Chozo Artifact: Difference between revisions

From Metroid Wiki
6 bytes removed ,  17 February 2012
m
Grrr
m (I plan on getting actual logbook screens for each Artifact... eventually...)
m (Grrr)
Line 1: Line 1:
The '''Chozo Artifacts''' are twelve relics, collectively known as the '''Cipher''' by their [[Chozo]] creators, in ''[[Metroid Prime (game)|Metroid Prime]]''. They power a seal, built to contain the [[Phazon|Great Poison]] in the [[Impact Crater]],<ref>{{cite| It is clear now that we Chozo can never return to our dimension, not while the Great Poison reaches ever further into the planet. It is so powerful, this creeping evil, that our wills are crumbling and our minds beginning to fail. And so, before it is too late, we now make our last stand. We have begun to build a temple to contain this darkness: at its heart we will place a Cipher, a mystical lock powered by twelve Artifacts and filled with as much power as we Chozo can harness in our ethereal states.|[[Chozo Lore]] "Cipher" - PAL version|[[Metroid Prime (game)|Metroid Prime]]}}</ref> in the [[Artifact Temple]] of [[Tallon Overworld]].
The '''Chozo Artifacts''' are twelve relics, collectively known as the '''Cipher''' by their [[Chozo]] creators, in ''[[Metroid Prime (game)|Metroid Prime]]''. They power a seal, built to contain the [[Phazon|Great Poison]] in the [[Impact Crater]],<ref>{{cite| It is clear now that we Chozo can never return to our dimension, not while the Great Poison reaches ever further into the planet. It is so powerful, this creeping evil, that our wills are crumbling and our minds beginning to fail. And so, before it is too late, we now make our last stand. We have begun to build a temple to contain this darkness: at its heart we will place a Cipher, a mystical lock powered by twelve Artifacts and filled with as much power as we Chozo can harness in our ethereal states.|[[Chozo Lore]] "Cipher" - PAL version|[[Metroid Prime (game)|Metroid Prime]]}}</ref> in the [[Artifact Temple]] of [[Tallon Overworld]].


These twelve artifacts are scattered about [[Tallon IV]], with clues as to their resting places inscribed on the [[Chozo Totem]]s in the Artifact Temple, in locations specifically designed to be accessed only by using "items spiritually linked to the Chozo civilization."<ref>{{Cite|We have come to another dead end. It is clear now that we will never discover the locations of the Chozo's artifacts until we can decipher the messages carved into the statues in this abominable temple. Our language databases are woefully inadequate, and our linguistic analysts can come up with little more than vague theories. The best hypothesis we can offer is that finding the artifacts will require items spiritually linked to the Chozo civilization. However, without these items, we are lost, and Command grows more impatient by the day. Results must be produced soon.|[[Space Pirate Data]] "Artifact" - PAL version|Metroid Prime}}</ref> When combined, they open the path to the Impact Crater and the final battle against [[Metroid Prime (specimen)|Metroid Prime]].<ref>{{cite|The containment of the Great Poison... This task has fallen to the Chozo, and we will not flee from our duty, even as we suffer with the land and its creatures. We will pour our will into the Twelve - the Artifacts that, when brought together, form the lock that holds this great evil at bay in the depths of the planet. This lock must stand up to all who might come to assault it. To preserve the power of the seal, and to protect it from those who would meddle for their own designs, we will spread the Artifacts across the land, hiding them from prying eyes. The lock must never open until the day comes when this disaster can finally be put right.|Chozo Lore "Contain" - PAL version|Metroid Prime}}</ref>
These twelve artifacts are scattered about [[Tallon IV]], with clues as to their resting places inscribed on the [[Chozo Totem]]s in the Artifact Temple, in locations specifically designed to be accessed only by using "items spiritually linked to the Chozo civilization."<ref>{{Cite|We have come to another dead end. It is clear now that we will never discover the locations of the Chozo's artifacts until we can decipher the messages carved into the statues in this abominable temple. Our language databases are woefully inadequate, and our linguistic analysts can come up with little more than vague theories. The best hypothesis we can offer is that finding the artifacts will require items spiritually linked to the Chozo civilization. However, without these items, we are lost, and Command grows more impatient by the day. Results must be produced soon.|[[Pirate Data]] "Artifact" - PAL version|Metroid Prime}}</ref> When combined, they open the path to the Impact Crater and the final battle against [[Metroid Prime (specimen)|Metroid Prime]].<ref>{{cite|The containment of the Great Poison... This task has fallen to the Chozo, and we will not flee from our duty, even as we suffer with the land and its creatures. We will pour our will into the Twelve - the Artifacts that, when brought together, form the lock that holds this great evil at bay in the depths of the planet. This lock must stand up to all who might come to assault it. To preserve the power of the seal, and to protect it from those who would meddle for their own designs, we will spread the Artifacts across the land, hiding them from prying eyes. The lock must never open until the day comes when this disaster can finally be put right.|Chozo Lore "Contain" - PAL version|Metroid Prime}}</ref>


== Artifacts Locations ==
== Artifacts Locations ==