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High Ground

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High Ground
High Ground mph Screenshot 1.png

The High Ground

Game(s)

Metroid Prime Hunters

Weapons
Powerups

Double Damage

Unlocked by

Starting Stage

Walkthrough on StrategyWiki
StrategyWiki strategy guide and walkthrough wiki

The High Ground is a room in Metroid Prime Hunters on Alinos. This room is where Spire is first encountered.

Multiplayer[edit | edit source]

This stage consists of one large room. The bottom floor has a large statue in the center with a Double Damage underneath. In one corner, an Affinity Weapon can be found. There are a number of structures that lead upwards. One of these structures leads to a side hallway that leads higher. It lets out on a platform with the Magmaul. A number of jumps from here will lead to the highest area that has the Imperialist. There are also a number of tunnels underneath the stage. They are accessed by vertical holes on each side of the stage. These tunnels contain the Judicator and energy.

Gallery[edit | edit source]

Hunters Stages
Combat Hall · Data Shrine · Processor Core · High Ground · Ice Hive · Alinos Perch · Sic Transit · Transfer Lock · Sanctorus · Compression Chamber · Incubation Vault · Subterranean · Outer Reach · Harvester · Weapons Complex · Council Chamber · Elder Passage · Fuel Stack · Fault Line · Stasis Bunker · Head Shot · Celestial Gateway · Alinos Gateway · VDO Gateway · Arcterra Gateway · Oubliette