Assault Aerotrooper: Difference between revisions

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*In the strategy guide to ''[[Metroid Prime Trilogy]]'' by {{wp|Prima Games|Prima Games}}, there is a mistake regarding the Assault Aerotroopers. In the beginning of ''Corruption'' during the attack on [[Norion]], two normal Aerotroopers guard [[Generator A]]. Upon stepping inside the room, they will take off and be out of sight. The strategy guide states that the two Aerotroopers there are in fact Assault Aerotroopers and can only be scanned by scanning them through the doorway to Generator A, and letting the, fly up will prevent them from being scanned for the rest of the game.<ref name="Prima">{{cite|Don't rush through the door leading into Generator A. If you do, the two Assault Aerotroopers inside will take off, preventing you from scanning them. Instead, creep midway into the doorway until you can see and scan one of the two Assault Aerotroopers standing next to the Plasma Generator. This is the only point in the game where you can scan this pirate, so step lightly.|Prima Games|[[Metroid Prime Trilogy]] Strategy Guide}}</ref> The real Assault Aerotrooper is a one-time scan, but appears much later in the [[Pirate Homeworld]] in the Craneyard. In the back of the guide, however, when all of the scans are listed, it states that the Assault Aerotrooper is indeed located in the Craneyard.<ref name="Prima"/> This has led to confusion from readers and criticism of the guides.<ref>{{cite web|url= http://www.gamefaqs.com/boards/960329-metroid-prime-trilogy/53061967|title=GameFAQs: Official Guide Mistake?|site=gamefaqs.com}}</ref>
*In the strategy guide to ''[[Metroid Prime Trilogy]]'' by {{wp|Prima Games|Prima Games}}, there is a mistake regarding the Assault Aerotroopers. In the beginning of ''Corruption'' during the attack on [[Norion]], two normal Aerotroopers guard [[Generator A]]. Upon stepping inside the room, they will take off and be out of sight. The strategy guide states that the two Aerotroopers there are in fact Assault Aerotroopers and can only be scanned by scanning them through the doorway to Generator A, and letting the, fly up will prevent them from being scanned for the rest of the game.<ref name="Prima">{{cite|Don't rush through the door leading into Generator A. If you do, the two Assault Aerotroopers inside will take off, preventing you from scanning them. Instead, creep midway into the doorway until you can see and scan one of the two Assault Aerotroopers standing next to the Plasma Generator. This is the only point in the game where you can scan this pirate, so step lightly.|Prima Games|[[Metroid Prime Trilogy]] Strategy Guide}}</ref> The real Assault Aerotrooper is a one-time scan, but appears much later in the [[Pirate Homeworld]] in the Craneyard. In the back of the guide, however, when all of the scans are listed, it states that the Assault Aerotrooper is indeed located in the Craneyard.<ref name="Prima"/> This has led to confusion from readers and criticism of the guides.<ref>{{cite web|url= http://www.gamefaqs.com/boards/960329-metroid-prime-trilogy/53061967|title=GameFAQs: Official Guide Mistake?|site=gamefaqs.com}}</ref>
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[[Category:Enemies]]
[[Category:Enemies]]