upper right door, then Space Jump across the gap to the Tank.
Sector 3 (PYR) Speed Booster Samus must travel to the large cavernous room near the entrance to the Sector, then exit through the middle left. She must then lay a Bomb to access a hidden corridor. From there, she must use her Speed Booster to Shinespark through the ceiling along the left wall, accessing the room where the Tank sits.
Sector 4 (AQA) No items are needed Samus must travel to a large room with large amounts of electrically-charged water near the main entrance to the Sector, then travel to the left. She must then access the upper door in the room, which leads to a winding tunnel with the Tank at the end.
Sector 4 (AQA) After deactivating Level 4 Security Doors, Samus must go back outside to the underwater shaft, then Space Jump up to the middle right wall, where a hidden tunnel leads to a hidden area. She must then drop down to the bottom of the shaft, then destroy the X Parasites there to unlock the door. Finally, after entering through the unsealed door, Samus must lay a Power Bomb to uncover the Tank.
Sector 5 (ARC) Ice Missiles After downloading the Ice Missile, Samus must exit through the right, then shoot a hole in the floor, drop down, and enter through the door she finds, freezing several Ripper to access the ledge it sits on. She must then destroy a winged mimic of the Tank, then shoot the wall to reveal the Tank.
Sector 5 (ARC) Power Bombs After destroying the Eyeball Door preventing access to Nightmare, Samus must lay a Power Bomb in the next corridor to reveal the tunnel leading to the Tank.
Sector 5 (ARC) Gravity Suit After defeating Nightmare and reclaiming the Gravity Suit, Samus must return to the large underwater room, then fire a Missile at the left wall around halfway up to reveal a tunnel that leads to the Tank.
Sector 6 (NOC) No items are needed Samus must travel to the first dark room near the entrance to the Sector, then lay a Morph Ball Bomb in the lower right corner to reveal a tunnel leading to the room with the Tank. To access the Tank, she must lay another Bomb to reveal a tunnel leading to the Tank.
Sector 6 (NOC) Speed Booster Samus must travel to the second dark room near the entrance to the Sector, then exit through the bottom left. She must then break through blocks with her Speed Booster, then drop down the uncovered shaft and exit through the left. The Tank sits on a pedestal.
Sector 6 (NOC) Samus must travel to the room just outside where she fights Security Robot B.O.X. for the second time, then Screw Attack part of the floor. She must then Shinespark through the right wall to reveal a hidden corridor. In the corridor, Samus must lay well-placed Morph Ball Bombs to create pillars that enable her to build up charge with the Speed Booster and break through the blocks surrounding the Tank.

Data

Manuals

On-Screen Data

Screen data from Zero Mission
Energy Tank acquired.
Energy capacity increased.[2]

Sprite

Game Energy Tank
Metroid Fusion Energy Tank - Metroid Fusion

External Links

References

  1. "Increases your Energy Tank count by one." Metroid: Other M Instruction Booklet, Pg 16
  2. "Energy Tank acquired.
    Energy capacity increased.
    " —Screen Data (Metroid: Zero Mission)


Language Name Meaning
French Réserve D'énergie  Energy Reserve  
Spanish Tanque de Energía  Energy Tank