Hall of Honored Dead: Difference between revisions

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The '''Hall of Honored Dead''' is a room from ''[[Metroid Prime 2: Echoes]]''. It is located in the middle of the [[Temple Grounds]] and acts as a [[Luminoth Statue|statuary]] honoring [[Aether|Aether's]] first four [[Sentinel of Aether|Sentinels]]: [[X-Qar]], [[Q-Cis]], [[V-Mos]], and [[J-Gnk]].
The '''Hall of Honored Dead''' is a room in ''[[Metroid Prime 2: Echoes]]''. It is located in the center of the [[Temple Grounds]] and acts as a [[Luminoth Statue|statuary]] honoring [[Aether|Aether's]] first four [[Sentinel of Aether|Sentinels]]: [[X-Qar]], [[Q-Cis]], [[V-Mos]], and [[J-Gnk]]. A [[Luminoth Holoprojector|holographic message]] left behind by the [[Sentinel of the Temple|Sentinel]] of the [[Torvus Temple]], [[A-Voq]], reveals that the chamber is also a vault for the [[Seeker Missile|Seeker Launcher]] and is considered sacred by the [[Luminoth]].<ref>{{cite|The missile launcher of our last champion was a potent weapon. It had the ability to hit multiple targets at once. Claim this weapon from its sacred vault.|[[A-Voq]]|[[Metroid Prime 2: Echoes]]}}</ref>


==Themes and Navigation==
==Themes and Navigation==
The room is initially accessed using a [[Morph Ball]] tunnel that hangs above the [[Path of Honor]], as the main [[Door]] from the Path of Honor is covered by a [[Blast Shield]] that can only be destroyed using the [[Seeker Missile]], which is obtained in the room.
The room is initially accessed using a [[Morph Ball]] tunnel that hangs above the [[Path of Honor]], as the main [[Door]] from the Path of Honor is covered by a [[Blast Shield]] that can only be destroyed using the Seeker Missile, which is obtained in the room.


The chamber is a massive, open-air arena. A [[Luminoth]]-built [[Portal]] to [[Dark Aether]] rests on a high ledge opposite the main entrance that cannot be reached by conventional means; additionally, though the Portal is active, it is unstable and security measures on the Portal Generation System prevent travel through the rift. There is also a corpse of an aged Luminoth, beneath the statue of X-Qar, and an adolescent Luminoth, beneath the statue of V-Mos, both of whom died while defending the site.<ref name=ElderlyLuminoth>{{cite|Bioscan complete.<br>Target has been dead for 1.5 decacycles. Subject was an elderly Luminoth. Approximate age is 4.2 centicycles. Advanced age did not keep him from defending this site or engaging in combat, however.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref><ref name=YoungLuminoth>{{cite|Bioscan complete.<br>Luminoth subject expired 1.5 decacycles ago. Scan indicates that this Luminoth was very young at time of death, not quite to adulthood. That a child would be pressed into combat duty suggests how desperate the Luminoth were at the war's end.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> In the center of the room is the Seeker Launcher upgrade, surrounded by an advanced security system set in place by the Luminoth.
The chamber is a massive, open-air arena. A Luminoth-built [[Portal]] to [[Dark Aether]] rests on a high ledge opposite the main entrance that cannot be reached by conventional means; additionally, though the Portal is active, it is unstable and security measures on the Portal Generation System prevent travel through the rift. There is also a corpse of an aged Luminoth, beneath the statue of X-Qar, and an adolescent Luminoth, beneath the statue of V-Mos, both of whom died while defending the site.<ref name=ElderlyLuminoth>{{cite|Bioscan complete.<br>Target has been dead for 1.5 decacycles. Subject was an elderly Luminoth. Approximate age is 4.2 centicycles. Advanced age did not keep him from defending this site or engaging in combat, however.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref><ref name=YoungLuminoth>{{cite|Bioscan complete.<br>Luminoth subject expired 1.5 decacycles ago. Scan indicates that this Luminoth was very young at time of death, not quite to adulthood. That a child would be pressed into combat duty suggests how desperate the Luminoth were at the war's end.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> In the center of the room is the Seeker Launcher upgrade, surrounded by an advanced security system set in place by the Luminoth.


The security system can only be deactivated using the [[Boost Ball]] in conjunction with the four [[Spinner]] devices that rest at the base of the Sentinel Statues. She must rotate them in the proper sequence and the correct number of times to align the circular sections of the chamber floor in the correct order. Upon completion of the puzzle, a large structure equipped with beam emitters rises out of the floor and focuses beams of ultra-high frequency waves at the central containment chamber, shattering it and unveiling the Seeker Missile.
The security system can only be deactivated using the [[Boost Ball]] in conjunction with the four [[Spinner]] devices that rest at the base of the Sentinel Statues. She must rotate them in the proper sequence and the correct number of times to align the circular sections of the chamber floor in the correct order. Upon completion of the puzzle, a large structure equipped with beam emitters rises out of the floor and focuses beams of ultra-high frequency waves at the central containment chamber, shattering it and unveiling the Seeker Missile, the missile launcher previously used by the [[A-Kul|Champion of Aether]].


==Data==
==Data==