Sequence Breaking

From Metroid Wiki

Sequence Breaking is the act of acquiring items or access to areas out of the intended linear sequence of the story, or skipping events and actions that would normally be required to complete the game. Sequence breaking usually entails exploiting glitches or using game mechanics in a manner other than they were originally intended.

Sequence Breaking
Early Plasma Beam mp1 Screenshot 01.png

Acquiring the Plasma Beam before the Gravity Suit

Game(s)

All Metroid games (except Metroid Prime Pinball & Metroid 2)

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Virtually all Metroid games can be manipulated through sequence breaking, usually to the end of improving game completion times for Speedrunning.