Navigation menu
Duelling Range: Difference between revisions
(Big rooms are easier to write about; you travel through them more often. I did take the shortcut through Portal Access when I had the planetary energy, so idk what happens then.) |
mNo edit summary |
||
Line 19: | Line 19: | ||
When Samus first ventures into this room, there are two triggered [[Warrior Ing]] encounters inside a [[Light Crystal]]'s safe zone at the bottom two sandy pits of the room. On subsequent visits, the Warrior Ing will attack wherever Samus enters the room. There are always a few [[Bladepods]] scattered around the room, usually in close proximity to a Light Crystal or [[Light Beacon]]. | When Samus first ventures into this room, there are two triggered [[Warrior Ing]] encounters inside a [[Light Crystal]]'s safe zone at the bottom two sandy pits of the room. On subsequent visits, the Warrior Ing will attack wherever Samus enters the room. There are always a few [[Bladepods]] scattered around the room, usually in close proximity to a Light Crystal or [[Light Beacon]]. | ||
[[Category:Rooms in Dark Agon Wastes]] |
Revision as of 00:44, 30 July 2011
| ||||||||||
|
It has been requested that images, better images, or more images be added to this page or section.
The Duelling Range is a room from Metroid Prime 2: Echoes. It has a sandy and rocky terrain, similar to that of its Aether counterpart. To the west, a Black Door leads to Ing Cache 4. A Blue Door to the south leads to Save Station 2. To the north, a Blue Door leads to the Dark Transit Station. At the eastern end of the room, near the top of the rocky walls, a Blue Door leads to the Junction Site.
When Samus first ventures into this room, there are two triggered Warrior Ing encounters inside a Light Crystal's safe zone at the bottom two sandy pits of the room. On subsequent visits, the Warrior Ing will attack wherever Samus enters the room. There are always a few Bladepods scattered around the room, usually in close proximity to a Light Crystal or Light Beacon.