Metroid Prime 2: Echoes Logbook: Difference between revisions

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| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station A]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station A]]
| style="{{border}} {{background}}" | The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.<ref>{{cite|The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.|Logbook entry for Brizgees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.<ref>{{cite|The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.|Logbook entry for Brizgees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Brizgees can also be found in the [[Catacombs Access]]
| style="{{border}} {{background}}" | Brizgees can also be found in the [[Catacombs Access]]
| style="{{border}} {{background}}" | [[file:Brizgee mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Brizgee mp2 Logbook.png|60px]]
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| style="{{border}} {{background}}" | Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.<ref>{{Cite|Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.|Logbook entry for Dark Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.<ref>{{Cite|Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.|Logbook entry for Dark Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{border}} {{background}}" | Found in multiple areas of the Temple Grounds and Dark Agon Wastes
| style="{{border}} {{background}}" | Found in multiple areas of the Temple Grounds and Dark Agon Wastes
| style="{{border}} {{background}}" | [[file:Dark Splinter.png|60px]]
| style="{{roundbr}} {{border}} {{background}}" | [[file:Dark Splinter.png|60px]]
|}
|}


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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Only appears after the defeat of the Dark Alpha Splinter
| style="{{border}} {{background}}" | Only appears after the defeat of the Dark Alpha Splinter
| style="{{border}} {{background}}" | [[File:Dark Missile Trooper.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Pirate Commando]]
| style="{{border}} {{background}}" | [[Dark Pirate Commando]]
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| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Found throughout Aether and Dark Aether
| style="{{border}} {{background}}" | Found throughout Aether and Dark Aether
| style="{{border}} {{background}}" | [[File:Dark Pirate Commando (Echoes).png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Pirate Trooper]]
| style="{{border}} {{background}}" | [[Dark Pirate Trooper]]
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| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in multiple areas
| style="{{border}} {{background}}" | Can be found in multiple areas
| style="{{border}} {{background}}" | [[File:Dark Pirate Trooper.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Preed]]
| style="{{border}} {{background}}" | [[Dark Preed]]
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| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in multiple areas
| style="{{border}} {{background}}" | Can be found in multiple areas
| style="{{border}} {{background}}" | [[File:Dark Preed mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Tallon Metroid]]
| style="{{border}} {{background}}" | [[Dark Tallon Metroid]]
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| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also found in the [[Hazing Cliff]] and [[Phazon Grounds]]
| style="{{border}} {{background}}" | Also found in the [[Hazing Cliff]] and [[Phazon Grounds]]
| style="{{border}} {{background}}" | [[File:Dark Metroid.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Trooper]]
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Trooper]]
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| style="{{border}} {{background}}" | Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.<ref>{{cite |Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.|Logbook entry for Dark Troopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.<ref>{{cite |Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.|Logbook entry for Dark Troopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{border}} {{background}}" | Found in multiple areas of the Temple Grounds
| style="{{border}} {{background}}" | Found in multiple areas of the Temple Grounds
| style="{{roundbr}} {{border}} {{background}}" | [[File:Dark Trooper.png|60px]]
|}
|}


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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before its defeat
| style="{{border}} {{background}}" | Can only be scanned before its defeat
| style="{{border}} {{background}}" | [[File:Bomb Guardian.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Boost Guardian]]
| style="{{border}} {{background}}" | [[Boost Guardian]]
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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before its defeat
| style="{{border}} {{background}}" | Can only be scanned before its defeat
| style="{{border}} {{background}}" | [[File:Boost Guardian mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Grapple Guardian]]
| style="{{border}} {{background}}" | [[Grapple Guardian]]
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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Once the Grapple Guardian's shell has been destroyed, scans will no longer add the entry to the logbook
| style="{{border}} {{background}}" | Once the Grapple Guardian's shell has been destroyed, scans will no longer add the entry to the logbook
| style="{{border}} {{background}}" | [[File:Grapple Guardian.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Jump Guardian]]
| style="{{border}} {{background}}" | [[Jump Guardian]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Judgment Pit]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Judgment Pit]]
| style="{{border}} {{background}}" | Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields.
| style="{{border}} {{background}}" | Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields.


This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.<ref>{{Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields. This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.|Logbook Entry for the Jump Guardian|Metroid Prime 2: Echoes}}</ref>
This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.<ref>{{Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields. This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.|Logbook Entry for the Jump Guardian|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before its defeat
| style="{{border}} {{background}}" | Can only be scanned before its defeat
| style="{{border}} {{background}}" | [[File:Power Bomb Guardian.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Spider Guardian]]
| style="{{roundbl}} {{border}} {{background}}" | [[Spider Guardian]]
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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
| style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
| style="{{border}} {{background}}" | [[File:Amorbis 1.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | Amorbis 2
| style="{{roundbl}} {{border}} {{background}}" | Amorbis 2
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| style="{{border}} {{background}}" | The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook Entry for Amorbis 2|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook Entry for Amorbis 2|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
| style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
| style="{{roundbr}} {{border}} {{background}}" | [[File:Amorbis 2.png|60px]]
|}
|}


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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before it transforms into the adult Chykka
| style="{{border}} {{background}}" | Can only be scanned before it transforms into the adult Chykka
| style="{{border}} {{background}}" | [[File:Chykka Larva.png|60px]]
|-
|-
| style="{{border}} {{background}}" | Chykka
| style="{{border}} {{background}}" | Chykka
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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be entered into the Logbook before Chykka enters its dark form a second time
| style="{{border}} {{background}}" | Can only be entered into the Logbook before Chykka enters its dark form a second time
| style="{{border}} {{background}}" | [[File:Chykka.png|60px]]
|-
|-
| style="{{border}} {{background}}" | Dark Chykka
| style="{{border}} {{background}}" | Dark Chykka
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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
| style="{{border}} {{background}}" | [[File:Dark Chykka.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | Chyklings
| style="{{roundbl}} {{border}} {{background}}" | Chyklings
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| style="{{border}} {{background}}" | Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.<ref>{{cite|Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.|Logbook Entry for Chyklings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.<ref>{{cite|Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.|Logbook Entry for Chyklings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
| style="{{roundbr}} {{border}} {{background}}" | [[File:Chyklings.png|60px]]
|}
|}


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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Damaged Quadraxis can be scanned for its Logbook entry up until the point that the [[Annihilator Beam]] is acquired
| style="{{border}} {{background}}" | Damaged Quadraxis can be scanned for its Logbook entry up until the point that the [[Annihilator Beam]] is acquired
| style="{{border}} {{background}}" | [[File:Damaged Quadraxis.png|60px]]
|-
|-
| style="{{border}} {{background}}" | Shielded Head Module
| style="{{border}} {{background}}" | Shielded Head Module
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| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | The entry can only be added to the Logbook when the shield over the head module is active
| style="{{border}} {{background}}" | The entry can only be added to the Logbook when the shield over the head module is active
| style="{{border}} {{background}}" | [[File:Shielded Head Module.png|60px]]
|-
|-
| style="{{border}} {{background}}" | Stunned Head Module
| style="{{border}} {{background}}" | Stunned Head Module
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| style="{{border}} {{background}}" | Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook entry for Final Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook entry for Final Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{roundbr}} {{border}} {{background}}" | Can only be added to the Logbook once its antennae are destroyed
| style="{{border}} {{background}}" | Can only be added to the Logbook once its antennae are destroyed
| style="{{roundbr}} {{border}} {{background}}" | [[File:Final Head Module.png|60px]]
|}
|}


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| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be scanned in the first visit to the [[Path of Eyes]]
| style="{{border}} {{background}}" | Can also be scanned in the first visit to the [[Path of Eyes]]
| style="{{border}} {{background}}" | [[File:Pirate Grenadier mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Pirate Trooper]]
| style="{{border}} {{background}}" | [[Pirate Trooper]]
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| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | [[File:Metroid Cocoon mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Splinter Cocoon]]
| style="{{border}} {{background}}" | [[Splinter Cocoon]]
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| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can later be found in the [[Temple Assembly Site]] and [[Trooper Security Station]]
| style="{{border}} {{background}}" | Can later be found in the [[Temple Assembly Site]] and [[Trooper Security Station]]
| style="{{border}} {{background}}" | [[File:Splinter Cocoon.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[War Wasp Hive]]
| style="{{roundbl}} {{border}} {{background}}" | [[War Wasp Hive]]
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| style="{{border}} {{background}}" | War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.<ref>{{cite|War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.|Research data for War Wasp Hives|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.<ref>{{cite|War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.|Research data for War Wasp Hives|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{border}} {{background}}" | Can be found in multiple parts of the Temple Grounds and [[Agon Wastes]]
| style="{{border}} {{background}}" | Can be found in multiple parts of the Temple Grounds and [[Agon Wastes]]
| style="{{roundbr}} {{border}} {{background}}" | [[File:War Wasp Hive (Echoes).png|60px]]
|}
|}


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