Charge Combo: Difference between revisions

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'''Charge Combos''' are special weapons found in the first two games of the Prime Trilogy, ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. A Charge Combo is used by fully charging the corresponding beam weapon and then firing a [[Missile]]. This will 'combine' its energy with the energy of the beam, firing the Charge Combo.
'''Charge Combos''' are special weapons found in the first two games of the Prime Trilogy, ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. A Charge Combo is used by fully charging the corresponding beam weapon and then firing a [[Missile]]. This will 'combine' its energy with the energy of the beam, firing the Charge Combo.


[[File:Supermisslepowerup.jpg‎|thumb|200px|right|frame|Super Missle Power Up Charge Combo as seen in ''[[Metroid Prime]]'']]
[[File:Supermisslepowerup.jpg‎|200px|right|frame|Super Missle Power Up Charge Combo as seen in ''[[Metroid Prime]]'']]


== ''[[Metroid Prime Trilogy]]'' ==
Each game contains four beam weapons and four Charge Combos. The combos are items which must be acquired before they can be used. With the exception of the Super Missile, all Charge Combos are optional.
Each game contains four beam weapons and four Charge Combos. The combos are items which must be acquired before they can be used. With the exception of the Super Missile, all Charge Combos are optional.