Metroid Prime 2: Echoes Logbook: Difference between revisions

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Anchor. Nuff said.
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
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| style="{{border}} {{background}}" | [[Darkling Tentacle]]
| style="{{border}} {{background}}" | [[Darkling Tentacle]]{{anchor|Darkling Tentacle}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Double Path]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Double Path]]
| style="{{border}} {{background}}" |  Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient; pure light energy can disrupt them. Nothing can destroy them.<ref>{{cite|Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient; pure light energy can disrupt them. Nothing can destroy them.|Logbook entry for Darkling Tentacles|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" |  Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient; pure light energy can disrupt them. Nothing can destroy them.<ref>{{cite|Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient; pure light energy can disrupt them. Nothing can destroy them.|Logbook entry for Darkling Tentacles|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Darkling Tentacle.png|60px]]
| style="{{border}} {{background}}" | [[File:Darkling Tentacle.png|60px]]
|-
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| style="{{border}} {{background}}" | [[Hunter Ing]]
| style="{{border}} {{background}}" | [[Hunter Ing]]{{anchor|Hunter Ing}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Polluted Mire]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Polluted Mire]]
| style="{{border}} {{background}}" | The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.<ref>{{cite|The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.|Logbook entry for Hunter Ing|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.<ref>{{cite|The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.|Logbook entry for Hunter Ing|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Also found in some locations of all of the ground locations in Dark Aether
| style="{{border}} {{background}}" | Also found in some locations of all of the ground locations in Dark Aether
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| style="{{border}} {{background}}" | [[Ing Larva Swarm]]
| style="{{border}} {{background}}" | [[Ing Larva Swarm]]{{anchor|Ing Larva Swarm}}
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Entrance Defense Hall]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Entrance Defense Hall]]
| style="{{border}} {{background}}" | Ing larvae travel in swarms for protection. They are weak with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious.<ref>{{cite|Ing larvae travel in swarms for protection. They are weak with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious.|Logbook entry for Ing Larva Swarms|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Ing larvae travel in swarms for protection. They are weak with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious.<ref>{{cite|Ing larvae travel in swarms for protection. They are weak with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious.|Logbook entry for Ing Larva Swarms|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Only found in the Ing Hive
| style="{{border}} {{background}}" | Only found in the Ing Hive
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| style="{{border}} {{background}}" | [[Inglet]]
| style="{{border}} {{background}}" | [[Inglet]]{{anchor|Inglet}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Crossroads]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Crossroads]]
| style="{{border}} {{background}}" | Inglets preform the menial labor of the Horde, but can but pressed into a combat role if there is a need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with are Ings, they dislike bright light, and will avoid it if possible.<ref>{{cite|Inglets preform the menial labor of the Horde, but can but pressed into a combat role if there is a need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with are Ings, they dislike bright light, and will avoid it if possible.|Logbook entry for Inglets|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Inglets preform the menial labor of the Horde, but can but pressed into a combat role if there is a need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with are Ings, they dislike bright light, and will avoid it if possible.<ref>{{cite|Inglets preform the menial labor of the Horde, but can but pressed into a combat role if there is a need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with are Ings, they dislike bright light, and will avoid it if possible.|Logbook entry for Inglets|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Inglet mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[File:Inglet mp2 Logbook.png|60px]]
|-
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| style="{{border}} {{background}}" | [[Ingstorm]]
| style="{{border}} {{background}}" | [[Ingstorm]]{{anchor|Ingstorm}}
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Reliquary Access]]
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Reliquary Access]]
| style="{{border}} {{background}}" | The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys.<ref>{{cite|The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys.|Logbook entry for Ingstorm|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys.<ref>{{cite|The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys.|Logbook entry for Ingstorm|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Ingstorm mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[File:Ingstorm mp2 Logbook.png|60px]]
|-
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| style="{{roundbl}} {{border}} {{background}}" | [[Warrior Ing]]
| style="{{roundbl}} {{border}} {{background}}" | [[Warrior Ing]]{{anchor|Warrior Ing}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Duelling Range]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Duelling Range]]
| style="{{border}} {{background}}" | Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed by dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear.<ref>{{cite|Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed by dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear.|Logbook entry for Warrior Ing|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed by dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear.<ref>{{cite|Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed by dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear.|Logbook entry for Warrior Ing|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
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| style="{{border}} {{background}}" | [[G.F.S. Tyr|GFS Tyr]]{{anchor|GFS Tyr}}
| style="{{border}} {{background}}" | [[G.F.S. Tyr|GFS ''Tyr'']]{{anchor|GFS Tyr}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]]
| style="{{border}} {{background}}" | The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.<ref>{{cite|The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.|Research data for the GFS Tyr|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.<ref>{{cite|The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.|Research data for the GFS Tyr|Metroid Prime 2: Echoes}}</ref>
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