Meeting Grounds: Difference between revisions

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{{Room-infobox
{{Room-infobox
|image=
|image=[[File:Meeting Grounds.png|250px]]
|caption=
|caption=
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
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|music=*[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
|music=*[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
}}
}}
{{image}}


The '''Meeting Grounds''' is a room in the [[Temple Grounds]]. The room connects the [[Service Access]], the [[Temple Transport C (Temple Grounds)|Temple Transport C]], and the [[Hall of Eyes]]. The room is relatively open. Starting from the door to the Service Access, which is blocked by a [[Green Blast Shield]], the room starts off in a narrow corridor, then widens up. It leads to a gate that can only be lowered with the amber upgrade to the [[Translator Module]]. The door to the Temple Transport C is behind the gate. There is a large [[Half Pipe]] opposite the gate. Once [[Samus Aran|Samus]] has obtained the [[Boost Ball]], she can climb up the half pipe to a ledge. This ledge has an entry of [[Luminoth Lore]] and a [[Morph Ball]] that leads to a special area in the Service Access. Beyond the Half Pipe is a looping hallway leading to the door to the Hall of Eyes. [[Sandbat]]s will fly down this hallway on Samus's first visit. [[War Wasp]]s will also appear from [[War Wasp Hive]]s on the first visit. Three [[Dark Pirate Commando]]s will appear after Samus defeats [[Chykka]].
The '''Meeting Grounds''' is a room in the [[Temple Grounds]]. The room connects the [[Service Access]], the [[Temple Transport C (Temple Grounds)|Temple Transport C]], and the [[Hall of Eyes]].  


==Inhabitants==  
==Appearance and Navigation==
The room is relatively open. Starting from the door to the Service Access, which is blocked by a [[Green Blast Shield]], the room starts off in a narrow corridor, then widens up. It leads to a gate that can only be lowered with the amber upgrade to the [[Translator Module]]. The door to the Temple Transport C is behind the gate.
 
There is a large [[Half Pipe]] opposite the gate. Once [[Samus Aran|Samus]] has obtained the [[Boost Ball]], she can climb up the Half Pipe to a ledge. This ledge has an entry of [[Luminoth Lore]] and a [[Morph Ball]] tunnel that leads to a special area in the Service Access.
 
Beyond the Half Pipe is a looping hallway leading to the door to the Hall of Eyes. [[Sandbat]]s will fly down this hallway on Samus's first visit. [[War Wasp]]s will also appear from [[War Wasp Hive]]s on the first visit, and three [[Dark Pirate Commando]]s will appear in their place after Samus defeats [[Chykka]].
 
==Data==
===Available Logbook Entries===
<gallery>
File:Sandbat mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Sandbat|Sandbat]]
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
File:War Wasp Hive (Echoes).png|[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]]
File:Dark Pirate Commando (Echoes).png|[[Metroid Prime 2: Echoes Logbook#Dark Pirate Commando|Dark Pirate Commando]]
File:Age of Anxiety mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Age of Anxiety|Age of Anxiety]]<sup>NTSC</sup>
File:Cataclysm mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Cataclysm|Cataclysm]]<sup>PAL/[[Metroid Prime Trilogy|Trilogy]]</sup>
</gallery>
 
===Scans===
{{scan
|data=This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Meeting Grounds
|description=[[Blue Door]]
|order=top
}}
{{scan
|data=There is a [[Blast Shield]] on the door blocking access.<br/>Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Super Missile]] blast may damage it.<ref>{{cite|There is a [[Blast Shield]] on the door blocking access.<br/>Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Super Missile]] blast may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Meeting Grounds
|image=[[File:Green Blast Shield mp2 Screenshot.png|80px]]
|description=[[Green Blast Shield]]
|order=mid
}}
{{scan
|data=Unable to interface with door control system.<br/>Cannot translate alien text.<br/>To access door controls, you will need to update your [[Translator Module|translator files]].<ref>{{cite|Unable to interface with door control system.<br/>Cannot translate alien text.<br/>To access door controls, you will need to update your [[Translator Module|translator files]]|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Temple Assembly Site
|description=[[Translator Door]] (Locked)
|order=mid
}}
{{scan
|data=Let this gateway forever protect our sacred temple.<br/>May you find enlightenment and peace.<ref>{{cite|Let this gateway forever protect our sacred temple.<br/>May you find enlightenment and peace.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Temple Assembly Site
|description=[[Translator Door]] (Unlocked)
|order=mid
}}
{{scan
|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Meeting Grounds
|description=Destroyed [[War Wasp Hive]]
|order=mid
}}
{{scan
|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Meeting Grounds
|description=Luminoth Storage Devices
|order=mid
}}
{{scan
|data=Objects scan complete.<br/>Luminoth Lore Projector is offline.<br/>Power cannot be restored to the unit.<ref>{{cite|Objects scan complete.<br/>Luminoth Lore Projector is offline.<br/>Power cannot be restored to the unit.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Meeting Grounds
|description=Luminoth Lore Projector
|order=bottom
}}
 
===Inhabitants===
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|[[Sandbat]]s|Many|First visit only}}
{{Inhabitants|[[Sandbat]]s|Many|First visit only}}
{{Inhabitants|[[War Wasp]]s|∞|Prior to defeating [[Chykka]]}}
{{Inhabitants|[[War Wasp]]s|∞|Prior to defeating [[Chykka]]}}
{{Inhabitants|[[Dark Pirate Commando]]s|3|After defeating Chykka|close}}
{{Inhabitants|[[Dark Pirate Commando]]s|3|After defeating Chykka|close}}
{{refbar}}
{{MP2 Rooms-nav}}
{{MP2 Rooms-nav}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]