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Hall of Combat Mastery

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Revision as of 01:01, 25 January 2014 by Embyr 75 (talk | contribs) (+data, still a stub)
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Game

Metroid Prime 2: Echoes

Location

Sanctuary Fortress

Connected Rooms
Counterpart

Culling Chamber

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The Hall of Combat Mastery is a large chamber in the Sanctuary Fortress, and the only room in Sanctuary Fortress containing a Luminoth-designed Portal generator. The Hall is also a major navigation hub in the Fortress, connecting to a Transport to Agon Wastes, the main Reactor Core via the Minigyro Chamber, and the Central Area Transport East, as well as to the Culling Chamber in the Ing Hive.

Data

Available Logbook Entries

Scan Data

Scan Data from Metroid Prime 2: Echoes (Inactive Ingsmasher)
Located in: Sanctuary Fortress Inactive Ingsmasher mp2 Scan 01.png

Tactical scan complete. Target mechanoid is an inactive combat drone. Unit is offline and in power-conservation mode. No command signals are being received. Combat systems offline. Defense grid is not energized. AI does not respond to transmissions.[1]

Located in: Sanctuary Fortress

Object scan complete. Unit is an Ingsmasher missile launcher. Shoulder-mounted combat system. Fires high-yield explosive missiles.[2]

Located in: Sanctuary Fortress

Magnetic rail system track detected. Rail system powered and active. Spider Ball technology required to access track.[3]

Located in: Sanctuary Fortress

Missile Expansion
Increases the number of Missiles you can carry by 5.[4]

Scan Data from Metroid Prime 2: Echoes (Denzium Bridge)
Located in: Sanctuary Fortress

Structural analysis complete. Bridge is composed of numerous alloys, including Denzium. Exposure to portal energies has weakened the structure considerably.[5]

Located in: Sanctuary Fortress

System analysis complete. Console used to energize and open a portal to Dark Aether, currently online. Portal generation system initiated.[6]

Scan Data from Metroid Prime 2: Echoes (Active Portal)
Located in: Sanctuary Fortress

This portal is active. Walk into the portal to transport to Dark Aether. Extreme caution recommended once transit is complete.[7]

Inhabitants

Creature Number Encountered
Quad CM 2  First Visit  
Quad MB 4  First Visit  
Ingsmasher 4  Subsequent Visits  

References

  1. "Tactical scan complete. Target mechanoid is an inactive combat drone. Unit is offline and in power-conservation mode. No command signals are being received. Combat systems offline. Defense grid is not energized. AI does not respond to transmissions." —Scan Data (Metroid Prime 2: Echoes)
  2. "Object scan complete. Unit is an Ingsmasher missile launcher. Shoulder-mounted combat system. Fires high-yield explosive missiles." —Scan Data (Metroid Prime 2: Echoes)
  3. "Magnetic rail system track detected. Rail system powered and active. Spider Ball technology required to access track." —Scan Data (Metroid Prime 2: Echoes)
  4. "Missile Expansion
    Increases the number of Missiles you can carry by 5.
    " —Scan Data (Metroid Prime 2: Echoes)
  5. "Structural analysis complete. Bridge is composed of numerous alloys, including Denzium. Exposure to portal energies has weakened the structure considerably." —Scan Data (Metroid Prime 2: Echoes)
  6. "System analysis complete. Console used to energize and open a portal to Dark Aether, currently online. Portal generation system initiated." —Scan Data (Metroid Prime 2: Echoes)
  7. "This portal is active. Walk into the portal to transport to Dark Aether. Extreme caution recommended once transit is complete." —Scan Data (Metroid Prime 2: Echoes)


Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple