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Charge Attack

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Revision as of 22:32, 4 February 2011 by Metroidking (talk | contribs)
The Spin Jump Attack used in Metroid Fusion

The Charge Attack[1] (or Spin Jump Attack[2]) is an attack only usable in Metroid Fusion, Metroid: Zero Mission, and Super Metroid. This attack requires the Charge Beam to use. It involves Samus Spin Jumping into an enemy while having a held Charge Beam. Its effect is very similar, but inferior, to that of the Screw Attack. If an enemy survives the attack, Samus will also take damage. Upon usage, the charged shot will count as used, meaning if Samus wants to use the technique again she must charge another shot. After obtaining the Screw Attack, this technique is no longer usable.

References

  1. "Charge Attack: Jump with a full charge." —On-Screen Data (Zero Mission)
  2. "SPIN JUMP ATTACK (MUST POSESS CHARGE BEAM)
    Charge up a beam shot and then perform a Spin Jump to damage enemies vulnerable to the Charge Beam.
    " Metroid Fusion Instruction Booklet, Pg 14