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Glitches in Metroid Prime

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These are the glitches which are possible to perform in Metroid Prime. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Boss Glitches[edit | edit source]

Frozen Omega Pirate[edit | edit source]

  • Effect: Makes the Omega Pirate temporarily immobile, allowing you to deal damage before it even attacks.
  • Prerequisites: You must have previously seen the cutscene before the Omega Pirate breaks out of its stasis chamber
  • How to: Go to the far left or right sides of the room and walk to the area where to cutscene occurs. Skip the cutscene.
  • Notes: This will only work on the earlier discs of the North American GameCube version. The bottom of the disc must read DOL-GM8E-0-00 USA or DOL-GM8E-0-00 JPN.

Meta Ridley Glitch[edit | edit source]

  • Effect: Heavily damages Meta Ridley, taking him to his ground phase.
  • Prerequisites: You must have the Boost Ball in order for this to work and the battle also must be in the aerial phase.
  • How to: When Meta Ridley lands during the aerial phase of the battle, Boost into his chest.
  • Notes: This will only work on the GameCube versions of the game.

Metroid Prime Glitch[edit | edit source]

  • Effect: Keeps the Metroid Prime from hurting you in the final phase.
  • Prerequisites: Be in the final boss battle with the Metroid Prime
  • How to: During the battle, look to your right for a small red root thing. jump on top of it and stay there. The Metroid Prime's ground energy attack will not harm you
  • Notes: All other attacks, including contact, will still harm you. This is possible in all versions, including the trilogy.

Bugs[edit | edit source]

Chozo Ruins Crash[edit | edit source]

  • Effect: Crashes the game
  • Prerequisites: Have the original North American version of the game
  • How to: Use one of the elevators in the Chozo Ruins.
  • Notes: This only works in the original North American version of the game and has been corrected in later releases. This will also only occur on rare occasions and will not damage any saved game.

Artifact of Warrior disappear[edit | edit source]

  • Effect: Causes the Artifact of Warrior to disappear without being collected.
  • Prerequisites: Have an older version of the game and be at where you collect the artifact.
  • How to: After defeating the Phazon Elite, leave the room, and reenter.
  • Notes: This makes the save file unable to be beaten, forcing the start of a new file. It has been fixed in later versions of the game by locking the door, forcing Samus to collect the artifact.

Sound Bugs[edit | edit source]

Music[edit | edit source]

Metroid Prime[edit | edit source]
  • Effect: Prevents music from playing during the battle against Metroid Prime's core essence
  • Prerequisites: Have previously seen the cutscene before the battle on the current file
  • How to: Skip the cutscene before Metroid Prime emerges from the remains of its exoskeleton
Save Stations[edit | edit source]
  • Effect: Repeats the track that plays in Save Stations
  • Prerequisites: Have saved the game previously
  • How to: Load the game from any Save Station
  • Notes: This only occurs on occasion and the correct track for the area you are currently in will start when you enter a location with a different track

Miscellaneous Glitches[edit | edit source]

Rapid Fire Missiles[edit | edit source]

  • Effect: Allows Missiles to be launched at a much higher rate
  • Prerequisites: Have the Missile Launcher, Power Beam must be used
  • How to: Press Y Button GCN.png (Dpad Down Wii.png in the Wii versions) to launch a Missile then fire the Power Beam with A Button GCN.png (A Button Wii.png in the Wii versions), alternate between the two to fire large amounts Missiles in a short amount of time
  • Notes: This occurs in all versions of the game, up the three Missiles may be out at the same time. In the GameCube version of the game, instead of using the Power Beam, the C-Stick may be tilted up and only Y Button GCN.png will need to be pressed

Permanent Power Beam Charge Shot Effect[edit | edit source]

  • Effect: Repeated shots with the Power Beam will show the charged effect for it.
  • Prerequisites: Must have the Charge Beam and another beam weapon. The Wave Beam, Ice Beam, and/or Plasma Beam will all work.
  • How to: Equip your power beam and Hold A Button GCN.png until the Charge shot is ready. While still holding A Button GCN.png, switch to any other beam weapon. After that, switch back to your power beam. Rapid fire will cause the effect of the Power Beams' charge shot to appear as you fire.
  • Notes: Switching to another beam will make the Power Beam fire normal shots without the effect. This glitch only works on GameCube disks of Metroid Prime.


Glitches in the Metroid series

Glitch Disclaimer Notes