Metroid Prime 2: Echoes Logbook: Difference between revisions

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===Offworld===
===Offworld===
====Dark Samus====
====Dark Samus====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Dark Samus|Dark Samus 1]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Main Reactor]]
| style="{{border}} {{background}}" | Scans indicate the presence of [[Phazon]] and your genetic material within this entity. She wears a version of the [[Varia Suit]], altered and augmented by the Phazon within her. Primary weapons include the [[Missile Launcher]] and a scattershot variant of the [[Power Beam]]. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.<ref>{{cite|Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot variant of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.|Logbook Entry for Dark Samus 1|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only scanned before she is defeated
|-
| style="{{border}} {{background}}" | Dark Samus 2
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Aerie Access]]
| style="{{border}} {{background}}" | Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.<ref>{{cite|Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.|Logbook Entry for Dark Samus 2|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can be scanned in both [[Aerie Access]] and [[Aerie]], can only be scanned before she is defeated
|-
| style="{{border}} {{background}}" | Dark Samus 3
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]]
| style="{{border}} {{background}}" | Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.<ref>{{cite|Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.|Logbook Entry for Dark Samus 3|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated
|-
| style="{{border}} {{background}}" | Dark Samus 4
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]]
| style="{{border}} {{background}}" | Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.<ref>{{cite|Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.|Logbook Entry for Dark Samus 4|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned after Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated
|}
====Metroids====
====Metroids====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Tallon Metroid]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.<ref>{{cite|The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.|Logbook Entry for Tallon Metroids|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can later be found in [[Bioenergy Production]]
|-
| style="{{border}} {{background}}" | [[Infant Tallon Metroid]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.<ref>{{cite|The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.|Logbook Entry for Infant Tallon Metroid|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|}
====Pirates====
====Pirates====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Pirate Aerotrooper]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.|Logbook Entry for Pirate Aerotroopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can later be found in the [[Central Mining Station]] and in the [[Watch Station]]
|-
| style="{{border}} {{background}}" | [[Pirate Commando]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Grove]]
| style="{{border}} {{background}}" | Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.<ref>{{cite|Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.|Logbook Entry for Pirate Commandos|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can later be scanned in the [[Sanctuary Entrance]] and a final time in the [[Phazon Grounds]]
|-
| style="{{border}} {{background}}" | [[Pirate Grenadier]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Command Center]]
| style="{{border}} {{background}}" | The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.<ref>{{cite|The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.|Logbook Entry for Pirate Grenadiers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be scanned in the first visit to the [[Path of Eyes]]
|-
| style="{{border}} {{background}}" | [[Pirate Trooper]]
| style="{{border}} {{background}}" | [[Mining Station A]]
| style="{{border}} {{background}}" | The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.<ref>{{cite|The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.|Logbook Entry for Pirate Troopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can later be scanned in the [[Command Center]], the [[Portal Terminal]], and a final time in the [[Path of Eyes]]
|-
| style="{{border}} {{background}}" | [[Preed]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.<ref>{{cite|The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.|Logbook Entry for Preeds|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Only found in the Hydrodynamo Station of Torvus Bog
|}
==Lore==
==Lore==
===Luminoth Lore===
===Luminoth Lore===