Long Beam: Difference between revisions

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98 bytes added ,  15 January 2016
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*''[[Metroid: Zero Mission]]''
*''[[Metroid: Zero Mission]]''
|users=[[Samus Aran]]
|users=[[Samus Aran]]
|location=''[[Brinstar]]''
|location=[[Brinstar]]
|properties=Shoot further than [[Power Beam]] and increase offensive capabilites
|properties=Shoot further than [[Power Beam]] and increase offensive capabilites
|ammo=
|ammo=
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===Metroid: Zero Mission===
===Metroid: Zero Mission===
The Long Beam reappears and functions in more or less the same way - boosting the distance Samus's beams travel. However, it also affects the appearance of her beam and its strength - boosting it by half the Power Beam's normal strength. Unlike [[Metroid (game)|the original game]], however, Samus is typically forced to collect it due to the [[Blue Door]] leading further into Brinstar being blocked by rocks requiring a long-ranged weapon to reach, though a hidden passage just above the Door allows her to bypass this and skip the Long Beam.
The Long Beam reappears in Brinstar and functions in more or less the same way - boosting the distance Samus's beams travel. However, it also affects the appearance of her beam and its strength - boosting it by half the Power Beam's normal strength. Unlike [[Metroid (game)|the original game]], however, Samus is typically forced to collect it due to the [[Blue Door]] leading further into Brinstar being blocked by rocks requiring a long-ranged weapon to reach, though a hidden passage just above the Door allows her to bypass this and skip the Long Beam. Unlike the original game, however, Missiles aren't needed to access the Long Beam's room.


==Trivia==
==Trivia==