Metroid Prime 2: Echoes: Difference between revisions

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Ultimately, Samus transfers all of the energy back to Light Aether, save for the last unit protected by the [[Emperor Ing]] itself. U-Mos gifts Samus the Light Suit and sends her back to Dark Aether one last time, where she combats the Emperor Ing. Upon acquiring the last fragment of the Light of Aether, Dark Aether becomes unstable and threatens to collapse within minutes. Samus flees from the [[Sky Temple]] and attempts to return to Light Aether, but is balked by Dark Samus, who has absorbed Phazon to critical capacity. Samus overcomes her adversary and warps back to Light Aether mere moments before Dark Aether ceased to exist. She returns to U-Mos, who has awoken the previously slumbering Luminoth. The Luminoth thank Samus, who then leaves in her repaired gunship. Should the player finish the game 100%, they are rewarded with a post-credits cutscene depicting Dark Samus reforming herself in outer space.
Ultimately, Samus transfers all of the energy back to Light Aether, save for the last unit protected by the [[Emperor Ing]] itself. U-Mos gifts Samus the Light Suit and sends her back to Dark Aether one last time, where she combats the Emperor Ing. Upon acquiring the last fragment of the Light of Aether, Dark Aether becomes unstable and threatens to collapse within minutes. Samus flees from the [[Sky Temple]] and attempts to return to Light Aether, but is balked by Dark Samus, who has absorbed Phazon to critical capacity. Samus overcomes her adversary and warps back to Light Aether mere moments before Dark Aether ceased to exist. She returns to U-Mos, who has awoken the previously slumbering Luminoth. The Luminoth thank Samus, who then leaves in her repaired gunship. Should the player finish the game 100%, they are rewarded with a post-credits cutscene depicting Dark Samus reforming herself in outer space.
==Multiplayer==
''Metroid Prime 2: Echoes'' was the first ''Metroid'' title to implement a multiplayer game mode.  The multiplayer mode could be played with two to four people on any of six maps.  There are two gameplay modes: Deathmatch (in which players fight one another until a score or time limit is reached), and Bounty (players fight and kill one another to earn coins).
Combatants control colored variations of Samus and use her powers similarly to how they appeared in the single player campaign.  Several of Samus's upgrades were stripped for the multiplayer mode, but several unique and temporary power-ups were added to supplement this.  These new abilities include a [[Death Ball]] mode, [[Hacker Mode]], invulnerability, invisibility, damage boosts, and unlimited ammo.  These new powers are granted to a player if that player is able to locate them on the maps.
All combatants begin the rounds with the same basic abilities:
*[[Arm Cannon]]
*[[Space Jump Boots]]
*[[Gravity Boost]]
*[[Boost Ball]]
*[[Morph Ball Bombs]]
*[[Spider Ball]]
*[[Dark Visor]]
*[[Grapple Beam]]
In addition to these, [[Power Bomb]] and [[Missile]] upgrades can be found in crates scattered across the maps.  Players may also obtain the Light, Dark, and Annihilator Beams by collecting their respective tokens.  All of these weapons are limited in ammo, just as they are in the single player mode.
List of the Multiplayer Maps:
*[[Sidehopper Station]]: A mix of outdoor and indoor combat.  Several [[Kinetic Orb Cannons]] are on this stage.
*[[Spider Complex]]: A tight indoors arena with a Spider Ball orb in the center of the stage.
*[[Shooting Gallery]]: There is a single turret gun on the map - use the Morph Ball Bomb slot to destroy it.
*[[Crossfire Chaos]]: Small but open fighting space.  A [[Super Missle]] upgrade rests in the middle.
*[[Pipeline]]: The only underwater level has an open atrium and tight tunnels.
*[[Spires]]: This level is divided by a huge pitfall.  Kinetic Orb Cannons can be used to cross the chasm.
It should be noted that Pipeline and Spires are unlocked through playing and completing the one-player adventure.


==Trivia==
==Trivia==
*In the PAL region, it remains the only Nintendo-published game not to be compatible with the PAL-50Hz mode, which means it cannot be played on older PAL TVs except for the ''[[Metroid Prime Trilogy]]'' version.
*In the PAL region, it remains the only Nintendo-published game not to be compatible with the PAL-50Hz mode, which means it cannot be played on older PAL TVs except for the ''[[Metroid Prime Trilogy]]'' version.
[[Category:Games]]
[[Category:Games]]
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