Metroid II: Return of Samus

From Metroid Wiki
Jump to: navigation, search
Position in Timeline
Metroid Release Date Super Metroid
Metroid Prime 3: Corruption / Metroid Prime Trilogy Metroid Chronology Super Metroid


Metroid II: Return of Samus
Metroid II: Return of Samus

Metroid II: Return of Samus North American Cover Art

Publisher Nintendo
Developer(s) Nintendo R&D1
Platform(s) Game Boy
Released

North American release August 26, 1991
European release May 21, 1992

Japanese release January 2, 1992

Genre Action Adventure
Ratings ESRB: K-A (Player's Choice release)
Modes Single-player
Media 2-megabit cartridge
Input D-pad, face buttons
Theme Title theme
Strategy Guide and Walkthrough
Strategy Wiki
Samus om Stub Template.png

This article is a stub. You can help Metroid Wiki by expanding it.

Metroid Wiki is in need of filling in various stubs!

Metroid II: Return of Samus is the second game of the Metroid franchise, and is the original sequel to the 1986 NES title Metroid. It was released for the Game Boy in 1991. Chronologically, its events follow those of the Metroid Prime: Trilogy and precede those of Super Metroid.

Story continuity

Although Return of Samus was originally intended to be a sequel to Metroid, several newer games take place between the two titles. The entire Metroid Prime series takes place between Metroid and Return of Samus, placing the game sixth in the timeline.

Plot

Samus lands on the desolate planet SR388, the Metroid home world. Her mission is to eliminate every Metroid on the planet. Inside the labyrinthian cave system of the planet, she encounters many different hostile life forms, such as Hornoads and the Metroids. Alpha Metroids, Gamma Metroids, Zeta Metroids, and even Omega Metroids. As Samus proceeds deeper into the planet, she is forced to eliminate every Metroid. When she finally reaches the farthest depths of the caverns and she finds a giant Queen Metroid. After a difficult battle with the Queen, Samus continues to search for the last remaining Metroid, only to discover a Metroid Hatchling. Rather than attacking her, it follows her, believing Samus is its maternal figure. Seeing the potential for scientific discoveries, Samus decides not to terminate it. She returns to her ship by way of an escape cavern that is cleared out by the baby Metroid.

After Samus's mission on SR388 is over, she brings the last surviving Metroid to the Ceres Space Colony to have scientists harness its power. After it is stolen by Ridley, Samus returns to Zebes to find it. This story is told in the 1994 SNES title Super Metroid.

Endings

Based on the amount of time in which the player beats the game, there are three different possible endings while the credits play.
The possible endings are:

  • 5 or more hours: Samus keeps running.
  • Between 3 to 5 hours: Samus curls into a ball, jumps, and lands.
  • Under 3 hours: Samus curls into a ball, jumps, and lands wearing a bikini.

Gallery

Trivia

  • Return of Samus is the only main Metroid game not to have an exclusive game page on the official Nintendo press site (username: guest, password: nintendo).
  • Return of Samus is also the only 2D game that was not developed by Metroid director Yoshio Sakamoto.

External Links

Metroid Recon's Complete Map of Metroid II's SR388