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Metroid Prime Hunters Logbook

From Metroid Wiki

This is the entire logbook of Metroid Prime Hunters, with all of the scans' descriptions and other details.

Lore[edit | edit source]

Bioforms[edit | edit source]

Entry First Location Entry Text Limited Scan? Notes
Alimbic Turret v1.0 Celestial Archives A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.[1] No Has various locations.
Alimbic Turret v1.4 Alinos - Alinos Perch This modified turret is capable of rapid-fire operation with little or no overheating.[2] No Can also be found on Vesper Defense Outpost.
Alimbic Turret v2.7 Vesper Defense Outpost - Stasis Bunker A late model Alimbic Turret with improved targeting capability.[3] No Has various locations.
Arctic Spawn Arcterra - Fault Line Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.[4] Yes Must be scanned while battling it.
Barbed War Wasp Arcterra An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.[5] No Is in the Ice Hive.
Blastcap Alinos A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.[6] No This creature was first in Metroid Prime
Blue Barbed War Wasp Arcterra A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.[7] No Found in only the Ice Hive.
Crash Pillar Celestial Archives - Incubation Vault 02 Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.[8] No None
Cretaphid v1 Celestial Archives - Stronghold Void 01 Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.[9] Yes Must be scanned while battling it.
Cretaphid v2 Vesper Defense Outpost - Stronghold Void 01 This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.[10] Yes Must be scanned while battling it.
Cretaphid v3 Alinos - Stronghold Void 02 Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.[11] Yes Must be scanned while battling it.
Cretaphid v4 Arcterra - Stronghold Void 02 The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.[12] Yes Must be scanned while battling it.
Dialanche Alinos - Elder Passage Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.[13] No Can be scanned during any fight with Spire.
Electro Voldrum Celestial Archives - Incubation Vault 02 This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.[14] Yes They are only fought once.
Energy Blaster Alinos - Stronghold Void 01 Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.[15] No They can be scanned during any Slench battle.
Fire Spawn Alinos - Council Chamber A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.[16] Yes Must be scanned while battling it.
Geemer Alinos A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.[17] No This creature can also be found on Arcterra.
Gorea (First Stage) Oubliette Superficial scan indicates Gorea's body is impervious to attack.[18] No This scan is refered to in-game as "Gorea"
Gorea (Second Stage) Oubliette Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.[19] No This scan is refered to in-game as "Gorea"
Gorea 2 Oubliette Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.[20] No This is the final stage of Gorea.
Gorea Arm Oubliette Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.[21] No Part of Gorea's first form.
Gorea Seal Sphere Oubliette Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.[22] No Can be scanned when Gorea is vulnerable.
Greater Ithrak Celestial Archives - New Arrival Registration The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.[23] No Is fought only twice.
Guardian Celestial Archives Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.[24] No They are fought many times in many locations.
Halfturret Alinos - Echo Hall Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.[25] No Can be scanned during any Weavel battle.
Ice Voldrum Vesper Defense Outpost - Stasis Bunker A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.[26] No Can also be found on Alinos.
Kanden Celestial Archives - Data Shrine 03 A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.[27] No Can be found in many other locations later.
Lesser Ithrak Celestial Archives This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.[28] No Can also be found on Vesper Defense Outpost.
Lockjaw Vesper Defense Outpost - Weapons Complex Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.[29] No Can be scanned during any Sylux battle.
Magma Voldrum Vesper Defense Outpost - Stasis Bunker Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.[30] No Can also be found on Alinos.
Noxus Arcterra - Sic Transit Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.[31] No Can be found in many other locations later.
Petrasyl Celestial Archives Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.[32] No Can be found in many areas.
Psycho Bit v1.0 Celestial Archives A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.[33] No Can be found in many areas.
Psycho Bit v2.0 Celestial Archives A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.[34] No None
Psycho Bit v3.0 Alinos Similar in design to earlier models, this version fires Superheated Magma at its target.[35] No Can also be found on Vesper Defense Outpost.
Psycho Bit v4.0 Vesper Defense Outpost Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.[36] No Can also be found on Arcterra.
Quadtroid Celestial Archives - New Arrival Registration Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.[37] No Can also be found on Vesper Defense Outpost.
Red Barbed War Wasp Alinos One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.[38] No None
Shriekbat Alinos - Council Chamber A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.[39] No Scanning from a distance will make this easier.
Slench 1A Alinos - Stronghold Void 01 Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.[40] Yes Must be scanned during the battle.
Slench 1B Alinos - Stronghold Void 01 When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.[41] Yes Must be scanned during the battle.
Slench 2A Arcterra - Stronghold Void 01 This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.[42] Yes Must be scanned during the battle.
Slench 2B Arcterra - Stronghold Void 01 When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.[43] Yes Must be scanned during the battle.
Slench 3A Celestial Archives - Stronghold Void 02 This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.[44] Yes Must be scanned during the battle.
Slench 3B Celestial Archives - Stronghold Void 02 Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.[45] Yes Must be scanned during the battle.
Slench 4A Vesper Defense Outpost - Stronghold Void 02 The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.[46] Yes Must be scanned during the battle.
Slench 4B Vesper Defense Outpost - Stronghold Void 02 Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.[47] Yes Must be scanned during the battle.
Spire Alinos - High Ground Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.[48] No Can be scanned in various locations later.
Stinglarva Celestial Archives - Data Shrine 03 Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.[49] No Can be scanned during any Kanden fight.
Sylux Vesper Defense Outpost - Weapons Complex This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.[50] No Can be scanned in varius locations later.
Trace Arcterra - Sic Transit Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting.[51] No Can be scanned in various locations later.
Triskelion Arcterra - Sic Transit Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile.[52] No Can be scanned during any Trace fight.
Trocra Oubliette These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.[53] No Scan during the fight with Gorea
Vhoscythe Arcterra - Sic Transit The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.[54] No Can be scanned during any Noxus fight.
Voldrum Celestial Archives A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.[55] No Can be found in many locations.
War Wasp Alinos - Echo Hall An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.[56] No Can also be found on Arcterra.
Weavel Alinos - Echo Hall Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.[57] No Can be found in various locations later.
Zoomer Alinos Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.[58] No Can be found in many locations.

Objects[edit | edit source]

Entry First Location Entry Text
Alimbic Artifacts Celestial Archives - Data Shrine 01 Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.[59]
Alimbic Crest Arcterra - Arcterra Gateway Each of these crests celebrates the accomplishments of a major Alimbic tribe[60]
Alimbic Emblem Arcterra - Sic Transit This emblem commemorates fallen Alimbic heroes.[61]
Alimbic Garden Alinos - Alimbic Gardens Scan indicates fossilized remains of Alimbic plant life.[62]
Alimbic Insignia Arcterra - Ice Hive A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.[63]
Alimbic Joist Celestial Archives - Data Shrine 02 The design of this joist suggests highly evolved conceptual architecture.[64]
Alimbic Panel Celestial Archives - Meditation Room Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.[65]
Alimbic Scripture Alinos - High Ground This language cannot be translated.[66]
Alinos Alinos - Alinos Gateway This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.[67]
Ammolite Shards Arcterra - Ice Hive Naturally occuring minerals with phosphorescent properties.[68]
Anthropological Hub Celestial Archives - Data Shrine 03 Access denied. Alimbic anthropological data bank severely damaged.[69]
Arcterra Arcterra - Arcterra Gateway The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.[70]
Artifact Shield Celestial Archives A security device that protects the Artifacts. This device can be unlocked with the proper key.[71]
Attameter Artifact Celestial Archives The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.[72]
Backup Processor Alinos - Processor Core Deconstructed for maintenance, apparently incomplete.[73]
Binary Subscripture Celestial Archives The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.[74]
Blast Shield Alinos - Combat Hall Used for projectile weapons training.[75]
Cartograph Artifact Celestial Archives The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.[76]
Celestial Archives Celestial Archives - Celestial Gateway This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.[77]
Ceremonial Charms Alinos - Alinos Perch Alimbic ornaments designed to enhance harmony.[78]
Clone Engine Vesper Defense Outpost - Bioweaponry Lab Severe deterioration of microcircuitry detected. Systems nonfunctional.[79]
Cooling Fans Celestial Archives - Fan Room Alpha High-speed fans cool the synergy reactor. There are signs of severe deterioration.[80]
Cooling Vent Vesper Defense Outpost - Fuel Stack Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.[81]
Cortex Chamber Vesper Defense Outpost - Cortex CPU Controls the entire neural ensemble by processing input from the thalamic coil.[82]
Council Chamber Alinos - Council Chamber Assembly hall for Alimbic Elders. Extreme structural damage evident.[83]
Cryogenic Storage Vesper Defense Outpost - Fuel Stack Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.[84]
Damaged Bridge Arcterra - Sic Transit Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.[85]
Delano 7 Vesper Defense Outpost - Weapons Complex Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.[86]
Docking Bay L1 Celestial Archives - Transfer Lock Receiving port for Alimbic heavy-cargo starfreighters.[87]
Docking Bay L2 Celestial Archives - Transfer Lock Receiving port for Alimbic medium-range transports.[88]
Docking Bay L3 Celestial Archives - Transfer Lock Receiving port for Alimbic passenger carriers.[89]
Exposed Rebar Alinos - Echo Hall Structural integrity of load-bearing walls has been compromised by forcible impact.[90]
Flow Regulator Alinos - High Ground This station controls the flow of lava tributaries.[91]
Frozen Fuel Line Vesper Defense Outpost - Weapons Complex Pipes show signs of structural failure.[92]
Fuel Rod Vesper Defense Outpost - Bioweaponry Lab Powers nearby bioweaponry chambers.[93]
Gestation Tanks Vesper Defense Outpost - Weapons Complex Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.[94]
Glyph Pattern Alinos - Council Chamber Contains unknown charecters. Untranslatable.[95]
Gravity Stabilizer Celestial Archives - Tetra Vista Scan registers severe damage.[96]
Heating System Arcterra - Ice Hive Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.[97]
Ice Bridge Arcterra - Ice Hive A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.[98]
Incubation Tank A Celestial Archives - Incubation Vault 01 Nanobot incubation tank. Operating at full capacity.[99]
Incubation Tank B Celestial Archives - Incubation Vault 03 Nanobot incubation tank. Operating at 67% capacity.[100]
Lab Equipment Vesper Defense Outpost - Bioweaponry Lab Used to grow bioweaponry. Systems inoperative.[101]
Lava Processor 01 Alinos - Processor Core Utilizes organic activity for treatment and processing of igneous material.[102]
Lava Processor 02 Alinos - Processor Core Operating at minimum capacity.[103]
Lift Controls Celestial Archives - Synergy Core Control panel for anti-gravity lifts. System offline.[104]
Literary Hub Celestial Archives - Data Shrine 02 Access denied. Alimbic literary data bank severely damaged.[105]
Magma Station Alinos - Alinos Gateway Senors operating at 79% lava levels stable.[106]
Magma Vent Alinos - High Ground Relieves pressure buildup from the unstable planetary core.[107]
Medical Hub Celestial Archives - Data Shrine 02 Access denied. Alimbic medical data bank severely damaged.[108]
Methane Pipeline Vesper Defense Outpost - Fuel Stack Liquid methane fuel delivery system.[109]
Mixing Tanks Vesper Defense Outpost - Bioweaponry Lab Used to synthesize poisonous gases. Trace amounts of toxic materials detected.[110]
Navigational Chart Celestial Archives - Meditation Room Holographic directory of the Tetra Galaxy.[111]
Octolith Celestial Archives Carbon analysis indicates Octoliths are Alimbic on origen.[112]
Photon Stabilizer Celestial Archives - Transfer Lock Bridge secured by beam of tripolarized photons.[113]
Political Hub Celestial Archives - Data Shrine 03 Access denied. Alimbic political data bank severely damaged.[114]
Port Helm Celestial Archives - Helm Room "The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.[115]
Science Hub Celestial Archives - Data Shrine 01 Access denied. Alimbic scientific data bank severely damaged.[116]
Shield Generator Celestial Archives - Tetra Vista Force shield compromised.[117]
Shield Key Celestial Archives When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.[118]
Silo Levitator Vesper Defense Outpost - Fuel Stack Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.[119]
Sniper Shield Alinos - Combat Hall Used for precision projectile training.[120]
Spore Farm Vesper Defense Outpost - Bioweaponry Lab A controlled enviroment used to grow toxic spores. The spores have expired.[121]
Starboard Helm Celestial Archives - Helm Room "The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.[122]
Stronghold Portal Celestial Archives Three Artifacts are necessary to restore functionality.[123]
Structural Debris Alinos - Crash Site Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.[124]
Synergy Drive Celestial Archives - Helm Room This device maintains the orbit and rotation of the space station. Operation appears normal.[125]
Synergy Processor Celestial Archives - Helm Room Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.[126]
Synergy Strut Celestial Archives - Meditation Room Reinforcement pillar for synergy drive.[127]
Tetra Galaxy Celestial Archives - Fan Room Beta This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.[128]
Tetra Trade Map Celestial Archives - Meditation Room Schematic of Alimbic interstellar shipping routes.[129]
Thermal Regulator Alinos - High Ground Transduces volcanic heat into usable energy.[130]
VDO Vesper Defense Outpost - VDO Gateway Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.[131]
Wall Scroll Alinos - Council Chamber This language cannot be translated.[132]
Witherite Shards Arcterra - Ice Hive Naturally occuring minerals with phosphorescent properties.[133]

Equipment[edit | edit source]

Note: All but the gunship will be autologged as they are obtained.

Entry First Location Entry Text
Arm Cannon None An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.[134]
Battlehammer Vesper Defense Outpost - Cortex CPU The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.[135]
Charge Shot None By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.[136]
Energy Tank Various Increases the Power Suit's maximum energy storage capacity by 100 units.[137]
Hunter Gunship Celestial Archives - Celestial Gateway Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.[138]
Imperialist Arcterra - Fault Line Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.[139]
Judicator Arcterra - Ice Hive The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.[140]
Jump Boots None An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.[141]
Large Energy Various Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.[142]
Large Missile Pack Various Replenishes Missile reserves by 25 Missiles.[143]
Large UA Pack Various Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.[144]
Magmaul Alinos - Council Chamber The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.[145]
Medium Energy Various Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.[146]
Missile Expansion Various Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.[147]
Missile Launcher None Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.[148]
Morph Ball None Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.[149]
Morph Ball Bomb None Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.[150]
Omega Cannon Oubliette This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.[151]
Power Beam None The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.[152]
Scan Visor None An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.[153]
Shock Coil Celestial Archives - Incubation Vault 02 The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.[154]
Small Energy Various Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.[155]
Small Missile Pack Various Replenishes Missile reserves by 10 Missiles.[156]
Small UA Pack Various Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.[157]
Thermal Positioner None Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.[158]
UA Expansion Various Increases the Universal Ammo capacity by 30 Units.[159]
Volt Driver Celestial Archives - Data Shrine 02 The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.[160]

References

  1. "A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range." —Alimbic Turret v1.0 (Metroid Prime Hunters)
  2. "This modified turret is capable of rapid-fire operation with little or no overheating." —Alimbic Turret v1.4 (Metroid Prime Hunters)
  3. "A late model Alimbic Turret with improved targeting capability." —Alimbic Turret v2.7 (Metroid Prime Hunters)
  4. "Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice." —Arctic Spawn (Metroid Prime Hunters)
  5. "An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV." —Barbed War Wasps (Metroid Prime Hunters)
  6. "A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds." —Blastcap (Metroid Prime Hunters)
  7. "A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles." —Blue Barbed War Wasp (Metroid Prime Hunters)
  8. "Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base." —Crash Pillar (Metroid Prime Hunters)
  9. "Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects." —Cretaphid v1 (Metroid Prime Hunters)
  10. "This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects." —Cretaphid v2 (Metroid Prime Hunters)
  11. "Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects." —Cretaphid v3 (Metroid Prime Hunters)
  12. "The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail." —Cretaphid v4 (Metroid Prime Hunters)
  13. "Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries." —Dialanche (Metroid Prime Hunters)
  14. "This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry." —Electro Voldrum (Metroid Prime Hunters)
  15. "Turrets on the walls of the chamber fire blasts of plasma generated by the Slench." —Energy Blaster (Metroid Prime Hunters)
  16. "A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory." —Fire Spawn (Metroid Prime Hunters)
  17. "A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes." —Geemer (Metroid Prime Hunters)
  18. "Superficial scan indicates Gorea's body is impervious to attack." —Gorea (Metroid Prime Hunters)
  19. "Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form." —Gorea (Metroid Prime Hunters)
  20. "Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it." —Gorea 2 (Metroid Prime Hunters)
  21. "Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types." —Gorea Arm (Metroid Prime Hunters)
  22. "Harmonic analysis of the central sphere suggests that it is susceptible to direct attack." —Gorea Seal Sphere (Metroid Prime Hunters)
  23. "The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator." —Greater Ithrak (Metroid Prime Hunters)
  24. "Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium." —Guardian (Metroid Prime Hunters)
  25. "Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry." —Halfturret (Metroid Prime Hunters)
  26. "A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact." —Ice Voldrum (Metroid Prime Hunters)
  27. "A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor." —Kanden (Metroid Prime Hunters)
  28. "This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed." —Lesser Ithrak (Metroid Prime Hunters)
  29. "Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire." —Lockjaw (Metroid Prime Hunters)
  30. "Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry." —Magma Voldrum (Metroid Prime Hunters)
  31. "Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks." —Noxus (Metroid Prime Hunters)
  32. "Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact." —Petrasyl (Metroid Prime Hunters)
  33. "A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor." —Psycho Bit v1.0 (Metroid Prime Hunters)
  34. "A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target." —Psycho Bit v2.0 (Metroid Prime Hunters)
  35. "Similar in design to earlier models, this version fires Superheated Magma at its target." —Psycho Bit v3.0 (Metroid Prime Hunters)
  36. "Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma." —Psycho Bit v4.0 (Metroid Prime Hunters)
  37. "Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp." —Quadtroid (Metroid Prime Hunters)
  38. "One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile." —Red Barbed War Wasp (Metroid Prime Hunters)
  39. "A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet." —Shriekbat (Metroid Prime Hunters)
  40. "Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser." —Slench 1A (Metroid Prime Hunters)
  41. "When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation." —Slench 1B (Metroid Prime Hunters)
  42. "This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon." —Slench 2A (Metroid Prime Hunters)
  43. "When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation." —Slench 2B (Metroid Prime Hunters)
  44. "This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry." —Slench 3A (Metroid Prime Hunters)
  45. "Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey." —Slench 3B (Metroid Prime Hunters)
  46. "The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit." —Slench 4A (Metroid Prime Hunters)
  47. "Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised." —Slench 4B (Metroid Prime Hunters)
  48. "Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma." —Spire (Metroid Prime Hunters)
  49. "Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding." —Stinglarva (Metroid Prime Hunters)
  50. "This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos." —Sylux (Metroid Prime Hunters)
  51. "Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting." —Trace (Metroid Prime Hunters)
  52. "Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile." —Triskelion (Metroid Prime Hunters)
  53. "These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact." —Trocra (Metroid Prime Hunters)
  54. "The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes." —Vhosythe (Metroid Prime Hunters)
  55. "A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat." —Voldrum (Metroid Prime Hunters)
  56. "An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll." —War Wasp (Metroid Prime Hunters)
  57. "Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon." —Weavel (Metroid Prime Hunters)
  58. "Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species." —Zoomer (Metroid Prime Hunters)
  59. "Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal." —Alimbic Artifacts (Metroid Prime Hunters)
  60. "Each of these crests celebrates the accomplishments of a major Alimbic tribe" —Alimbic Crest (Metroid Prime Hunters)
  61. "This emblem commemorates fallen Alimbic heroes." —Alimbic Emblem (Metroid Prime Hunters)
  62. "Scan indicates fossilized remains of Alimbic plant life." —Alimbic Garden (Metroid Prime Hunters)
  63. "A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack." —Alimbic Insignia (Metroid Prime Hunters)
  64. "The design of this joist suggests highly evolved conceptual architecture." —Alimbic Joist (Metroid Prime Hunters)
  65. "Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation." —Alimbic Panel (Metroid Prime Hunters)
  66. "This language cannot be translated." —Alimbic Scripture (Metroid Prime Hunters)
  67. "This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core." —Alinos (Metroid Prime Hunters)
  68. "Naturally occuring minerals with phosphorescent properties." —Ammolite Shards (Metroid Prime Hunters)
  69. "Access denied. Alimbic anthropological data bank severely damaged." —Anthropological Hub ({{{3}}})
  70. "The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior." —Arcterra (Metroid Prime Hunters)
  71. "A security device that protects the Artifacts. This device can be unlocked with the proper key." —Artifact Shield (Metroid Prime Hunters)
  72. "The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix." —Attameter Artifact (Metroid Prime Hunters)
  73. "Deconstructed for maintenance, apparently incomplete." —Backup Processor (Metroid Prime Hunters)
  74. "The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another." —Binary Subscripture (Metroid Prime Hunters)
  75. "Used for projectile weapons training." —Blast Shield (Metroid Prime Hunters)
  76. "The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber." —Cartograph Artifact (Metroid Prime Hunters)
  77. "This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians." —Celestial Archives (Metroid Prime Hunters)
  78. "Alimbic ornaments designed to enhance harmony." —Ceremonial Charms (Metroid Prime Hunters)
  79. "Severe deterioration of microcircuitry detected. Systems nonfunctional." —Clone engine (Metroid Prime Hunters)
  80. "High-speed fans cool the synergy reactor. There are signs of severe deterioration." —Cooling Fans (Metroid Prime Hunters)
  81. "Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost." —Colling Vent (Metroid Prime Hunters)
  82. "Controls the entire neural ensemble by processing input from the thalamic coil." —Cortex Chamber (Metroid Prime Hunters)
  83. "Assembly hall for Alimbic Elders. Extreme structural damage evident." —Council Chamber (Metroid Prime Hunters)
  84. "Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry." —Cryogenic Storage (Metroid Prime Hunters)
  85. "Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago." —Damaged Bridge (Metroid Prime Hunters)
  86. "Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull." —Delano 7 (Metroid Prime Hunters)
  87. "Receiving port for Alimbic heavy-cargo starfreighters." —Docking Bay L1 (Metroid Prime Hunters)
  88. "Receiving port for Alimbic medium-range transports." —Docking Bay L2 (Metroid Prime Hunters)
  89. "Receiving port for Alimbic passenger carriers." —Docking Bay L3 (Metroid Prime Hunters)
  90. "Structural integrity of load-bearing walls has been compromised by forcible impact." —Metroid Prime Hunters ({{{3}}})
  91. "This station controls the flow of lava tributaries." —Flow Regulator (Metroid Prime Hunters)
  92. "Pipes show signs of structural failure" —Frozen Fuel Line (Metroid Prime Hunters)
  93. "Powers nearby bioweaponry chambers." —Fuel Rod (Metroid Prime Hunters)
  94. "Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles." —Gestation Tanks (Metroid Prime Hunters)
  95. "Contains unknown charecters. Untranslatable." —Metroid Prime Hunters ({{{3}}})
  96. "Scan registers severe damage." —Gravity Stabilizer (Metroid Prime Hunters)
  97. "Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid." —Heating System (Metroid Prime Hunters)
  98. "A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight." —Ice Bridge (Metroid Prime Hunters)
  99. "Nanobot incubation tank. Operating at full capacity." —Incubation Tank A (Metroid Prime Hunters)
  100. "Nanobot incubation tank. Operating at 67% capacity." —Incubation Tank B (Metroid Prime Hunters)
  101. "Used to grow bioweaponry. Systems inoperative." —Lab Equipment (Metroid Prime Hunters)
  102. "Utilizes organic activity for treatment and processing of igneous material." —Lava Processor 01 (Metroid Prime Hunters)
  103. "Operating at minimum capacity." —Lava Processor 02 (Metroid Prime Hunters)
  104. "Control panel for anti-gravity lifts. System offline." —Lift Controls (Metroid Prime Hunters)
  105. "Access denied. Alimbic literary data bank severely damaged." —Literary Hub (Metroid Prime Hunters)
  106. "Senors operating at 79% lava levels stable." —Magma Station (Metroid Prime Hunters)
  107. "Relieves pressure buildup from the unstable planetary core." —Magma Vent (Metroid Prime Hunters)
  108. "Access denied. Alimbic medical data bank severely damaged." —Medical Hub (Metroid Prime Hunters)
  109. "Liquid methane fuel delivery system." —Methane Pipeline (Metroid Prime Hunters)
  110. "Used to synthesize poisonous gases. Trace amounts of toxic materials detected." —Mixing Tanks (Metroid Prime Hunters)
  111. "Holographic directory of the Tetra Galaxy." —Navigational Chart (Metroid Prime Hunters)
  112. "Carbon analysis indicates Octoliths are Alimbic on origen." —Octolith (Metroid Prime Hunters)
  113. "Bridge secured by beam of tripolarized photons." —Photon Stabilizer (Metroid Prime Hunters)
  114. "Access denied. Alimbic political data bank severely damaged." —Political Hub (Metroid Prime Hunters)
  115. ""The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown." —Port Helm (Metroid Prime Hunters)
  116. "Access denied. Alimbic scientific data bank severely damaged." —Science Hub (Metroid Prime Hunters)
  117. "Force shield compromised." —Shield Generator (Metroid Prime Hunters)
  118. "When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area." —Shield Key (Metroid Prime Hunters)
  119. "Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel." —Silo Levitator (Metroid Prime Hunters)
  120. "Used for precision projectile training." —Sniper Shield (Metroid Prime Hunters)
  121. "A controlled enviroment used to grow toxic spores. The spores have expired." —Spore Farm (Metroid Prime Hunters)
  122. ""The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically." —Starboard Helm (Metroid Prime Hunters)
  123. "Three Artifacts are necessary to restore functionality." —Stronghold Portal (Metroid Prime Hunters)
  124. "Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision." —Structural Debris (Metroid Prime Hunters)
  125. "This device maintains the orbit and rotation of the space station. Operation appears normal." —Synergy Drive (Metroid Prime Hunters)
  126. "Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation." —Synergy Processor (Metroid Prime Hunters)
  127. "Reinforcement pillar for synergy drive." —Synergy Strut (Metroid Prime Hunters)
  128. "This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization." —Tetra Galaxy (Metroid Prime Hunters)
  129. "Schematic of Alimbic interstellar shipping routes." —Tetra Trade Map (Metroid Prime Hunters)
  130. "Transduces volcanic heat into usable energy." —Thermal Regulator (Metroid Prime Hunters)
  131. "Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure." —VDO (Metroid Prime Hunters)
  132. "This language cannot be translated." —Wall Scroll (Metroid Prime Hunters)
  133. "Naturally occuring minerals with phosphorescent properties." —Witherite Shards (Metroid Prime Hunters)
  134. "An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen." —Arm Cannon (Metroid Prime Hunters)
  135. "The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry." —Battlehammer (Metroid Prime Hunters)
  136. "By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts." —Charge Shot (Metroid Prime Hunters)
  137. "Increases the Power Suit's maximum energy storage capacity by 100 units." —Energy Tank (Metroid Prime Hunters)
  138. "Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy." —Hunter Gunship (Metroid Prime Hunters)
  139. "Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances." —Imperialist (Metroid Prime Hunters)
  140. "The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero." —Judicator (Metroid Prime Hunters)
  141. "An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair." —Jump Boots (Metroid Prime Hunters)
  142. "Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology." —Large Energy (Metroid Prime Hunters)
  143. "Replenishes Missile reserves by 25 Missiles." —Large Missile Pack (Metroid Prime Hunters)
  144. "Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon." —Large UA Pack (Metroid Prime Hunters)
  145. "The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma." —Magmaul (Metroid Prime Hunters)
  146. "Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology." —Medium Energy (Metroid Prime Hunters)
  147. "Increases the capacity of the Arm Cannon's arsenal by 10 Missiles." —Missile Expansion (Metroid Prime Hunters)
  148. "Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo." —Missile Launcher (Metroid Prime Hunters)
  149. "Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button." —Morph Ball (Metroid Prime Hunters)
  150. "Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing." —Morph Ball Bomb (Metroid Prime Hunters)
  151. "This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it." —Omega Cannon (Metroid Prime Hunters)
  152. "The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts." —Power Beam (Metroid Prime Hunters)
  153. "An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate." —Scan Visor (Metroid Prime Hunters)
  154. "The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius." —Shock Coil (Metroid Prime Hunters)
  155. "Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology." —Small Energy (Metroid Prime Hunters)
  156. "Replenishes Missile reserves by 10 Missiles." —Small Missile Pack (Metroid Prime Hunters)
  157. "Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon." —Small UA Pack (Metroid Prime Hunters)
  158. "Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start." —Thermal Positioner (Metroid Prime Hunters)
  159. "Increases the Universal Ammo capacity by 30 Units." —UA Expansion (Metroid Prime Hunters)
  160. "The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage." —Volt Driver (Metroid Prime Hunters)



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