Metroid Prime 2: Echoes Logbook: Difference between revisions

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===Mechanisms===
===Mechanisms===
====GF Security====
====GF Security====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" | Notes
! width="5%" style="{{roundtr}}" | Image
|-
| style="{{border}} {{background}}" | [[Mk II Bridge|GF Bridge]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.<ref>{{cite|This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.|Research data for GF Bridge|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Lowered by [[Samus]] on her path to the [[Great Temple]]
|-
| style="{{border}} {{background}}" | [[GF Gate Mk VI]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Hive Chamber A]]
| style="{{border}} {{background}}" | This gate is used with Armored Security Locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives.<ref>{{cite|This gate is used with Armored Security Locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives.|Research data for GF Gate Mk VI|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
| style="{{roundbl}} {{border}} {{background}}" | [[GF Gate Mk VII]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Dynamo Chamber]]
| style="{{border}} {{background}}" | The Mk VII Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel.<ref>{{cite|The Mk VII Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel.|Research data for GF Gate Mk VII|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{roundbr}} {{border}} {{background}}" | Must be scanned before being destroyed by a [[Power Bomb]]
|}
====Systems====
====Systems====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" | Notes
! width="5%" style="{{roundtr}}" | Image
|-
| style="{{border}} {{background}}" | [[Bomb Slot]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Command Chamber]]
| style="{{border}} {{background}}" | Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.<ref>{{cite|Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.|Research data for Bomb Slots|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found in several other locations
| style="{{border}} {{background}}" | [[File:Bomb Slot mp2 Logbook.png|60px]]
|-
| style="{{border}} {{background}}" | [[Grapple Point]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Sacrificial Chamber]]
| style="{{border}} {{background}}" | To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.<ref>{{cite|To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.|Research data for Grapple Points|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found in other locations, such as the [[Undertemple Shaft]] and [[Windchamber Gateway]]
| style="{{border}} {{background}}" | [[File:Grapple Point (Echoes).png|60px]]
|-
| style="{{border}} {{background}}" | [[Kinetic Orb Cannon]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]]
| style="{{border}} {{background}}" | The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.<ref>{{cite|The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.|Research data for Kinetic Orb Cannons|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found in several other locations
| style="{{border}} {{background}}" | [[File:Kinetic Orb Cannon.png|60px]]
|-
| style="{{border}} {{background}}" | [[Spider Ball Track]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]]
| style="{{border}} {{background}}" | In Morph Ball mode, press and hold {{GCIcon|R}} when close to this type of surface. Use [Control Stick] to move the Ball along the track. Release {{GCIcon|R}} to disengage from the surface. Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.<ref>{{cite|In Morph Ball mode, press and hold {{GCIcon|R}} when close to this type of surface. Use [Control Stick] to move the Ball along the track. Release {{GCIcon|R}} to disengage from the surface. Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.|Research data for Spider Ball Tracks|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found in several other locations (and in a brown color in the [[Agon Wastes]])
| style="{{border}} {{background}}" | [[File:Spider Ball Track (Echoes).png|60px]]
|-
| style="{{border}} {{background}}" | [[Spinner]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Training Chamber (Torvus Bog)|Training Chamber]]
| style="{{border}} {{background}}" | Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.<ref>{{cite|Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.|Research data for Spinners|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Multiple Spinners can also be found in the [[Hall of the Honored Dead]]
| style="{{border}} {{background}}" | [[File:Spinner (Echoes).png|60px]]
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Wall Jump Surface]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Central Hive West Transport]]
| style="{{border}} {{background}}" | This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump.<ref>{{cite|This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump.|Research data for Wall Jump Surfaces|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found in the [[Undertemple]] and [[Sanctum Access]]
| style="{{roundbr}} {{border}} {{background}}" | [[File:Wall Jump Surface mp2 Logbook.png|60px]]
|}
====Vehicles====
====Vehicles====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" | Notes
! width="5%" style="{{roundtr}}" | Image
|-
| style="{{border}} {{background}}" | [[G.F.S. Tyr|GFS Tyr]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]]
| style="{{border}} {{background}}" | The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.<ref>{{cite|The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.|Research data for the GFS Tyr|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | [[File:GFS Tyr (Echoes).png|60px]]
|-
| style="{{border}} {{background}}" | [["Shrike" Class Assault Skiff|Pirate Skiff]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Central Mining Station]]
| style="{{border}} {{background}}" | Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.<ref>{{cite|Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.|Research data for Pirate Skiffs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also appears in the [[Torvus Temple]] on [[Samus]]'s first visit
| style="{{border}} {{background}}" | [[File:Pirate Skiff.png|60px]]
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Samus Aran's Gunship|Samus's Gunship]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Landing Site (Temple Grounds)|Landing Site]]
| style="{{border}} {{background}}" | Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.<ref>{{cite|Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.|Research data for Samus's Gunship|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned before undergoing repairs (when [[Samus]] first arrives on [[Aether]])
| style="{{roundbr}} {{border}} {{background}}" | [[File:Samus's Gunship mp2 Logbook.png|60px]]
|}


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