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*[[Collapsed Tunnel]] | *[[Collapsed Tunnel]] | ||
|counterpart=[[Accursed Lake]] | |counterpart=[[Accursed Lake]] | ||
|items=1 [[Missile Expansion]] | |||
|music=*[http://metroid.retropixel.net/mprime2/music/mp215.mp3 Temple Grounds Exterior] | |music=*[http://metroid.retropixel.net/mprime2/music/mp215.mp3 Temple Grounds Exterior] | ||
}} | }} | ||
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The '''Industrial Site''' is a room in the [[Temple Grounds]]. The room connects the [[Hive Transport Area]], the [[Agon Transport Access (Temple Grounds)|Agon Transport Access]], and the [[Collapsed Tunnel]]. | The '''Industrial Site''' is a room in the [[Temple Grounds]]. The room connects the [[Hive Transport Area]], the [[Agon Transport Access (Temple Grounds)|Agon Transport Access]], and the [[Collapsed Tunnel]]. | ||
When [[Samus Aran|Samus]] first enters from the Hive Transport Area, access to the room will be blocked by a [[GF Gate Mk VI]]. By [[Scan Visor|scanning]] a nearby terminal, two targets will appear above the gate. Shooting these targets will raise the gate. The main room is divided in half by a line of rubble and a | ==Features== | ||
When [[Samus Aran|Samus]] first enters from the Hive Transport Area, access to the room will be blocked by a [[GF Gate Mk VI]]. By [[Scan Visor|scanning]] a nearby terminal, two targets will appear above the gate. Shooting these targets will raise the gate. The main room is divided in half by a line of rubble and a Heavy Transport Crate. By scanning another terminal to the left of the Crate, a GF Combat Crane will lift the Crate, allowing access to the other side. | |||
A number of [[Splinter Cocoon]] | A number of [[Splinter Cocoon|Splinter Cocoons]] are on the far wall, and when Samus approaches, three [[Splinter|Splinters]] will attack from these cocoons. A walkway leads around the room, starting on the far side and leading to the Collapsed Tunnel. On this path, there are four [[Green Kralee|Green Kralees]], along with a [[Mk II Bridge|GF Bridge]]. This bridge can be lowered by scanning a terminal and shooting two exposed [[Armored Security Lock|targets]] at the top of the bridge. | ||
The door to the Agon Transport Access can be found below the walkway on the east side of the room. It is blocked by a [[Translator Door|gate]] that can only be lowered using the violet upgrade to the [[Translator Module]]. The corpse and final testament of [[J-Fme]] can be found behind the gate as well. On later visits, all creatures will be replaced by four [[Dark Splinter]] | The door to the Agon Transport Access can be found below the walkway on the east side of the room. It is blocked by a [[Translator Door|gate]] that can only be lowered using the violet upgrade to the [[Translator Module]]. The corpse and [[Metroid Prime 2: Echoes Logbook#J-Fme's Testament|final testament]] of [[J-Fme]] can be found behind the gate as well. On later visits, all creatures will be replaced by four [[Dark Splinter|Dark Splinters]]. Assorted [[Galactic Federation Crate|crates]] can be found throughout the room and can be destroyed for energy or missiles. | ||
== | ===Upgrades=== | ||
====[[Missile Expansion]]==== | |||
'''Requires: [[Space Jump Boots]] and [[Morph Ball]]''' | |||
*Samus must jump up on top of one of the "Red Eye Statues" and from there onto a nearby ledge. Using the Morph Ball, the expansion can be found in a small tunnel. | |||
==Data== | |||
===Available Logbook Entries=== | |||
<gallery> | |||
File:Splinter mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Splinter|Splinter]] | |||
File:Dark Splinter.png|[[Metroid Prime 2: Echoes Logbook#Dark Splinter|Dark Splinter]] | |||
File:Green Kralee mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Green Kralee|Green Kralee]] | |||
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]] | |||
File:War Wasp Hive (Echoes).png|[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]] | |||
File:Luminoth_03.png|[[Metroid Prime 2: Echoes Logbook#J-Fme's Testament|J-Fme's Testament]] | |||
</gallery> | |||
===Scans=== | |||
{{scan | |||
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=[[Galactic Federation Crate|Heavy Galactic Federation Crate]] | |||
|order=top | |||
}} | |||
{{scan | |||
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=[[Galactic Federation Crate]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.<ref>{{cite|Object scan complete. Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Statue | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek an [[Light Beam|alternate energy source]].<ref>{{cite|Object scan complete. Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek an [[Light Beam|alternate energy source]].|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Red Eye Statue | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Scan complete.<br/>Unknown dimensional anomaly.<br/>Anomaly seems to be a dimensional rift. Target destination unknown.<ref>{{cite|Scan complete. Unknown dimensional anomaly. Anomaly seems to be a dimensional rift. Target destination unknown.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=[[Portal]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Hive Chamber B | |||
|description=[[Galactic Federation Crate|Heavy Galactic Federation Crate]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Hive Chamber B | |||
|description=[[Galactic Federation Crate]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Morphology: [[Splinter Cocoon]]<br/>Protective structure for sleeping [[Splinter|Splinters]].<br/>Destroying this structure will eliminate the Splinter inside, but it will also alert other Splinters nearby.<ref>{{cite|Morphology: [[Splinter Cocoon]]<br/>Protective structure for sleeping [[Splinter|Splinters]].<br/>Destroying this structure will eliminate the Splinter inside, but it will also alert other Splinters nearby.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=[[Splinter Cocoon]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Morphology: Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Destroyed [[Splinter Cocoon]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Unable to interface with door control system.<br/>Cannot translate alien text.<br/>To access door controls, you will need to update your [[Translator Module|translator files]].<ref>{{cite|Unable to interface with door control system.<br/>Cannot translate alien text.<br/>To access door controls, you will need to update your [[Translator Module|translator files]]|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=[[Translator Door]] (Locked) | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Let this gateway forever protect our sacred temple.<br/>May you find enlightenment and peace.<ref>{{cite|Let this gateway forever protect our sacred temple.<br/>May you find enlightenment and peace.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=[[Translator Door]] (Unlocked) | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Winch system receiving power.<br/>Control system active.<br/>Unit is in need of maintenance. Several systems are borderline critical.<br/>Further operations may lead to system failure.<ref>{{cite|Winch system receiving power.<br/>Control system active.<br/>Unit is in need of maintenance. Several systems are borderline critical.<br/>Further operations may lead to system failure.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Winch System | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Control system online.<br/>Industrial winch engaged.<ref>{{cite|Control system online.<br/>Industrial winch engaged.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Control Panel | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>This is a Heavy Transport Crate.<br/>Unit is currently locked in place. Control panel nearby: scan this to lower crate.<ref>{{cite|Object scan complete.<br/>This is a Heavy Transport Crate.<br/>Unit is currently locked in place. Control panel nearby: scan this to lower crate.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Heavy Transport Crate (Raised) | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>This is a Heavy Transport Crate.<br/>Unit cannot be destroyed. Connection to winch system failing: cable strength is at critical.<ref>{{cite|Object scan complete.<br/>This is a Heavy Transport Crate.<br/>Unit cannot be destroyed. Connection to winch system failing: cable strength is at critical.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Heavy Transport Crate (Lowered) | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Heavy Transport Crate has been detached from winch system.<br/>Winch connector destroyed. Structural integrity at 99.6%.<ref>{{cite|Heavy Transport Crate has been detached from winch system.<br/>Winch connector destroyed. Structural integrity at 99.6%.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Heavy Transport Crate (Detached) | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>Object is composed of nutrient-grade biomatter, protected by thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object scan complete.<br/>Object is composed of nutrient-grade biomatter, protected by thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Nutrient-Grade Biomatter | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=[[Missile Expansion]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=Door | |||
|order=bottom | |||
}} | |||
===[[Metroid Prime Trilogy]] Only=== | |||
{{scan | |||
|data=Object scan complete. This is a GF Combat Crane. Portable lifting system used by troops to assemble temporary battle structures. Powerful winch system lifts and moves objects quickly.<ref>{{cite|Object scan complete. This is a GF Combat Crane. Portable lifting system used by troops to assemble temporary battle structures. Powerful winch system lifts and moves objects quickly.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Industrial Site | |||
|description=GF Combat Crane | |||
}} | |||
===Inhabitants=== | |||
{{Inhabitants-header}} | {{Inhabitants-header}} | ||
{{Inhabitants|[[Splinter]] | {{Inhabitants|[[Splinter|Splinters]]|3|First visit only}} | ||
{{Inhabitants|[[Green Kralee]] | {{Inhabitants|[[Green Kralee|Green Kralees]]|4|First visit only}} | ||
{{Inhabitants|[[Dark Splinter]] | {{Inhabitants|[[Dark Splinter|Dark Splinters]]|4|Second visit onward}} | ||
{{Inhabitants|[[War Wasp|War Wasps]]|Varies|Third visit onward}} | |||
{{Inhabitants|[[War Wasp Hive|War Wasp Hives]]|2|Third visit onward|close}} | |||
{{MP2 Rooms-nav|grounds}} | {{MP2 Rooms-nav|grounds}} | ||
[[Category:Rooms in Temple Grounds]] | [[Category:Rooms in Temple Grounds]] |
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