Grapple Points, or Grapple Nodes, are objects that can be latched onto with the Grapple Beam. In Super Metroid, their first appearance, these points are metallic blocks. While most are permanent structures, some temporarily disappear after shortly after use. In the Metroid Prime series and in Metroid: Other M, Grapple Points are nodes commonly found embedded in objects or floating in the air. These nodes possess magnetic properties that allow the Grapple Beam to attach to them. Gliders share this magnetic charge, allowing a Grapple Beam to attach to them.
- "You can shoot the Grappling Beam into metallic blocks with holes in the center." Super Metroid Instruction Booklet, Pg 21
- "The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible." —Logbook entry for Gliders (Metroid Prime)
- "While in Combat Visor mode, press and hold Z when this object is in your view to perform a Grapple Beam swing." —Scan Data (Metroid Prime)
- "Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam, use when the Grapple Icon appears." —Logbook entry for Grapple Points (Metroid Prime)
- "To use the Grapple Beam, use when the grapple icon appears. You can fire your weapons while attached to a grapple point." —Logbook entry for Grapple Points (Metroid Prime 2: Echoes)
- "To use the Grapple Swing, lock on to the Grapple Swing Point with . Release to let go. You can fire your weapons while attached to a Grapple Swing Point." —Logbook entry for Grapple Swing Points (Metroid Prime 3: Corruption)