Metroid Prime (game): Difference between revisions

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→‎Gameplay: Removed sentence saying Sequence Breaking in the Trilogy isn't possible, it still is.
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(→‎Gameplay: Removed sentence saying Sequence Breaking in the Trilogy isn't possible, it still is.)
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The controls, despite the first-person point of view, do not use the dual-analog control scheme found on other shooters. Instead the player controls Samus fully with the left stick and is able to aim manually by pressing the R button and then moving the camera with the left stick, though in this form, the player cannot move. To make combat possible, Retro Studios implemented a targeting system similar to the one found in the Legend of Zelda series. The player presses the L button to target opponents, and can move around the enemy by pressing the jump button and moving the left stick to the wanted direction. The player is able to switch visors and beams by using the C-stick and the D-pad.
The controls, despite the first-person point of view, do not use the dual-analog control scheme found on other shooters. Instead the player controls Samus fully with the left stick and is able to aim manually by pressing the R button and then moving the camera with the left stick, though in this form, the player cannot move. To make combat possible, Retro Studios implemented a targeting system similar to the one found in the Legend of Zelda series. The player presses the L button to target opponents, and can move around the enemy by pressing the jump button and moving the left stick to the wanted direction. The player is able to switch visors and beams by using the C-stick and the D-pad.


The game offers different kinds of endings, three in total, depending on the number of items the player collects. Obtaining 100% completion in tasks such as scanning also unlocks an art gallery bonus accessible via the main menu. As in previous Metroid games, [[Sequence Breaking|sequence breaking]] is also possible in the game. Though in the ''Trilogy'' version, sequence breaking is no longer possible.
The game offers different kinds of endings, three in total, depending on the number of items the player collects. Obtaining 100% completion in tasks such as scanning also unlocks an art gallery bonus accessible via the main menu. As in previous Metroid games, [[Sequence Breaking|sequence breaking]] is also possible in the game.


==Development==
==Development==
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