Navigation menu

Sun Tower

From Metroid Wiki
Revision as of 02:37, 14 August 2016 by Metroidking (talk | contribs) (Reverted edits by [[Special:Contributions/Metroidking is a big fat s h i t t y a $ $ hole that s u c k balls s u c k boob s u c k k o c k r a p e s n i g g e r s and needs to p i s s off before we get a katana and kill metroidkings stupid parents|Metro...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
'
Game

Metroid Prime

Location

Chozo Ruins

Connected Rooms
Inhabitants
Music

Chozo Ruins Plaza

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

It has been requested that images, better images, or more images be added to this page or section.

Samus om Stub Template.png

This article is a stub. You can help Metroid Wiki by expanding it.

Metroid Wiki is in need of filling in various stubs!

Logbook
Logbook

This article or section does not cite, or does not have enough, references or sources.

Please help improve this article by introducing appropriate citations.

The Sun Tower is a tall room in the Chozo Ruins. It connects the Transport to Magmoor Caverns North to the Sun Tower Access at the top. Samus can fall down from the top after beating Flaahgra, but she cannot climb back up without the Spider Ball and the Super Missiles. The bottom of the room has War Wasp Hives on the walls which will send out War Wasps. In order to expose the Spider Ball Tracks at the bottom, Super Missiles must be used to reveal the Runic Symbols. Two symbols are behind destructible fixtures, and two are at the top of pillars. After all four of the symbols have been scanned, the Spider Ball Track that leads to the top will be revealed. There are a number of Oculus moving over the Tracks.

Rooms in Metroid Prime
Frigate OrpheonTallon OverworldChozo RuinsMagmoor CavernsPhendrana DriftsPhazon MinesImpact Crater