Super Metroid: Difference between revisions

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'''Super Metroid''' is the third game in the Metroid series and is the sequel to ''[[Metroid II: Return of Samus]]''. In it, [[Samus Aran|Samus]] answers a distress call at the Space Colony [[Ceres Space Colony|Ceres]]. She finds the station deserted, and the researchers dead. When she locates the [[Metroid Hatchling]] they were studying, [[Ridley]] abducts it and Samus gives chase.
'''Super Metroid''' is the third game in the [[Metroid (series)|Metroid series]] and is the sequel to ''[[Metroid II: Return of Samus]]''. In it, [[Samus Aran|Samus]] answers a distress call at the Space Colony [[Ceres Space Colony|Ceres]]. She finds the station deserted, and the researchers dead. When she locates the [[Metroid Hatchling]] they were studying, [[Ridley]] abducts it and Samus gives chase.


''Super Metroid'' improved on the formula established in ''[[Metroid (game)|Metroid]]'' and ''Metroid II: Return of Samus''.
''Super Metroid'' improved on the formula established in ''[[Metroid (game)|Metroid]]'' and ''Metroid II: Return of Samus''.
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===Gameplay===
===Gameplay===
''Super Metroid'' is a side-scrolling action game containing elements of both platformers and shooters. The game takes place over a massive, interconnected world; in order to progress, Samus must explore and acquire new abilities that will grant her further access to new areas, such as her [[Morph Ball]] and [[High Jump Boots]].
''Super Metroid'' is a side-scrolling action game containing elements of both platformers and shooters. The game takes place over a massive, interconnected world; in order to progress, Samus must explore and acquire new abilities that will grant her further access to new areas, such as her [[Morph Ball]] and [[High Jump Boots]].


The controls are completely customizable, allowing the player to assign any function to any button he or she desires. These functions include jumping, firing, dashing, aiming diagonally up or down, and selecting among [[Missile]]s, [[Super Missile]]s, [[Power Bomb]]s, the [[Grapple Beam|Grappling Beam]], and the [[X-Ray Scope]]. Of these, aiming diagonally up or down can be disabled depending on the button configuration used. Also, beams can be obtained to have different effects, and can be stacked for even more different effects.
The controls are completely customizable, allowing the player to assign any function to any button to their desire. These functions include jumping, firing, dashing, aiming diagonally up or down, and selecting among [[Missile]]s, [[Super Missile]]s, [[Power Bomb]]s, the [[Grapple Beam|Grappling Beam]], and the [[X-Ray Scope]]. Of these, aiming diagonally up or down can be disabled depending on the button configuration used. Also, beams can be obtained to have different effects, and can be stacked for even more different effects.
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*[[Mother Brain]] very closely resembles the [[Aurora Unit]]s seen in ''[[Metroid Prime 3: Corruption]]''.
*[[Mother Brain]] very closely resembles the [[Aurora Unit]]s seen in ''[[Metroid Prime 3: Corruption]]''.
*Samus has the option to rescue [[Etecoon]]s and [[Dachora]]s during the final countdown at the end of the game.
*Samus has the option to rescue [[Etecoon]]s and [[Dachora]]s during the final countdown at the end of the game.
*The title screen for Super Metroid can be seen reflected off of the Metroid trophy in ''[[Super Smash Bros. Melee]]''.
*The title screen for ''Super Metroid'' can be seen reflected off of the Metroid trophy in ''[[Super Smash Bros. Melee]]''.


==Gallery==
==Gallery==
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