9
edits
Spin Attaxx (talk | contribs) mNo edit summary |
Spin Attaxx (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
*''[[Metroid: Zero Mission]]'' | *''[[Metroid: Zero Mission]]'' | ||
|users=[[Samus Aran]] | |users=[[Samus Aran]] | ||
|location= | |location=[[Brinstar]] | ||
|properties=Shoot further than [[Power Beam]] and increase offensive capabilites | |properties=Shoot further than [[Power Beam]] and increase offensive capabilites | ||
|ammo= | |ammo= | ||
Line 20: | Line 20: | ||
===Metroid: Zero Mission=== | ===Metroid: Zero Mission=== | ||
The Long Beam reappears and functions in more or less the same way - boosting the distance Samus's beams travel. However, it also affects the appearance of her beam and its strength - boosting it by half the Power Beam's normal strength. Unlike [[Metroid (game)|the original game]], however, Samus is typically forced to collect it due to the [[Blue Door]] leading further into Brinstar being blocked by rocks requiring a long-ranged weapon to reach, though a hidden passage just above the Door allows her to bypass this and skip the Long Beam. | The Long Beam reappears in Brinstar and functions in more or less the same way - boosting the distance Samus's beams travel. However, it also affects the appearance of her beam and its strength - boosting it by half the Power Beam's normal strength. Unlike [[Metroid (game)|the original game]], however, Samus is typically forced to collect it due to the [[Blue Door]] leading further into Brinstar being blocked by rocks requiring a long-ranged weapon to reach, though a hidden passage just above the Door allows her to bypass this and skip the Long Beam. Unlike the original game, however, Missiles aren't needed to access the Long Beam's room. | ||
==Trivia== | ==Trivia== |
edits