Editing Crocomire

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|games=''[[Super Metroid]]''
|games=''[[Super Metroid]]''
|location=[[Norfair]]
|location=[[Norfair]]
|attacks=Projectiles from mouth, charging forward, and slashing with claws
|attacks=Projectiles from mouth and slash of claws
|weaknesses=Mouth
|weaknesses=Mouth
|rewards=
|rewards=  
}}
}}


'''Crocomire''' is a large creature found in the depths of [[Norfair]], specifically in a passage containing a pool of lava at one end and a wall of spikes at the other end. Its head resembles that of a crocodile, except with multiple eyes. Its body is vaguely humanoid, with long arms and large legs.  
'''Crocomire''' is a large creature found in the depths of [[Norfair]]. Its head resembles that of a crocodile, although with multiple eyes. is body is vaguely humanoid, with long arms and large legs. The main body is impervious to normal attack, but its mouth is vulnerable when open. Firing almost any attack into its mouth will cause it to take damage, but it does not take damage like most enemies. As it takes damage, it moves backwards. When it runs out of space to retreat, it falls into a pool of magma. Its main body burns away, leaving the skeleton. The skeleton somehow moves to the other side of the room, destroys the wall of spikes, and proceeds to collapse. Samus does not encounter the creature again, but the skeleton remains there for the remainder of the game.
 
Crocomire's main body is impervious to normal attack, but its mouth is vulnerable when open. Firing almost any attack into its mouth will cause it to take damage, but it does not take damage like most enemies. As it takes damage, it moves backwards, the distance it moves being proportional to the strength of the weapon. For example, firing a [[Charge Beam|charged beam shot]] moves Crocomire a short distance, while firing a [[Super Missile]] moves Crocomire a large distance. Eventually, it will back onto collapsible blocks and fall into the pool of lava. Crocomire cries in agony as its skin melts away, leaving the skeleton. The skeleton somehow swims underneath the ground, emerging on the other side of the wall of spikes. It slashes through it and roars a final time before collapsing into pieces. Samus does not encounter the creature again, but the skeleton remains there for the remainder of the game.
 
It’s main attack towards [[Samus]] is charging forwards, dealing damage and pushing Samus into the spike wall. However, it roars before doing so, and can therefore be prevented by shooting into the mouth during the roar.
 
==Sprites==
{{sprite table
|sm=[[File:Crocomire sm Sprite.png|Crocomire]]
|bottomright=sm
}}


==Trivia==
==Trivia==
*There is beta data in ''[[Metroid: Zero Mission]]'' for Crocomire. There is an animated sprite, but nothing else. Crocomire does not appear in the game without hacking.
*There is beta data in ''[[Metroid: Zero Mission]]'' for Crocomire. There is an animated sprite, but nothing else. Crocomire does not appear in the game without hacking. Crocomire did not appear in the original ''[[Metroid (game)|Metroid]]''
*Crocomire emits the roar of the Tyranosaurus from the 1957 Universal film ''The Land Unknown''. This same cry can also be heard during the battles against [[Phantoon]] and [[Kraid]], with Kraid reusing the roar in ''Metroid: Zero Mission''.
 
===Etymology===
Crocomire's name may be a portmanteau of ''{{wp|crocodile}}'', a creature it resembles, and ''mire'', as in a quagmire or {{wp|bog}}, a possible  reference to the fact that both are difficult to emerge from.
 
==Gallery==
<gallery>
File:Crocomire zm Hack.png|Crocomire's appearance in the ''Zero Mission'' hack
File:Crocomire zm Sprite 01.png|The incomplete ''Zero Mission'' sprite
</gallery>
 
{{clear}}
{{Foreignname-header}}
{{Foreignname|Japanese|{{hover|クロコマイヤー|Kurokomaiyā}}|Crocomire}}
{{Foreignname|Spanish|Crocomire|-}}
{{Foreignname|French|Crocomire|-}}
{{Foreignname|German|Crocomire|-}}
{{Foreignname|Italian|Crocomire|-|close}}
 
[[Category:Mini-boss]]
[[Category:Super Metroid Bosses]]
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