Boost Guardian: Difference between revisions

From Metroid Wiki
597 bytes added ,  4 June 2010
added the boss info box and several images
(added the boss info box and several images)
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{{image}}
{{Boss-infobox
|image=[[File:Boost_Ball_Guardian2.png‎|300px]]
|caption= The Boost Ball Guardian in its standing form.
|games= ''[[Metroid Prime 2: Echoes]]''
|location= [[Dark Torvus Bog|Dark Torvus]] Arena
|attacks= Laser beams, temporary possession, boost ball, arm swipe
|weaknesses= [[Power Beam]]<br>[[Charge Beam]]<br>[[Missile]]<br>[[Morph Ball Bombs]],[[Light Beam]]
|rewards= [[Boost Ball]]
}}
 
The Boost Guardian is a sub-boss in ''[[Metroid Prime 2: Echoes]]''.  This [[Warrior Ing]] variation is responsible for guarding Samus's [[Boost Ball]] attack, which the [[Ing]] stole from Samus at the beginning of the game.  The Boost Guardian can be found in [[Dark Torvus Bog|Dark Torvus Bog's]] Dark Torvus Arena.
The Boost Guardian is a sub-boss in ''[[Metroid Prime 2: Echoes]]''.  This [[Warrior Ing]] variation is responsible for guarding Samus's [[Boost Ball]] attack, which the [[Ing]] stole from Samus at the beginning of the game.  The Boost Guardian can be found in [[Dark Torvus Bog|Dark Torvus Bog's]] Dark Torvus Arena.


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The Boost Guardian fights similarly to a Warrior Ing in that it can fire inter-dimensional beams of light, strike Samus with its forearms, and possess Samus momentarily; it can also transform into a puddle of shadow.  Interestingly, the Boost Guardian is strikingly similar to both a normal Warrior Ing and the [[Jump Guardian]], though besides the similarities mentioned, this resemblance is only aesthetic.
The Boost Guardian fights similarly to a Warrior Ing in that it can fire inter-dimensional beams of light, strike Samus with its forearms, and possess Samus momentarily; it can also transform into a puddle of shadow.  Interestingly, the Boost Guardian is strikingly similar to both a normal Warrior Ing and the [[Jump Guardian]], though besides the similarities mentioned, this resemblance is only aesthetic.


The Boost Guardian's defining characteristic is its ability to use the Boost Ball attack.  Samus cannot inflict damage on the Guardian while it is in its Boost Ball form.  The Guardian will continually boost, though it will disintegrate into a shadow puddle momentarily between bouts of boosting.  The only way Samus can break the cycle herself is by dropping [[Morph Ball Bombs]] onto floor near the boss's puddle form.  This does not inflict actual damage upon the Guardian, but it does force it into its more vulnerable standard form.  Once Samus has forced it to stand up, a brief cutscene will play and Samus will begin the proceeding fight in her typical form, facing the Boost Guardian.  On the occasion that the Boost Guardian resumes its normal after boosting, the player must manually revert out of [[Morph Ball|Morph Ball Mode]], as the game will not play the cutscene.  The Boost Guardian will occasionally spawn [[Inglets|inglets]], which Samus can kill for slight health and ammo boosts.
[[File:Boost_Ball_Guardian.jpg|left|thumb|The Boost Ball Guardian during the fight's opening cinematic.]]
 
The Boost Guardian's defining characteristic is its ability to use the Boost Ball attack.  Samus cannot inflict damage on the Guardian while it is in its Boost Ball form.  The Guardian will continually boost, though it will disintegrate into a shadow puddle momentarily between bouts of boosting.  The only way Samus can break the cycle herself is by dropping [[Morph Ball Bombs]] onto floor near the boss's puddle form.  This does not inflict actual damage upon the Guardian, but it does force it into its more vulnerable standard form.  Once Samus has forced it to stand up, a brief cutscene will play and Samus will begin the proceeding fight in her typical form, facing the Boost Guardian.  On the occasion that the Boost Guardian resumes its normal after boosting, the player must manually shift out of her [[Morph Ball]], as the game will not play the cutscene.  The Boost Guardian will occasionally spawn [[Inglets|inglets]], which Samus can kill for slight health and ammo boosts.
 
[[File:Boost_Ball_MP2E.jpg‎|right|thumb|The Boost Ball powerup directly after the Guardian's defeat.]]


After Samus downs the Boost Guardian, she is reunited with her Boost Ball attack.  With this ability Samus can use the half-pipe in the other section of Dark Torvus Arena and claim the [[Dark Temple Key]] that is resting high on the wall.  To regain lost energy and ammunition, Samus may boost into the pillars found in the boss chamber.
After Samus downs the Boost Guardian, she is reunited with her Boost Ball attack.  With this ability Samus can use the half-pipe in the other section of Dark Torvus Arena and claim the [[Dark Temple Key]] that is resting high on the wall.  To regain lost energy and ammunition, Samus may boost into the pillars found in the boss chamber.
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