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Metroid Prime 2: Echoes Logbook: Difference between revisions

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====Aquatic====
====Aquatic====
=====Large Aquatic=====
=====Large Aquatic=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Alpha Blogg]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Shaft]]
| style="{{border}} {{background}}" | The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.<ref>{{cite|The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.|Logbook entry for Alpha Blogg|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can be scanned while it is in the Hydrodynamo Shaft and while battling it in the [[Main Hydrochamber]]
|-
| style="{{border}} {{background}}" | [[Blogg]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.<ref>{{cite|The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.|Logbook entry for Bloggs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found in several other locations in Torvus Bog
|}
=====Small Aquatic=====
=====Small Aquatic=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Bloggling]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.<ref>{{cite|Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.|Logbook entry for Blogglings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Notes
|-
| style="{{border}} {{background}}" | [[Hydling|Hydlings]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.<ref>{{cite|Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.|Logbook entry for Hydlings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Hydlings can also be found in the [[Path of Roots]] and in the [[Hydrodynamo Shaft]]
|}
====Ground====
====Ground====
=====Predators=====
=====Predators=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Alpha Sandigger]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]]
| style="{{border}} {{background}}" | This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.<ref>{{cite|This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.|Logbook entry for the Alpha Sandigger|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned before it is possessed
|-
| style="{{border}} {{background}}" | [[Alpha Splinter]]
| style="{{border}} {{background}}" | [[Great Temple]] - [[Temple Sanctuary]]
| style="{{border}} {{background}}" | Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.<ref>{{cite|Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.|Logbook entry for the Alpha Splinter|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned before it is possessed
|-
| style="{{border}} {{background}}" | [[Grenchler]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Forgotten Bridge]]
| style="{{border}} {{background}}" | The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.<ref>{{cite|The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.|Logbook entry for Grenchlers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Located throughout Torvus Bog
|-
| style="{{border}} {{background}}" | [[Sandigger]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Plaza]]
| style="{{border}} {{background}}" | Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.<ref>{{cite|Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.|Logbook entry for Sandiggers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also located in [[Mining Station B]]
|-
| style="{{border}} {{background}}" | [[Splinter]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Industrial Site]]
| style="{{border}} {{background}}" | When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.<ref>{{cite|When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.|Logbook entry for Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Located in multiple areas of the [[Temple Grounds]]
|-
| style="{{border}} {{background}}" | [[Sporb]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Abandoned Worksite]]
| style="{{border}} {{background}}" | The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.<ref>{{cite|The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.|Logbook entry for Sporbs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also located in [[Underground Tunnel]]
|}
=====Surface Prowlers=====
=====Surface Prowlers=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Brizgee]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station A]]
| style="{{border}} {{background}}" | The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.<ref>{{cite|The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.|Logbook entry for Brizgees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background}}" | Brizgees can also be found in the [[Catacombs Access]]
|-
| style="{{border}} {{background}}" | [[Green Kralee]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Industrial Site]]
| style="{{border}} {{background}}" | The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.<ref>{{cite|The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.|Logbook entry for Green Kralees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also located in the [[Collapsed Tunnel]] and in [[Agon Transport Access (Temple Grounds)|Agon Transport Access]]
|-
| style="{{border}} {{background}}" | [[Kralee]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station B]]
| style="{{border}} {{background}}" | The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.<ref>{{cite|The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.|Logbook entry for Kralees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
| style="{{border}} {{background}}" | [[Krocuss]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Grove Access]]
| style="{{border}} {{background}}" | The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.<ref>{{cite|The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.|Logbook entry for Krocuss|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
| style="{{border}} {{background}}" | [[Lightbringer]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dueling Range]]
| style="{{border}} {{background}}" | Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.<ref>{{cite|Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.|Logbook entry for Lightbringers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Limited Scan or not (remove neutral if it isn't)
| style="{{border}} {{background}}" | Disappears after the Light of Aether is drained from the Dark Agon Temple
|-
| style="{{border}} {{background}}" | [[Seedburster]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Underground Tunnel]]
| style="{{border}} {{background}}" | Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.<ref>{{cite|Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.|Logbook entry for Seedbursters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also located in the [[Training Access]]
|}
=====Tunnel Prowlers=====
=====Tunnel Prowlers=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Worker Splinter]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Hive Tunnel]]
| style="{{border}} {{background}}" | The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.<ref>{{Cite|The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.|Logbook entry for Worker Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Notes
|-
| style="{{border}} {{background}}" | [[Pillbug]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Portal Terminal]]
| style="{{border}} {{background}}" | Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.<ref>{{cite|Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.|Logbook entry for Pillbugs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Limited Scan or not (remove neutral if it isn't)
| style="{{border}} {{background}}" | Can later be found in the [[Dynamo Works]] after the defeat of the [[Spider Guardian]]
|}
====Flying====
====Flying====
=====Large Flyers=====
=====Large Flyers=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Shredder]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.<ref>{{cite|The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.|Logbook entry for Shredders}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Shredders can also be found in the [[Ruined Alcove]]
|-
| style="{{border}} {{background}}" | [[Shriekbat]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Temple Access (Agon Wastes)|Temple Access]]
| style="{{border}} {{background}}" | Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.<ref>{{cite|Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.|Logbook entry for Shriekbats|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Shriekbats can also be found in multiple areas in Torvus Bog
|-
| style="{{border}} {{background}}" | [[Shrieker]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Great Bridge]]
| style="{{border}} {{background}}" | A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.<ref>{{cite|A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.|Logbook entry for Shriekers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found in [[Torvus Temple]] after talking to [[A-Voq]] for the first time
|}
=====Small Flyers=====
=====Small Flyers=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Lightflyer]]
| style="{{border}} {{background}}" | Transport B Access
| style="{{border}} {{background}}" | The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.<ref>{{cite|The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.|Logbook entry for Lightflyer|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Found in multiple locations
|-
| style="{{border}} {{background}}" | [[Lumite]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Plaza Access]]
| style="{{border}} {{background}}" | The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.<ref>{{cite|The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.|Logbook entry for Lumites|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Found in multiple locations
|-
| style="{{border}} {{background}}" | [[Sandbat|Sandbats]]
| style="{{border}} {{background}}" | [[Great Temple]] - [[Transport C Access]]
| style="{{border}} {{background}}" | Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.<ref>{{cite|Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.|Logbook entry for Sandbats|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also found in [[Meeting Grounds]] and [[Save Station A (Agon Wastes)|Sand Station A]]
|-
| style="{{border}} {{background}}" | [[War Wasp]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]]
| style="{{border}} {{background}}" | The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.<ref>{{cite|The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.|Logbook entry for War Wasps|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Found in multiple areas throughout the Temple Grounds and in [[Agon Wastes]]
|}
====Mechanoids====
====Mechanoids====
=====Large=====
=====Large=====