Metroid Prime Hunters: First Hunt: Difference between revisions

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==== Regulator ====
==== Regulator ====


Regulator is a timed race-to-the-finish type of mode, where Samus must eliminate all the enemies in a room before being able to move on. The area seems to resemble the [[Celestial Archives]] from the completed version of ''Metroid Prime Hunters''. The main enemies are strange, green creatures called Xenomorphs that seem to resemble [[Metroids]], but Metroids themselves are also found, along with [[Zoomers]]. At the end of the path, another Samus waits in a circular room, and defeating her results in victory. This simulates the multiplayer mode. Unlike most Metroid games, Samus cannot charge her [[Power Beam]], yet her Missile Launcher can be charged instead, causing them to home in on enemies within a close enough range. Her Power Beam also requires ammunition, which led to the ammo based weapon system used in the final version of ''Hunters''. The conclusion of Regulator mode reveals that this was simply a simulation.  
Regulator is a timed race-to-the-finish type of mode, where Samus must eliminate all the enemies in a room before being able to move on. The area seems to resemble the [[Celestial Archives]] from the completed version of ''Metroid Prime Hunters''. The main enemies are strange, green creatures called Xenomorphs that seem to resemble [[Metroid (species)|Metroids]], but Metroids themselves are also found, along with [[Zoomers]]. At the end of the path, another Samus waits in a circular room, and defeating her results in victory. This simulates the multiplayer mode. Unlike most Metroid games, Samus cannot charge her [[Power Beam]], yet her Missile Launcher can be charged instead, causing them to home in on enemies within a close enough range. Her Power Beam also requires ammunition, which led to the ammo based weapon system used in the final version of ''Hunters''. The conclusion of Regulator mode reveals that this was simply a simulation.  


==== Survivor ====
==== Survivor ====