Metroid Prime 2: Echoes: Difference between revisions
From Metroid Wiki
→Multiplayer
Line 77: | Line 77: | ||
''Metroid Prime 2: Echoes'' was the first ''Metroid'' title to implement a multiplayer game mode. The multiplayer mode could be played with two to four people on any of six maps. There are two gameplay modes: Deathmatch (in which players fight one another until a score or time limit is reached), and Bounty (players fight and kill one another to earn coins). | ''Metroid Prime 2: Echoes'' was the first ''Metroid'' title to implement a multiplayer game mode. The multiplayer mode could be played with two to four people on any of six maps. There are two gameplay modes: Deathmatch (in which players fight one another until a score or time limit is reached), and Bounty (players fight and kill one another to earn coins). | ||
Combatants control colored variations of Samus and use her powers similarly to how they appeared in the single player campaign. Several of Samus's upgrades were stripped for the multiplayer mode, but several unique and temporary power-ups were added to supplement this. These new abilities include a [[Death Ball]] mode, [[Hacker Mode]], invulnerability, invisibility, damage boosts, and unlimited ammo. These new powers are granted to a player if that player is able to locate them on the maps | Combatants control colored variations of Samus and use her powers similarly to how they appeared in the single player campaign. Several of Samus's upgrades were stripped for the multiplayer mode, but several unique and temporary power-ups were added to supplement this. These new abilities include a [[Death Ball]] mode, [[Hacker Mode]], invulnerability, invisibility, damage boosts, and unlimited ammo. These new powers are granted to a player if that player is able to locate them on the maps. | ||
All combatants begin the rounds with the same basic abilities: | All combatants begin the rounds with the same basic abilities: |