Boost Ball

From Metroid Wiki

The Boost Ball is an upgrade for the Morph Ball that has appeared in the Prime series. It allows Samus to charge up energy and boost forward with a massive amount of momentum when in Morph Ball Form, similar to the Speed Booster. The more Samus charges the boost, the faster she will go, similar to the Charge Beam. The Boost Ball can cause damage to most enemies on contact.

Boost Ball
Boost Ball (Echoes).png

The Boost Ball upgrade in Metroid Prime 2: Echoes

Game(s)
Users
Located in
How to Obtain
  • Raise platforms to access it in Phendrana Canyon (Metroid Prime)
  • Defeat Boost Guardian (Metroid Prime 2: Echoes)
  • Defeat Defense Drone (Metroid Prime 3: Corruption)
Uses
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Appearances[edit | edit source]

Metroid Prime[edit | edit source]

 
The Boost Ball upgrade in Metroid Prime.

The Boost Ball first appeared in Metroid Prime. It is found in Phendrana Canyon of Phendrana Drifts. It allows Samus to boost up half-pipe by gaining speed and activate Spinner Devices by releasing energy into them. It is needed to acquire several upgrades such as the Space Jump Boots and the Ice Beam.

Metroid Prime Hunters[edit | edit source]

Samus is in possession of the Boost Ball at the beginning of Metroid Prime Hunters. It functions in a slightly different way than in the other games it appears in. While in the Morph Ball, if the player flicks the stylus in a direction, the ball will quickly boost in said direction. It requires a few moments to recharge, but it does not need to charge before use. It is not required in any way to beat the game, only as a time saver in Morph Ball tunnels.

Metroid Prime 2: Echoes[edit | edit source]

In Metroid Prime 2: Echoes, the Boost Ball is stolen by a Warrior Ing near the beginning of the game, and is then reacquired by defeating the Boost Guardian in Dark Torvus Bog. It now can be used to propel the Morph Ball to nearby Spider Ball Tracks.

Metroid Prime 3: Corruption[edit | edit source]

 
The Boost Ball in item form in Metroid Prime 3: Corruption

The Boost Ball is acquired in SkyTown after defeating the Defense Drone in Metroid Prime 3: Corruption. Like in Echoes, the Boost Ball can damage enemies and propel Samus to Spider Ball Tracks. It is required to free Aurora Unit 217 and defeat Ghor.

Data[edit | edit source]

Manuals[edit | edit source]

Manual Entries
Manual info from Metroid Prime
Boost Ball: The Boost Ball accelerates the Morph Ball. Once Samus finds this power-up, press and hold the B Button to build up a speed boost. When you release the B Button, Samus will accelerate in the direction she is rolling. This is especially useful for boosting up the sides of half-pipe areas.[1]
Manual info from Metroid Prime Hunters
Boost Ball: Quickly slide the stylus in any direction on the Touch Screen to activate the Boost in that direction. This allows the Morph Ball to move at a higher speed for a short time. You can also boost by charging the R Button (L Button in left-handed control modes).[2]
Manual info from Metroid Prime 2: Echoes
Boost Ball: Once Samus finds this power-up, press and hold the B Button to build up a speed boost. When you release the B Button, Samus will accelerate in whatever direction she is rolling or even boost up halfpipes.[3]
Manual info from Metroid Prime Trilogy
Boost Ball: Once you have obtained the Boost Ball ability, press and hold the B Button to charge the ability, and then release the B Button to give a boost to the Morph Ball's speed. Note that the longer you hold the B Button, the faster your boost will be.[4]
Metroid Prime and Metroid Prime 3: Corruption descriptions
Manual info from Metroid Prime Trilogy
Boost Ball: If you have the Boost Ball ability, press and hold the B Button to charge the ability, and then release the B Button to give a boost to the Morph Ball's speed. Note that the longer you hold the B Button, the faster your boost will be.[5]
Metroid Prime 2: Echoes description

Samus's Notes[edit | edit source]

Metroid Prime[edit | edit source]

"When charging, the longer you hold   , the longer (and faster) the Boost Charge will be. Throughout the environment you will encounter U-shaped channels known as half-pipes. Using the Boost Ball in theses areas will let you reach higher places. Build a charge as you descend in the half-pip, then trigger the Boost as you ascend the other side. This will give you the speed and momentum you need to reach new heights."[6]

Metroid Prime 2: Echoes[edit | edit source]

"When charging, the longer you hold   , the longer (and faster) the Boost Charge will be. Throughout the environment you will encounter U-shaped channels known as half-pipes. Using the Boost Ball in theses areas will let you reach higher places. Build a charge as you descend in the half-pip, then trigger the Boost as you ascend the other side. This will give you the speed and momentum you need to reach new heights. You can damage some enemies by "boosting" into them."[7]

Metroid Prime 3: Corruption[edit | edit source]

"When charging, the longer you hold  , the longer (and faster) the boost charge will be. Throughout the environment you will encounter U-shaped channels known as Half-pipes. Using the Boost Ball in these areas will let you reach higher places. Build a charge as you descend in the Half-pipe, then trigger the Boost as you ascend the other side. This will give you the speed and momentum you need to reach new heights. Some mechanisms will have circular channels that the Morph Ball can boost around. Repeatedly boosting through these channels will build a kinetic charge which will activate these devices. You can damage some enemies by boosting into them."[8]

Trivia[edit | edit source]

  • There is a glitch in Metroid Prime that allows Samus to heavily damage Meta Ridley with a Boost attack when he is on the ground.
  • In Metroid Prime 3: Corruption, if Samus falls a long distance (such as falling off SkyTown) while holding a Boost Ball, the yellow glow it produces will appear increasingly above Samus's Morph Ball.
  • In Metroid: Zero Mission Samus can actually perform a move just like the upgrade, she's able to use the Shinespark in morph ball format, when she does and hits a ramp (this is done like how the move works normally as well) she does keep the momentum going as if she's not in ball form.

Gallery[edit | edit source]

References

  1. "The Boost Ball accelerates the Morph Ball. Once Samus finds this power-up, press and hold the B Button to build up a speed boost. When you release the B Button, Samus will accelerate in the direction she is rolling. This is especially useful for boosting up the sides of half-pipe areas." Metroid Prime Instruction Booklet, Pg 21
  2. "Quickly slide the stylus in any direction on the Touch Screen to activate the Boost in that direction. This allows the Morph Ball to move at a higher speed for a short time. You can also boost by charging the R Button (L Button in left-handed control modes)." Metroid Prime Hunters Instruction Booklet, Pg 31
  3. "Once Samus finds this power-up, press and hold the B Button to build up a speed boost. When you release the B Button, Samus will accelerate in whatever direction she is rolling or even boost up halfpipes." Metroid Prime 2: Echoes Instruction Booklet, Pg 20
  4. "Once you have obtained the Boost Ball ability, press and hold the B Button to charge the ability, and then release the B Button to give a boost to the Morph Ball's speed. Note that the longer you hold the B Button, the faster your boost will be." Metroid Prime: Trilogy Instruction Booklet, Pg 14 and 39
  5. "If you have the Boost Ball ability, press and hold the B Button to charge the ability, and then release the B Button to give a boost to the Morph Ball's speed. Note that the longer you hold the B Button, the faster your boost will be." Metroid Prime: Trilogy Instruction Booklet, Pg 26
  6. "When charging, the longer you hold   , the longer (and faster) the Boost Charge will be. Throughout the environment you will encounter U-shaped channels known as half-pipes. Using the Boost Ball in theses areas will let you reach higher places. Build a charge as you descend in the half-pip, then trigger the Boost as you ascend the other side. This will give you the speed and momentum you need to reach new heights." —Samus's Notes (Metroid Prime)
  7. "When charging, the longer you hold   , the longer (and faster) the Boost Charge will be. Throughout the environment you will encounter U-shaped channels known as half-pipes. Using the Boost Ball in theses areas will let you reach higher places. Build a charge as you descend in the half-pip, then trigger the Boost as you ascend the other side. This will give you the speed and momentum you need to reach new heights. You can damage some enemies by "boosting" into them." —Samus's Notes (Metroid Prime 2: Echoes)
  8. "When charging, the longer you hold  , the longer (and faster) the boost charge will be. Throughout the environment you will encounter U-shaped channels known as Half-pipes. Using the Boost Ball in these areas will let you reach higher places. Build a charge as you descend in the Half-pipe, then trigger the Boost as you ascend the other side. This will give you the speed and momentum you need to reach new heights. Some mechanisms will have circular channels that the Morph Ball can boost around. Repeatedly boosting through these channels will build a kinetic charge which will activate these devices. You can damage some enemies by boosting into them." —Samus's Notes (Metroid Prime 3: Corruption)


Morph Ball
Morph Ball · Morph Ball Bomb · Power Bomb · Spring Ball · Boost Ball · Spider Ball · Hyper Ball · Death Ball · Cross Bomb