Metroid Prime 2: Echoes Logbook: Difference between revisions

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| style="{{border}} {{background}}" | Can be scanned while it is in the Hydrodynamo Shaft and while battling it in the [[Main Hydrochamber]]
| style="{{border}} {{background}}" | Can be scanned while it is in the Hydrodynamo Shaft and while battling it in the [[Main Hydrochamber]]
|-
|-
| style="{{roundbl}} {{background}}" | [[Blogg]]
| style="{{roundbl}} {{border}} {{background}}" | [[Blogg]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.<ref>{{cite|The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.|Logbook entry for Bloggs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.<ref>{{cite|The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.|Logbook entry for Bloggs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Can also be found in several other locations in Torvus Bog
| style="{{roundbr}} {{border}} {{background}}" | Can also be found in several other locations in Torvus Bog
|}
|}


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| style="{{border}} {{background}}" | Notes
| style="{{border}} {{background}}" | Notes
|-
|-
| style="{{roundbl}} {{background}}" | [[Hydling|Hydlings]]
| style="{{roundbl}} {{border}} {{background}}" | [[Hydling|Hydlings]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.<ref>{{cite|Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.|Logbook entry for Hydlings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.<ref>{{cite|Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.|Logbook entry for Hydlings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Hydlings can also be found in the [[Path of Roots]] and in the [[Hydrodynamo Shaft]]
| style="{{roundbr}} {{border}} {{background}}" | Hydlings can also be found in the [[Path of Roots]] and in the [[Hydrodynamo Shaft]]
|}
|}


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| style="{{border}} {{background}}" | Located in multiple areas of the [[Temple Grounds]]
| style="{{border}} {{background}}" | Located in multiple areas of the [[Temple Grounds]]
|-
|-
| style="{{roundbl}} {{background}}" | [[Sporb]]
| style="{{roundbl}} {{border}} {{background}}" | [[Sporb]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Abandoned Worksite]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Abandoned Worksite]]
| style="{{border}} {{background}}" | The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.<ref>{{cite|The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.|Logbook entry for Sporbs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.<ref>{{cite|The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.|Logbook entry for Sporbs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Also located in [[Underground Tunnel]]
| style="{{roundbr}} {{border}} {{background}}" | Also located in [[Underground Tunnel]]
|}
|}


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| style="{{border}} {{background}}" | Disappears after the Light of Aether is drained from the Dark Agon Temple
| style="{{border}} {{background}}" | Disappears after the Light of Aether is drained from the Dark Agon Temple
|-
|-
| style="{{roundbl}} {{background}}" | [[Seedburster]]
| style="{{roundbl}} {{border}} {{background}}" | [[Seedburster]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Underground Tunnel]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Underground Tunnel]]
| style="{{border}} {{background}}" | Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.<ref>{{cite|Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.|Logbook entry for Seedbursters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.<ref>{{cite|Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.|Logbook entry for Seedbursters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Also located in the [[Training Access]]
| style="{{roundbr}} {{border}} {{background}}" | Also located in the [[Training Access]]
|}
|}


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| style="{{border}} {{background}}" | Notes
| style="{{border}} {{background}}" | Notes
|-
|-
| style="{{roundbl}} {{background}}" | [[Pillbug]]
| style="{{roundbl}} {{border}} {{background}}" | [[Pillbug]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Portal Terminal]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Portal Terminal]]
| style="{{border}} {{background}}" | Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.<ref>{{cite|Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.|Logbook entry for Pillbugs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.<ref>{{cite|Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.|Logbook entry for Pillbugs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Limited Scan or not (remove neutral if it isn't)
| style="{{border}} {{background|neutral}}" | Limited Scan or not (remove neutral if it isn't)
| style="{{roundbr}} {{background}}" | Can later be found in the [[Dynamo Works]] after the defeat of the [[Spider Guardian]]
| style="{{roundbr}} {{border}} {{background}}" | Can later be found in the [[Dynamo Works]] after the defeat of the [[Spider Guardian]]
|}
|}


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| style="{{border}} {{background}}" | Shriekbats can also be found in multiple areas in Torvus Bog
| style="{{border}} {{background}}" | Shriekbats can also be found in multiple areas in Torvus Bog
|-
|-
| style="{{roundbl}} {{background}}" | [[Shrieker]]
| style="{{roundbl}} {{border}} {{background}}" | [[Shrieker]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Great Bridge]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Great Bridge]]
| style="{{border}} {{background}}" | A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.<ref>{{cite|A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.|Logbook entry for Shriekers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.<ref>{{cite|A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.|Logbook entry for Shriekers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Can also be found in [[Torvus Temple]] after talking to [[A-Voq]] for the first time
| style="{{roundbr}} {{border}} {{background}}" | Can also be found in [[Torvus Temple]] after talking to [[A-Voq]] for the first time
|}
|}


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| style="{{border}} {{background}}" | Also found in [[Meeting Grounds]] and [[Save Station A (Agon Wastes)|Sand Station A]]
| style="{{border}} {{background}}" | Also found in [[Meeting Grounds]] and [[Save Station A (Agon Wastes)|Sand Station A]]
|-
|-
| style="{{roundbl}} {{background}}" | [[War Wasp]]
| style="{{roundbl}} {{border}} {{background}}" | [[War Wasp]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]]
| style="{{border}} {{background}}" | The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.<ref>{{cite|The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.|Logbook entry for War Wasps|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.<ref>{{cite|The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.|Logbook entry for War Wasps|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
| style="{{roundbr}} {{background}}" | Found in multiple areas throughout the Temple Grounds and in [[Agon Wastes]]
| style="{{roundbr}} {{border}} {{background}}" | Found in multiple areas throughout the Temple Grounds and in [[Agon Wastes]]
|}
|}


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| style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress
| style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress
|-
|-
| style="{{roundbl}} {{background}}" | [[Watchdrone]]
| style="{{roundbl}} {{border}} {{background}}" | [[Watchdrone]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dungeon]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dungeon]]
| style="{{border}} {{background}}" | Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.<ref>{{cite|Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.|Logbook Entry for Watchdrone|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.<ref>{{cite|Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.|Logbook Entry for Watchdrone|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | None
| style="{{roundbr}} {{border}} {{background}}" | None
|}
|}
=====Small=====
=====Small=====
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| style="{{border}} {{background}}" | Found throughout Sanctuary Fortress
| style="{{border}} {{background}}" | Found throughout Sanctuary Fortress
|-
|-
| style="{{roundbl}} {{background}}" | [[Serenity Class Drone]]
| style="{{roundbl}} {{border}} {{background}}" | [[Serenity Class Drone]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]]
| style="{{border}} {{background}}" | The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.<ref>{{cite|The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.|Logbook Entry for Serenity Class Drones|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.<ref>{{cite|The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.|Logbook Entry for Serenity Class Drones|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | None
| style="{{roundbr}} {{border}} {{background}}" | None
|}
|}


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| style="{{border}} {{background}}" | Can also be scanned in [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]] and in the [[Transit Station]]
| style="{{border}} {{background}}" | Can also be scanned in [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]] and in the [[Transit Station]]
|-
|-
| style="{{roundbl}} {{background}}" | [["Vigilance" Class Turret]]
| style="{{roundbl}} {{border}} {{background}}" | [["Vigilance" Class Turret]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Central Mining Station]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Central Mining Station]]
| style="{{border}} {{background}}" | The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.<ref>{{cite|The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.|Logbook Entry for "Vigilance" Class Turret|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.<ref>{{cite|The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.|Logbook Entry for "Vigilance" Class Turret|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{background}}" | Only two turrets can be scanned for a logbook entry
| style="{{roundbr}} {{border}} {{background}}" | Only two turrets can be scanned for a logbook entry
|}
|}


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| style="{{border}} {{background}}" | Only found in the Training Chamber after the [[Grapple Guardian]] is defeated
| style="{{border}} {{background}}" | Only found in the Training Chamber after the [[Grapple Guardian]] is defeated
|-
|-
| style="{{roundbl}} {{background}}" | [[Dark Phlogus]]
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Phlogus]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Forgotten Bridge]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Forgotten Bridge]]
| style="{{border}} {{background}}" | The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.<ref>{{cite|The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.|Logbook entry for Dark Phlogi|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.<ref>{{cite|The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.|Logbook entry for Dark Phlogi|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Also located in the [[Putrid Alcove]]
| style="{{roundbr}} {{border}} {{background}}" | Also located in the [[Putrid Alcove]]
|}
|}


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| style="{{border}} {{background}}" | Dark War Wasps first appear after the defeat of Chykka, they are also found in the [[Vault Attack Portal]]
| style="{{border}} {{background}}" | Dark War Wasps first appear after the defeat of Chykka, they are also found in the [[Vault Attack Portal]]
|-
|-
| style="{{roundbl}} {{background}}" | [[Nightbarb]]
| style="{{roundbl}} {{border}} {{background}}" | [[Nightbarb]]
| style="{{border}} {{background}}" | [[Save Station 2 (Dark Agon Wastes)|Save Station 2]]
| style="{{border}} {{background}}" | [[Save Station 2 (Dark Agon Wastes)|Save Station 2]]
| style="{{border}} {{background}}" | Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.<ref>{{Cite|Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.|Logbook entry for Nightbarbs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.<ref>{{Cite|Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.|Logbook entry for Nightbarbs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Nightbarbs are very common in many areas of Dark Aether
| style="{{roundbr}} {{border}} {{background}}" | Nightbarbs are very common in many areas of Dark Aether
|}
|}


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| style="{{border}} {{background}}" | Only appears in the Dungeon
| style="{{border}} {{background}}" | Only appears in the Dungeon
|-
|-
| style="{{roundbl}} {{background}}" | [[Dark Splinter]]
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Splinter]]
| style="{{border}} {{background}}" | [[GFMC Compound]]
| style="{{border}} {{background}}" | [[GFMC Compound]]
| style="{{border}} {{background}}" | Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.<ref>{{Cite|Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.|Logbook entry for Dark Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.<ref>{{Cite|Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.|Logbook entry for Dark Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Found in multiple areas of the Temple Grounds and Dark Agon Wastes
| style="{{roundbr}} {{border}} {{background}}" | Found in multiple areas of the Temple Grounds and Dark Agon Wastes
|}
|}
=====Darkling Mechanoids=====
=====Darkling Mechanoids=====
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| style="{{border}} {{background}}" | Also found in the [[Hive Temple]] during the battle against Quadraxis
| style="{{border}} {{background}}" | Also found in the [[Hive Temple]] during the battle against Quadraxis
|-
|-
| style="{{roundbl}} {{background}}" | Dark Quad MB
| style="{{roundbl}} {{border}} {{background}}" | Dark Quad MB
| style="{{border}} {{background}}" | [[Sanctuary Fortress]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]]
| style="{{border}} {{background}}" | The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.<ref>{{cite|The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.|Logbook entry for Dark Quad MB|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.<ref>{{cite|The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.|Logbook entry for Dark Quad MB|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{background}}" | Also found in the [[Hive Temple]] during the battle against Quadraxis
| style="{{roundbr}} {{border}} {{background}}" | Also found in the [[Hive Temple]] during the battle against Quadraxis
|}
|}


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| style="{{border}} {{background}}" | Also found in the [[Hazing Cliff]] and [[Phazon Grounds]]
| style="{{border}} {{background}}" | Also found in the [[Hazing Cliff]] and [[Phazon Grounds]]
|-
|-
| style="{{roundbl}} {{background}}" | [[Dark Trooper]]
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Trooper]]
| style="{{border}} {{background}}" | [[Command Chamber]]
| style="{{border}} {{background}}" | [[Command Chamber]]
| style="{{border}} {{background}}" | Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.<ref>{{cite |Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.|Logbook entry for Dark Troopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.<ref>{{cite |Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.|Logbook entry for Dark Troopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Found in multiple areas of the Temple Grounds
| style="{{roundbr}} {{border}} {{background}}" | Found in multiple areas of the Temple Grounds
|}
|}


Line 535: Line 535:
| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
|-
|-
| style="{{roundbl}} {{background}}" | Mutated Emperor Ing
| style="{{roundbl}} {{border}} {{background}}" | Mutated Emperor Ing
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Dark Aether)|Sanctum]]
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Dark Aether)|Sanctum]]
| style="{{border}} {{background}}" | Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.<ref>{{cite|Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.|Logbook Entry for Mutated Emperor Ing|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.<ref>{{cite|Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.|Logbook Entry for Mutated Emperor Ing|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
| style="{{roundbr}} {{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
|}
|}


Line 587: Line 587:
| style="{{border}} {{background}}" | Can only be scanned before its defeat
| style="{{border}} {{background}}" | Can only be scanned before its defeat
|-
|-
| style="{{roundbl}} {{background}}" | [[Spider Guardian]]
| style="{{roundbl}} {{border}} {{background}}" | [[Spider Guardian]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]]
| style="{{border}} {{background}}" | This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.<ref>{{cite|This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.|Logbook Entry for the Spider Guardian}}</ref>
| style="{{border}} {{background}}" | This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.<ref>{{cite|This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.|Logbook Entry for the Spider Guardian}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{background}}" | Can only be scanned from outside the Morph Ball tunnel in the Dynamo Works
| style="{{roundbr}} {{border}} {{background}}" | Can only be scanned from outside the Morph Ball tunnel in the Dynamo Works
|}
|}
=====Amorbis=====
=====Amorbis=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
Line 607: Line 608:
| style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
| style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
|-
|-
| style="{{roundbl}} {{background}}" | Amorbis 2
| style="{{roundbl}} {{border}} {{background}}" | Amorbis 2
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]]
| style="{{border}} {{background}}" | The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook Entry for Amorbis 2|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook Entry for Amorbis 2|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
| style="{{roundbr}} {{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
|}
|}
=====Chykka=====
=====Chykka=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
Line 639: Line 641:
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
|-
|-
| style="{{roundbl}} {{background}}" | Chyklings
| style="{{roundbl}} {{border}} {{background}}" | Chyklings
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.<ref>{{cite|Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.|Logbook Entry for Chyklings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.<ref>{{cite|Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.|Logbook Entry for Chyklings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
| style="{{roundbr}} {{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
|}
|}
=====Quadraxis=====
=====Quadraxis=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
Line 677: Line 680:
| style="{{border}} {{background}}" | The entry can no longer be added to the Logbook after its antennae are destroyed
| style="{{border}} {{background}}" | The entry can no longer be added to the Logbook after its antennae are destroyed
|-
|-
| style="{{roundbl}} {{background}}" | Final Head Module
| style="{{roundbl}} {{border}} {{background}}" | Final Head Module
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook entry for Final Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook entry for Final Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{background}}" | Can only be added to the Logbook once its antennae are destroyed
| style="{{roundbr}} {{border}} {{background}}" | Can only be added to the Logbook once its antennae are destroyed
|}
|}


Line 711: Line 714:
| style="{{border}} {{background}}" | Can only be scanned before Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated
| style="{{border}} {{background}}" | Can only be scanned before Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated
|-
|-
| style="{{roundbl}} {{background}}" | Dark Samus 4
| style="{{roundbl}} {{border}} {{background}}" | Dark Samus 4
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]]
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]]
| style="{{border}} {{background}}" | Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.<ref>{{cite|Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.|Logbook Entry for Dark Samus 4|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.<ref>{{cite|Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.|Logbook Entry for Dark Samus 4|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{background}}" | Can only be scanned after Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated
| style="{{roundbr}} {{border}} {{background}}" | Can only be scanned after Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated
|}
|}


Line 732: Line 735:
| style="{{border}} {{background}}" | Can later be found in [[Bioenergy Production]]
| style="{{border}} {{background}}" | Can later be found in [[Bioenergy Production]]
|-
|-
| style="{{roundbl}} {{background}}" | [[Infant Tallon Metroid]]
| style="{{roundbl}} {{border}} {{background}}" | [[Infant Tallon Metroid]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.<ref>{{cite|The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.|Logbook Entry for Infant Tallon Metroid|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.<ref>{{cite|The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.|Logbook Entry for Infant Tallon Metroid|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | None
| style="{{roundbr}} {{border}} {{background}}" | None
|}
|}
====Pirates====
====Pirates====
Line 770: Line 773:
| style="{{border}} {{background}}" | Can later be scanned in the [[Central Mining Station]], [[Command Center]], the [[Portal Terminal]], the [[Path of Eyes]], and a final time in [[Torvus Temple]]
| style="{{border}} {{background}}" | Can later be scanned in the [[Central Mining Station]], [[Command Center]], the [[Portal Terminal]], the [[Path of Eyes]], and a final time in [[Torvus Temple]]
|-
|-
| style="{{roundbl}} {{background}}" | [[Preed]]
| style="{{roundbl}} {{border}} {{background}}" | [[Preed]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.<ref>{{cite|The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.|Logbook Entry for Preeds|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.<ref>{{cite|The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.|Logbook Entry for Preeds|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Only found in the Hydrodynamo Station of Torvus Bog
| style="{{roundbr}} {{border}} {{background}}" | Only found in the Hydrodynamo Station of Torvus Bog
|}
|}


Line 836: Line 839:
| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | None
|-
|-
| style="{{roundbl}} {{background}}" | [[SPC F. Triplette]]
| style="{{roundbl}} {{border}} {{background}}" | [[SPC F. Triplette]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]]
| style="{{border}} {{background}}" | The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.<ref>{{cite|The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.|Logbook entry for [[SPC F. Triplette]]|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.<ref>{{cite|The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.|Logbook entry for [[SPC F. Triplette]]|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | None
| style="{{roundbr}} {{border}} {{background}}" | None
|}
|}
====Force Two====
====Force Two====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
Line 880: Line 884:
| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | None
|-
|-
| style="{{roundbl}} {{background}}" | [[PFC M. Veroni]]
| style="{{roundbl}} {{border}} {{background}}" | [[PFC M. Veroni]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Collapsed Tunnel]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Collapsed Tunnel]]
| style="{{border}} {{background}}" | I think Haley's losing it. He talks to himself all the time, and he won't sleep. He almost shot me on watch the other night. I think he thought I was one of those things. I talked to the doc about taking him off the line, and he told me we need all the help we can get. That's true, but if he goes berserk and kills a bunch of us, that won't be very helpful.<ref>{{cite|I think Haley's losing it. He talks to himself all the time, and he won't sleep. He almost shot me on watch the other night. I think he thought I was one of those things. I talked to the doc about taking him off the line, and he told me we need all the help we can get. That's true, but if he goes berserk and kills a bunch of us, that won't be very helpful.|Logbook entry for [[PFC M. Veroni]]|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | I think Haley's losing it. He talks to himself all the time, and he won't sleep. He almost shot me on watch the other night. I think he thought I was one of those things. I talked to the doc about taking him off the line, and he told me we need all the help we can get. That's true, but if he goes berserk and kills a bunch of us, that won't be very helpful.<ref>{{cite|I think Haley's losing it. He talks to himself all the time, and he won't sleep. He almost shot me on watch the other night. I think he thought I was one of those things. I talked to the doc about taking him off the line, and he told me we need all the help we can get. That's true, but if he goes berserk and kills a bunch of us, that won't be very helpful.|Logbook entry for [[PFC M. Veroni]]|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | None
| style="{{roundbr}} {{border}} {{background}}" | None
|}
|}


Line 912: Line 916:
| style="{{border}} {{background}}" | Can later be found in the [[Temple Assembly Site]] and [[Trooper Security Station]]
| style="{{border}} {{background}}" | Can later be found in the [[Temple Assembly Site]] and [[Trooper Security Station]]
|-
|-
| style="{{roundbl}} {{background}}" | [[War Wasp Hive]]
| style="{{roundbl}} {{border}} {{background}}" | [[War Wasp Hive]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Path]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Path]]
| style="{{border}} {{background}}" | War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.<ref>{{cite|War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.|Research data for War Wasp Hives|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.<ref>{{cite|War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.|Research data for War Wasp Hives|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{background}}" | Can be found in multiple parts of the Temple Grounds and [[Agon Wastes]]
| style="{{roundbr}} {{border}} {{background}}" | Can be found in multiple parts of the Temple Grounds and [[Agon Wastes]]
|}
|}