Metroid Prime 2: Echoes Logbook: Difference between revisions

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m (Undo revision 36285 by Wookiee123 (talk) Not the logbook image. +2 more. Great job otherwise!)
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| style="{{border}} {{background}}" | [[Splinter]]
| style="{{border}} {{background}}" | [[Splinter]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Industrial Site]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.<ref>{{cite|When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.|Logbook entry for Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.<ref>{{cite|When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.|Logbook entry for Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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| style="{{border}} {{background}}" | [[Green Kralee]]
| style="{{border}} {{background}}" | [[Green Kralee]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Industrial Site]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.<ref>{{cite|The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.|Logbook entry for Green Kralees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.<ref>{{cite|The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.|Logbook entry for Green Kralees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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| style="{{border}} {{background}}" | [[Lightbringer]]
| style="{{border}} {{background}}" | [[Lightbringer]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dueling Range]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Duelling Range]]
| style="{{border}} {{background}}" | Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.<ref>{{cite|Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.|Logbook entry for Lightbringers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.<ref>{{cite|Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.|Logbook entry for Lightbringers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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