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Power Bomb Expansion

From Metroid Wiki
A Power Bomb Expansion from Echoes
A Power Bomb Expansion from Echoes

Power Bomb Expansions, also known as Power Bomb Tanks, increase the number of Power Bombs Samus may hold. They are one of various minor Upgrades, or Suit Expansions, Samus receives. The amount varies from game to game. They were first featured in Super Metroid, along with the Power Bombs.

In Super Metroid, the increase per Expansion was five Power Bombs. In Metroid Fusion and Metroid: Zero Mission, however, the amount lowered to two per expansion. In Metroid Prime, Metroid Prime 2: Echoes, and on hard mode of Metroid: Zero Mission, the increase was further dropped to a single Power Bomb per expansion.

Locations of Power Bomb Expansions[edit | edit source]

Metroid: Zero Mission[edit | edit source]

Location Items needed Notes
Crateria Samus must use the Morph Ball launcher directly underneath the elevator Samus begins the game in. She must then use her Speed Booster to Shinespark (while in Morph Ball) up to a Power Bomb block. She must break the block to access the Expansion.
Norfair Gravity Suit Samus must travel to the base of the shaft next to the Norfair Map Station, then travel to the base of another shaft. There is lava at the bottom that Samus must have the Gravity Suit to traverse. At the base of the shaft, Samus must shoot a hole in the floor to reveal a door, then travel into the next room. In this shaft, Samus break a set of Missile blocks that block access to the Expansion.
Tourian After re-obtaining her Power Suit, Samus must travel back to where she destroyed Mother Brain and shoot a Super Missile at the ground underneath her remains. The Expansion sits plainly underneath.
Chozodia Legendary Power Suit Samus must travel to the Space Pirate Mothership's bridge, then follow a Zebesian holding the Expansion. Eventually, she will find it resting on a pedestal. This is usually the first Power Bomb Expansion obtained.
Chozodia Power Bombs From where the previous Expansion is located, Samus must travel to the right, then open a hole in the ceiling with a Power Bomb, revealing section above with the Expansion.
Chozodia Power Bombs Samus must travel to the eastern entrance of the Space Pirate Mothership, then climb up to the top. Once there, she must lay a Power Bomb to reveal the Expansion.
Chozodia Power Bombs Samus must travel to the glass tube that connects the Mothership to the Chozo built portions of Chozodia, then lay a Power Bomb to destroy it. She must then drop down to the bottom of the shaft, lay another Power Bomb, then proceed to the right. At the far end of the next corridor, she must either ascend using platforms, or Shinespark up to the top, where the Expansion sits.
Chozodia Wave Beam Samus must travel to a room near an elevator to Crateria, then shoot the wall with the Wave Beam, revealing a Missile block. Behind the block lies the Expansion.
Chozodia Power Bombs Samus must to a dark hallway near the room that houses the Ruins Test. She must then break into a new corridor with her Power Bombs, then travel to the top and open a hole in the ceiling with several Missiles. The Expansion is inside.

Metroid Prime[edit | edit source]

Location Items needed Notes
Chozo Ruins - Magma Pool Samus must swing across a pool of magma with her Grapple Beam, then use her Power Bombs to blow open the wall on the other side, revealing the Expansion.
Magmoor Caverns - Warrior Shrine Power Bombs Samus must travel to the Warrior Shrine, then use her Power Bombs to destroy a grate on the floor. She must then roll through the hole the grate was covering into a small chamber where the Expansion awaits.
Phendrana Drifts - Ice Ruins West Plasma Beam Samus must jump atop one of the houses, then melt the ice on one of the roofs with her Plasma Beam. The Expansion is inside the house.
Phendrana Drifts - Security Cave Samus must travel to the top of Phendrana's Edge, then swing across using a Glider and her Grapple Beam, to a ledge. The ledge contains a tunnel to roll through with Morph Ball leading to the Security Cave, where the Expansion sits.

Metroid Prime 2: Echoes[edit | edit source]

Location Items needed Notes
Temple Grounds - Dynamo Chamber Power Bombs Samus must travel to the Dynamo Chamber, then lay a Power Bomb to destroy one of the two Mark VII gates there. In between the two Mark VII gates is a pile of rock made out of Denzium, which Samus must Power Bomb to destroy. The Expansion is behind the Denzium.
Agon Wastes - Sandcanyon Samus must Screw Attack to the platform in the middle of the room, where there is a rock made of Denzium that Samus must destroy with a Power Bomb. The Expansion is hidden underneath the Denzium.
Dark Agon Wastes - Feeding Pit Light Suit Samus must travel to the Feeding Pit, then dive into the dark water. The Expansion is in an alcove underwater.
Dark Torvus Bog - Putrid Alcove Power Bombs Samus must open a door covered with a Yellow Blast Shield to this room in either the Dark Forgotten Bridge or the Poisoned Bog. Once she enters the Putrid Alcove, she must use her Power Bombs to break a section of rock made out of Denzium, revealing the Expansion.
Torvus Bog - Great Bridge Power Bombs Samus must travel to the Great Bridge, then use her Power Bombs to break a rock made out of Denzium, leading to a tunnel with the Expansion in the middle.
Sanctuary Fortress - Transit Station Samus must travel to the Transit Station, then use her Power Bombs to break a glass wall blocking a Portal. She must then travel back and forth through a series of Portals, eventually leading to the Expansion.
Sanctuary Fortress - Sanctuary Entrance Samus must travel to the Sanctuary Entrance, then use her Power Bombs to break a glass wall blocking access to an elevator. The elevator leads to a control switch that must be scanned with the Scan Visor, activating a "Vigilance" Class Turret nearby. Samus must use her Spider Ball to travel to the "Vigilance" Class Turret, then use it to shoot three things: an outcropping of rock by the door to the elevator leading to the Temple Grounds, an outcropping of rock near ground level on the right side of the door leading to the main fortress, and an outcropping of rock above that. With those objectives fulfilled, Samus must climb up the wall near the entrance to the Fortress proper on some Spider Ball Tracks, then use a Kinetic Orb Cannon to launch herself over to the other side of the room, where the Expansion sits.
Sanctuary Fortress - Main Gyro Chamber Samus must travel to the bottom of the Main Gyro Chamber, then use her Annihilator Beam in conjunction with the Echo Visor to open an Echo Key Lock, revealing a Kinetic Orb Cannon. Samus must use the Cannon, then it launches her into the purple sphere in the center of the room, destroying the sphere and revealing the Expansion.

Super Metroid[edit | edit source]

Location Items needed Notes
Crateria Samus must use her Speed Booster to Shinespark up to a ledge in the upper right corner of the Landing Site found in Crateria, where a door must be opened with a Power Bomb. Inside the door is a long corridor with the Expansion at the end.
Brinstar No items are needed Samus must travel to a large, orange-colored shaft with several Ripper, then exit at the top. In the next room, Samus must travel through the corridor to the other end, then shoot a hole in the floor and drop down, then go through the door at the bottom. She must then travel to the very end of the new corridor; the Expansion is at the end.
Brinstar Power Bombs From where the previous Expansion is located, Samus must travel back to the shaft, then up to the top of the shaft. At the top is an elevator to Crateria. Samus must take the door on the left closest to the door to the elevator. She must then travel to the very end of the corridor, then drop a Power Bomb, revealing a hole that Samus must drop down into. The Expansion is at the bottom of the hole.
Brinstar Samus must take the bottom right exit in a purple room with snowflakes in the background. She must then reach the high cliff and take the exit there. From there, she must travel to the very right of the corridor, then lay a Power Bomb, revealing the Expansion.
Brinstar Samus must lay a Power Bomb at the very bottom of a large green shaft covered in thorns. She must then drop down the hole and go through the door at the bottom of the shaft, then travel all the way to the right. She arrives at a corridor with three Etecoon and must Wall Jump up the shaft up to the top. She must use her Spring Ball and Morph Ball to get through a tunnel at the top of the shaft; the Expansion is at the end of the tunnel.
Brinstar Samus must travel past Grappling Hook blocks in the purple shaft, then lay a Power Bomb to break a hole open in the wall. She must then travel to the left to discover a hidden chamber. At the left of the chamber is a Super Missile Block that blocks access to the Expansion.
Norfair Grappling Beam After the end of Crocomire and the acquisition of the Grappling Beam, Samus must to the left of Crocomire's lair. From there, Samus must reach the upper left door, where the Expansion sits waiting.
Norfair Power Bombs Samus must travel to the entrance to Ridley's chamber within Norfair, then lay a Power Bomb, breaking open the entrance to Ridley's lair and the entrance to the chamber where the Expansion sits also.
Norfair Spring Ball Samus must bomb open a hidden passage in a room within Ridley's lair, then roll through a hidden passage; the Expansion is at the end of the chamber.
Maridia No items are needed Samus must travel to an underground chamber beneath a sandpit, then travel up to the upper right corner of the chamber; the Expansion is up there. No items are needed to reach this Expansion, but the Spring Ball and Space Jump help greatly.

Metroid Fusion[edit | edit source]

Location Items needed Notes
Main Deck Power Bombs After the power goes out, Samus must travel to the Sub-Zero Containment room, then travel through the hole in the floor there. She must then lay a Power Bomb to clear off a section of the room to the left, then travel down that portion of corridor. At the end of the corridor, she must lay another Power Bomb to reveal the Expansion at the top of the room.
Main Deck Speed Booster Samus must travel to the Restricted Zone via Sector 6 (NOC) after the destruction of the Restricted Laboratory. She must then travel past a Save Station, then use her Speed Booster to Shinespark through the ceiling; the Expansion is hidden inside the ceiling.
Main Deck Power Bombs Samus must travel to room below the elevator that leads to the Habitation Deck, then lay a Power Bomb to destroy a creature blocking access to a door on the right. She must then enter the network of tunnels through the door; the Expansion is inside the tunnel.
Sector 1 (SRX) Wave Beam Samus must travel to the shaft at the left of a Save Station, then shoot the floor and drop through the hole created. She must then defeat the X Parasite in the room, which unseals the door leading to the Expansion.
Sector 1 (SRX) Speed Booster Samus must travel to the bottom of the orange shaft next to the room that contains the Charge Beam, then shoot a hole in the wall at the very bottom right. She must then use her Speed Booster to Shinespark through a set of Speed Booster Blocks that block access to the Expansion.
Sector 1 (SRX) Screw Attack Samus must travel to the green room near the entrance to the Sector, then go through the upper right door. She must then use her Screw Attack to break through the ceiling; the Expansion is hidden up there.
Sector 2 (TRO) Space Jump Samus must travel to a large room in the center of the Sector with no vegetation. She must then Space Jump up to the upper left corner, then shoot a large group of creatures; the Expansion is behind the creatures.
Sector 2 (TRO) Ice Missiles From where the previous Expansion is located, Samus must travel to the shaft to the left. She must then travel through the upper left door, into another room. Here, she must freeze two Ripper with Ice Missiles to jump across to the ledge holding the Expansion
Sector 2 (TRO) No items are needed From where the previous Expansion is located, Samus must drop down to the bottom of the room, then shoot a hole in the floor; the Expansion is below.
Sector 2 (TRO) Space Jump Samus must travel to the room used to deactivate Level 1 security doors, then Space Jump up to the upper left door and go through. She must then navigate a tunnel full of crumbling blocks to reach the Expansion.
Sector 2 (TRO) Samus must travel to the room where the Hi-Jump Boots were previously located, then Screw Attack through the upper right wall into the next room. The Expansion is at the top of this room. Samus must use her Speed Booster to reach the Expansion.
Sector 3 (PYR) Samus must travel to the room directly above where she first encounters the Security Robot B.O.X., then exit through the left. She must then Shinespark through a wall into a hidden chamber, then lay a Power Bomb to reveal the Expansion.
Sector 3 (PYR) Samus must travel to a large red room near the entrance to the sector, then travel through the bottom right door. She must then use her Speed Booster to break through into the next room. Finally, she must lay a Power Bomb to reveal a tunnel leading to the Expansion.
Sector 3 (PYR) Samus must travel to the bottom of a red shaft with ornamental dragon heads, then travel left. She must then travel through a lava-filled corridor to another corridor with lava. Then, she must lay a Power Bomb to reveal a network of tunnels leading to the Expansion.
Sector 3 (PYR) Samus must travel back to the shaft with dragon heads, but exit through the right door this time. She must then travel through to the right until she reaches a large vertical shaft. She must Shinespark up the shaft; the Expansion is at the top.
Sector 3 (PYR) Speed Booster After obtaining the previous Expansion, Samus must climb back down the shaft, then use a hidden tunnel to access a walled-off chamber housing the Expansion.
Sector 3 (PYR) Screw Attack Samus must travel to the room above the tunnel between Sectors 3 and 5, using the Screw Attack to clear the large gap; the Expansion is easily accessible after clearing the gap.
Sector 4 (AQA) No items are needed After defeating Nightmare, Samus accesses a coral-filled corridor. She must access a tunnel in the left wall that leads to the Expansion.
Sector 4 (AQA) Power Bombs Samus must travel to the bottom of the coral-filled room, then exit through the left. She must then shoot a hole in the wall in the upper right corner of the room, revealing a tunnel that leads to the Expansion
Sector 4 (AQA) Speed Booster Samus must travel to an underwater room with several blowfish, then exit into a room through the upper right corner. From there, she must build up enough Speed Booster speed to break through blocks in the underwater room, then exit through the door she finds there. She must then Shinespark through the ceiling, up to the Expansion.
Sector 4 (AQA) Power Bombs Samus must travel to the left of a large blue room near the entrance of the Sector. She must then lay a Power Bomb to open a hole in the floor, drop down through the hole, then lay another Power Bomb to reveal the Expansion.
Sector 5 (ARC) Power Bombs Shortly after obtaining her first Power Bomb, Samus is attacked by the SA-X. After escaping the creature, Samus must lay a Power Bomb to reveal the Expansion.
Sector 5 (ARC) Power Bombs From where the previous Expansion is located, Samus must climb to the top of the room, lay a Power Bomb, then climb further through the revealed hole in the ceiling, up to a door. Inside lies the Expansion.
Sector 5 (ARC) Power Bombs Samus must travel to the first large frozen room she discovers in the Sector, then climb down until she finds a creature blocking a door. She must destroy the creature with a Power Bomb, then enter the uncovered door. The Expansion is at the far end of the room, but Samus must carefully traverse the corridor to reach it.
Sector 5 (ARC) Speed Booster After Nightmare escapes its containment, Samus must return to where she first notices it flying around, then climb to the top of the room. She must build up speed with the Speed Booster, then travel through the door to the right with the charge built up. In the next room, she must break through the wall behind a Missile Expansion, granting access to the Power Bomb Expansion.
Sector 5 (ARC) Power Bombs After Nightmare's damage of the Sector, Samus must travel to the corridor leading to Sector 3, then lay a Power Bomb to open a hole in the ceiling that leads to the Expansion.
Sector 5 (ARC) No items are needed While Samus is hunting Nightmare, Samus happens across a room with two large creatures hanging from the ceiling. She must destroy them, shoot a hole in the ceiling, then travel up to the left door through the hole. The Expansion resides past the door.
Sector 5 (ARC) Power Bombs Samus must go to the right from the previous Expansion until she finds a door that leads to a Recharge Station. There, she must lay a Power Bomb to reveal a tunnel that leads to the Expansion.
Sector 5 (ARC) After obtaining the Gravity Suit, Samus must return to the area where she hunted Nightmare, to a room with a group of Zebesians and Skulteras. She must then use the room to build up speed, so that she can Shinespark through the ceiling in the room to the right; the Expansion is inside the ceiling.
Sector 6 (NOC) Samus must travel to the bottom of a large shaft with several pillars on the ground using the Screw Attack to bypass obstructions. She must then Shinespark up to the Expansion in a large shaft.
Sector 6 (NOC) Speed Booster Samus must travel to the room with the pillars on the ground, then use her Speed Booster to cleverly break through some blocks blocking access to the Expansion.
Sector 6 (NOC) Samus must travel to where she fought the Security Robot B.O.X., then Screw Attack through the upper right corner of the room. She must then lay a Power Bomb to reveal the Expansion in the right corner of the room.

Data[edit | edit source]

Sprites[edit | edit source]

Game Power Bomb Expansion
Metroid Fusion Power Bomb Expansion - Metroid Fusion
Metroid: Zero Mission Power Bomb Expansion - Zero Mission

Screen Data[edit | edit source]

Screen data from Metroid: Zero Mission
Power Bomb Tank
Power Bomb capacity increased.[1]

References[edit source]

  1. "Power Bomb Tank
    Power Bomb capacity increased.
    " —Screen Data (Metroid: Zero Mission)


Expansions