Wallfire

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Wallfire
Wallfire

A Wallfire shooting a fireball

Games

Metroid II: Return of Samus

Creators

Chozo

Planet(s)

SR388

Threat Capacity

Hostile

Attacks

Fireball


A Wallfire taking a shot at Samus

Wallfires are mechanical enemies Samus encounters on SR388 during her mission to eliminate the Metroids on the planet. These sentries are very likely of Chozo origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires.

Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit Samus. Unlike Autracks' laser beams, Wallfires' fireballs can not be frozen or destroyed. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature. Instead, upon their defeat, they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among Metroid II enemies. Samus can stand on the remains of destroyed Wallfires.

Data

Manual

Sprite

Game Wallfire
Destroyed Wallfire
Metroid II: Return of Samus Wallfire Destroyed Wallfire

Trivia

  • Though Wallfires are described as proximity detecting,[1] they will attack regardless of whether Samus is near or far.

References

  1. 1.0 1.1 "A robotic, proximity detecting sentry mounted upon the walls." Metroid II: Return of Samus Instruction Booklet, Pg 28