Navigation menu

Subchamber Four

From Metroid Wiki
Revision as of 18:59, 2 April 2013 by Malake256 (talk | contribs) (Text replace - "in the Impact Crater]]" to "in Impact Crater]]")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Subchamber Four
Subchamber Four mp1 Screenshot 01.png

Subchamber Four after Metroid Prime's retreat

Game

Metroid Prime

Location

Impact Crater

Connected Rooms
Music

Metroid Prime Boss Theme


Subchamber Four is a room in the Impact Crater. The room is accessed from the Subchamber Three, and leads to the Metroid Prime Lair through Subchamber Five.

Samus enters the room during the battle with the Metroid Prime. There are a number of orange roots high on the walls that serve no purpose. There are three grooves in the ground which Samus can use to avoid the Metroid Prime when it charges by rolling into the Morph Ball. Once the Metroid Prime has taken 100% damage, it will fall through Subchamber Five into the Metroid Prime Lair, and Samus will follow.

Data[edit | edit source]

Available Logbook Entries[edit | edit source]

Scan Data[edit | edit source]

None

Inhabitants[edit | edit source]

Creature Number Encountered
Metroid Prime 1  Boss Battle  
Rooms in Metroid Prime
Frigate OrpheonTallon OverworldChozo RuinsMagmoor CavernsPhendrana DriftsPhazon MinesImpact Crater