Metroid Prime 2: Echoes Logbook: Difference between revisions

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| style="{{border}} {{background}}" | This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.<ref>{{cite|This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.|Research data for GF Bridge|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.<ref>{{cite|This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.|Research data for GF Bridge|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Lowered by [[Samus]] on her path to the [[Great Temple]]
| style="{{border}} {{background}}" | Lowered by [[Samus Aran|Samus]] on her path to the [[Great Temple]]
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|-
| style="{{border}} {{background}}" | [[GF Gate Mk VI]]{{anchor|GF Gate Mk VI}}
| style="{{border}} {{background}}" | [[GF Gate Mk VI]]{{anchor|GF Gate Mk VI}}
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| style="{{border}} {{background}}" | Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.<ref>{{cite|Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.|Research data for Pirate Skiffs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.<ref>{{cite|Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.|Research data for Pirate Skiffs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also appears in the [[Torvus Temple]] on [[Samus]]'s first visit
| style="{{border}} {{background}}" | Also appears in the [[Torvus Temple]] on [[Samus Aran|Samus's]] first visit
| style="{{border}} {{background}}" | [[File:Pirate Skiff.png|60px]]
| style="{{border}} {{background}}" | [[File:Pirate Skiff.png|60px]]
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| style="{{border}} {{background}}" | Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.<ref>{{cite|Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.|Research data for Samus's Gunship|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.<ref>{{cite|Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.|Research data for Samus's Gunship|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes  
| style="{{border}} {{background|neutral}}" | Yes  
| style="{{border}} {{background}}" | Must be scanned before undergoing repairs (when [[Samus]] first arrives on [[Aether]])
| style="{{border}} {{background}}" | Must be scanned before undergoing repairs (when [[Samus Aran|Samus]] first arrives on [[Aether]])
| style="{{roundbr}} {{border}} {{background}}" | [[File:Samus's Gunship mp2 Logbook.png|60px]]
| style="{{roundbr}} {{border}} {{background}}" | [[File:Samus's Gunship mp2 Logbook.png|60px]]
|}
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