By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A Galactic Federation scientist teaches her the technique following the completion of her previous mission, and she uses it to dodge laser fire from a holographic Zebesian, though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the Brug Mass can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while charging her beam, her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.
- Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.
- "OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em." —Galactic Federation scientist (Metroid: Other M)
- "Press right before getting hit by an enemy attack (or move the Pointer off-screen if in search view) to dodge and evade the attack." Metroid: Other M Instruction Booklet, Pg 21
- "Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant." Special Actions, Metroid.com