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  • ...etroid'' series, speed-runs are common practice among some players. In the 2D games, this is often due to the nonlinear gameplay of the games (with the e ...atly increases the difficulty of the game, collecting as many items as the player pleases, or collecting all items in the game.
    3 KB (389 words) - 09:55, 26 October 2023
  • ...mpilation of the two GameCube Metroid Prime games, the pioneering 2002 and 2004 first-person adventure gamesin the 23-year-old Metroid series, as well as t ...x, fields of view, standardized platform sizes and jump heights as well as player gravity to strike the right balance of approachability and positive tension
    9 KB (1,430 words) - 03:59, 21 March 2023
  • |modes=Single-player ''Metroid'' is a 2D action platformer. Unlike other platformers, in which there are several lev
    8 KB (1,190 words) - 21:30, 28 February 2024
  • |date=July 2004 ...etroid Prime 2: Echoes]], published on Metroid fansite Samus.co.uk in July 2004.
    12 KB (2,101 words) - 03:08, 24 March 2023
  • |releasedUS=February 9, 2004 |releasedEu=April 8, 2004
    10 KB (1,463 words) - 18:12, 15 April 2023
  • |modes=Single-player ...ion, such as the weaknesses of the different enemies Samus encounters. The player also acquires two more visors, the [[Thermal Visor]] and the [[X-Ray Visor]
    29 KB (4,530 words) - 12:54, 9 April 2024
  • ...t-person 3D perspective. The nonlinear gameplay element often requires the player to backtrack through previously visited areas after acquiring new equipment The second game in the ''Prime'' series, ''Echoes'' was released in 2004 for the Nintendo Gamecube as a direct sequel to ''Metroid Prime''. Chronolo
    13 KB (1,954 words) - 04:33, 1 July 2023
  • |image = 2D logo.png |modes=Single-player
    66 KB (10,901 words) - 23:23, 8 January 2024