Darkling: Difference between revisions

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'''Darklings''' are creatures or machines possessed by the [[Ing]]. They were the [[Luminoth|Luminoth's]] first contact with the Ing.<ref name="The Ing Attack">{{cite|The day came when space was torn asunder, revealing dimensional rifts to a dark place. Horrible dark swarms streaked forth from these rifts, engulfing nearby creatures and transforming them into what we could come to call darklings. The dark creatures became our enemies, and peace came to an end on Aether.|Luminoth Lore|''Metroid Prime 2: Echoes''}}</ref> After undergoing possession, the host will become more resilient and stronger, but will inherit the Ing's vulnerability to the [[Light Beam]]. The host can sometimes added gain abilities after possession.<ref>{{cite|The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook|{{Echoes}}}}</ref>  The Luminoth are able to temporarily resist possession, but if they were to fail they would kill themselves before going under the control of the Ing.<ref name="The New Terror">{{Cite|In time, the Ing began to possess Luminoth as well as creatures. Friends and family members became the enemy, spilling Luminoth blood across the land. Desperate, we devised shielding to prevent Ing possession. It was effective, but not perfect. Should the shielding fail, all Luminoth were prepared to self-terminate rather than become a weapon for the Ing.|Luminoth Lore|Metroid Prime 2: Echoes}}</ref> {{samus}} is immune to possession due to the [[Energy Transfer Module]] in her possession.
'''Darklings''' are creatures or machines possessed by the [[Ing]]. They were the [[Luminoth|Luminoth's]] first contact with the Ing.<ref name="The Ing Attack">{{cite|The day came when space was torn asunder, revealing dimensional rifts to a dark place. Horrible dark swarms streaked forth from these rifts, engulfing nearby creatures and transforming them into what we could come to call darklings. The dark creatures became our enemies, and peace came to an end on Aether.|Luminoth Lore|''Metroid Prime 2: Echoes''}}</ref> After undergoing possession, the host will become more resilient and stronger, but will inherit the Ing's vulnerability to the [[Light Beam]]. The host can sometimes gain added abilities after possession.<ref>{{cite|The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook|{{Echoes}}}}</ref>  The Luminoth are able to temporarily resist possession, but if they were to fail they would kill themselves before going under the control of the Ing.<ref name="The New Terror">{{Cite|In time, the Ing began to possess Luminoth as well as creatures. Friends and family members became the enemy, spilling Luminoth blood across the land. Desperate, we devised shielding to prevent Ing possession. It was effective, but not perfect. Should the shielding fail, all Luminoth were prepared to self-terminate rather than become a weapon for the Ing.|Luminoth Lore|Metroid Prime 2: Echoes}}</ref> {{samus}} is immune to possession due to the [[Energy Transfer Module]] in her possession.