Editing Metroid Prime Logbook

From Metroid Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
|-
|-
| style="{{border}} {{background}}" | [[Parasite]]{{anchor|Parasite}}
| style="{{border}} {{background}}" | [[Parasite]]{{anchor|Parasite}}
| style="{{border}} {{background}}" | [[Frigate Orpheon]] - [[Emergency Evacuation Area]]
| style="{{border}} {{background}}" | [[Frigate Orpheon]]
| style="{{border}} {{background}}" | Interstellar vermin.​ Travel in swarms. ​Indigenous to [[Tallon IV]],​ a single Parasite is harmless to larger life-​forms.​ However,​ they tend to travel in large groups,​ swarming over potential prey.​ Such swarms can be dangerous.<ref>{{cite|Interstellar vermin.​ Travel in swarms. ​Indigenous to Tallon IV,​ a single Parasite  is harmless to larger life-​forms.​ However,​ they tend to travel in large groups,​ swarming over potential prey.​ Such swarms can be dangerous.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Interstellar vermin.​ Travel in swarms. ​Indigenous to [[Tallon IV]],​ a single Parasite is harmless to larger life-​forms.​ However,​ they tend to travel in large groups,​ swarming over potential prey.​ Such swarms can be dangerous.<ref>{{cite|Interstellar vermin.​ Travel in swarms. ​Indigenous to Tallon IV,​ a single Parasite  is harmless to larger life-​forms.​ However,​ they tend to travel in large groups,​ swarming over potential prey.​ Such swarms can be dangerous.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 17: Line 17:
|-
|-
| style="{{border}} {{background}}" | [[Auto Turret]]{{anchor|Auto Turret}}
| style="{{border}} {{background}}" | [[Auto Turret]]{{anchor|Auto Turret}}
| style="{{border}} {{background}}" | [[Frigate Orpheon]] - [[Deck Beta Security Hall (Frigate Orpheon)|Deck Beta Security Hall]]
| style="{{border}} {{background}}" | [[Frigate Orpheon]]
| style="{{border}} {{background}}" | Auto Defense Turret. ​Use [[Missile]]s to break outer casing.<ref>{{cite|Auto Defense Turret. ​Use Missiles to break outer casing.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Auto Defense Turret. ​Use [[Missile]]s to break outer casing.<ref>{{cite|Auto Defense Turret. ​Use Missiles to break outer casing.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 23: Line 23:
|-
|-
| style="{{border}} {{background}}" | [[Zoomer]]{{anchor|Zoomer}}
| style="{{border}} {{background}}" | [[Zoomer]]{{anchor|Zoomer}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Tallon Canyon]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Anchors itself to walls and other surfaces.​ Avoid contact with spikes.​ A basic nerve center located directly above the Zoomer'​s mandibles detects nutrients.​ Sharp spines protect it from casual predators,​ but the lack of a reinforced carapace makes the Zoomer vulnerable to any indirect attacks.''<ref>{{cite|​Anchors itself to walls and other surfaces.​ Avoid contact with spikes.​ A basic nerve center located directly above the Zoomer'​s mandibles detects nutrients.​ Sharp spines protect it from casual predators,​ but the lack of a reinforced carapace makes the Zoomer vulnerable to any indirect attacks.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Anchors itself to walls and other surfaces.​ Avoid contact with spikes.​ A basic nerve center located directly above the Zoomer'​s mandibles detects nutrients.​ Sharp spines protect it from casual predators,​ but the lack of a reinforced carapace makes the Zoomer vulnerable to any indirect attacks.''<ref>{{cite|​Anchors itself to walls and other surfaces.​ Avoid contact with spikes.​ A basic nerve center located directly above the Zoomer'​s mandibles detects nutrients.​ Sharp spines protect it from casual predators,​ but the lack of a reinforced carapace makes the Zoomer vulnerable to any indirect attacks.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 29: Line 29:
|-
|-
| style="{{border}} {{background}}" | [[Geemer]]{{anchor|Geemer}}
| style="{{border}} {{background}}" | [[Geemer]]{{anchor|Geemer}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Tallon Canyon]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the [[Zoomer]] family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.<ref name=Geemer>{{cite|Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the Zoomer family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the [[Zoomer]] family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.<ref name=Geemer>{{cite|Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the Zoomer family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 35: Line 35:
|-
|-
| style="{{border}} {{background}}" | [[Sap Sac]]{{anchor|Sap Sac}}
| style="{{border}} {{background}}" | [[Sap Sac]]{{anchor|Sap Sac}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Tallon Canyon]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.<ref>{{cite|​Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.<ref>{{cite|​Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 41: Line 41:
|-
|-
| style="{{border}} {{background}}" | [[Bloodflower]]{{anchor|Bloodflower}}
| style="{{border}} {{background}}" | [[Bloodflower]]{{anchor|Bloodflower}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Root Tunnel]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | The Bloodflower is able to eject toxic spores. Toxins are poisonous even to the Bloodflower itself. Three mouth-nodules protrude from the stalk beneath the flower, each with a rudimentary brain cluster and the ability to spew toxic fumes at anything with a five-meter radius. The spores ejected from the Stigma at the center of the flower are sufficient to kill this creature if they explode in its vicinity.<ref>{{cite|The Bloodflower is able to eject toxic spores. Toxins are poisonous even to the Bloodflower itself. Three mouth-nodules protrude from the stalk beneath the flower, each with a rudimentary brain cluster and the ability to spew toxic fumes at anything with a five-meter radius. The spores ejected from the Stigma at the center of the flower are sufficient to kill this creature if they explode in its vicinity.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | The Bloodflower is able to eject toxic spores. Toxins are poisonous even to the Bloodflower itself. Three mouth-nodules protrude from the stalk beneath the flower, each with a rudimentary brain cluster and the ability to spew toxic fumes at anything with a five-meter radius. The spores ejected from the Stigma at the center of the flower are sufficient to kill this creature if they explode in its vicinity.<ref>{{cite|The Bloodflower is able to eject toxic spores. Toxins are poisonous even to the Bloodflower itself. Three mouth-nodules protrude from the stalk beneath the flower, each with a rudimentary brain cluster and the ability to spew toxic fumes at anything with a five-meter radius. The spores ejected from the Stigma at the center of the flower are sufficient to kill this creature if they explode in its vicinity.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 47: Line 47:
|-
|-
| style="{{border}} {{background}}" | [[Seedling]]{{anchor|Seedling}}
| style="{{border}} {{background}}" | [[Seedling]]{{anchor|Seedling}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Temple Hall (Tallon Overworld)|Temple Hall]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Plant based ground feeder. Dorsal Spines can be ejected in self-defense.<ref>{{cite|Plant based ground feeder. Dorsal Spines can be ejected in self-defense.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Plant based ground feeder. Dorsal Spines can be ejected in self-defense.<ref>{{cite|Plant based ground feeder. Dorsal Spines can be ejected in self-defense.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 53: Line 53:
|-
|-
| style="{{border}} {{background}}" | [[Scarab]]{{anchor|Scarab}}
| style="{{border}} {{background}}" | [[Scarab]]{{anchor|Scarab}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Nursery Access]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | ​​Exploding parasites that can embed their bodies in solid rock. Scarabs think nothing of sacrificing themselves for the safety of their swarm.​ When a hostile life-​form is sighted,​ they block its progress by embedding themselves in floors and walls.​ Embedded Scarabs violently self-​destruct when threatened.<ref>{{cite|​​Exploding parasites that can embed their bodies in solid rock. Scarabs think nothing of sacrificing themselves for the safety of their swarm.​ When a hostile life-​form is sighted,​ they block its progress by embedding themselves in floors and walls.​ Embedded Scarabs violently self-​destruct when threatened.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | ​​Exploding parasites that can embed their bodies in solid rock. Scarabs think nothing of sacrificing themselves for the safety of their swarm.​ When a hostile life-​form is sighted,​ they block its progress by embedding themselves in floors and walls.​ Embedded Scarabs violently self-​destruct when threatened.<ref>{{cite|​​Exploding parasites that can embed their bodies in solid rock. Scarabs think nothing of sacrificing themselves for the safety of their swarm.​ When a hostile life-​form is sighted,​ they block its progress by embedding themselves in floors and walls.​ Embedded Scarabs violently self-​destruct when threatened.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 59: Line 59:
|-
|-
| style="{{border}} {{background}}" | [[Beetle]]{{anchor|Beetle}}
| style="{{border}} {{background}}" | [[Beetle]]{{anchor|Beetle}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Canyon Cavern]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Burrowing insect with a resilient carapace.​ Extremely aggressive. Insect'​s massive mouth enables it to tunnel through solid rock at high speeds.​ Above ground,​ Beetles can cover short distances rapidly.​ They attack anything that moves near their lair.​​​​​​<ref>{{cite|Burrowing insect with a resilient carapace.​ Extremely aggressive. Insect'​s massive mouth enables it to tunnel through solid rock at high speeds.​ Above ground,​ Beetles can cover short distances rapidly.​ They attack anything that moves near their lair.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Burrowing insect with a resilient carapace.​ Extremely aggressive. Insect'​s massive mouth enables it to tunnel through solid rock at high speeds.​ Above ground,​ Beetles can cover short distances rapidly.​ They attack anything that moves near their lair.​​​​​​<ref>{{cite|Burrowing insect with a resilient carapace.​ Extremely aggressive. Insect'​s massive mouth enables it to tunnel through solid rock at high speeds.​ Above ground,​ Beetles can cover short distances rapidly.​ They attack anything that moves near their lair.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 65: Line 65:
|-
|-
| style="{{border}} {{background}}" | [[Plated Beetle]]{{anchor|Plated Beetle}}
| style="{{border}} {{background}}" | [[Plated Beetle]]{{anchor|Plated Beetle}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Ruined Shrine]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Well-armored burrowing insect. Vulnerable only in the rear abdomen. <br/> Creature's thick cranial plating can repel frontal attacks. This gives it an advantage in combat, allowing it to make ramming attacks. Only surfacing when it detects vibrations above, it then maneuvers itself so as to always face its rival, keeping its exposed abdomen protected.<ref>{{cite|Well-armored burrowing insect. Vulnerable only in the rear abdomen. <br/> Creature's thick cranial plating can repel frontal attacks. This gives it an advantage in combat, allowing it to make ramming attacks. Only surfacing when it detects vibrations above, it then maneuvers itself so as to always face its rival, keeping its exposed abdomen protected.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Well-armored burrowing insect. Vulnerable only in the rear abdomen. <br/> Creature's thick cranial plating can repel frontal attacks. This gives it an advantage in combat, allowing it to make ramming attacks. Only surfacing when it detects vibrations above, it then maneuvers itself so as to always face its rival, keeping its exposed abdomen protected.<ref>{{cite|Well-armored burrowing insect. Vulnerable only in the rear abdomen. <br/> Creature's thick cranial plating can repel frontal attacks. This gives it an advantage in combat, allowing it to make ramming attacks. Only surfacing when it detects vibrations above, it then maneuvers itself so as to always face its rival, keeping its exposed abdomen protected.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 71: Line 71:
|-
|-
| style="{{border}} {{background}}" | [[War Wasp]]{{anchor|War Wasp}}
| style="{{border}} {{background}}" | [[War Wasp]]{{anchor|War Wasp}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Main Plaza]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Airborne insect equipped with a venomous stinger capable of shearing steel.​ ​The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat.​ It attacks with no regard for its own survival,​ dive-​bombing its enemy with stinger extended.​ Fast-​working toxins from the stinger can incapacitate most small organisms.<ref>{{cite|Airborne insect equipped with a venomous stinger capable of shearing steel.​ ​The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat.​ It attacks with no regard for its own survival,​ dive-​bombing its enemy with stinger extended.​ Fast-​working toxins from the stinger can incapacitate most small organisms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Airborne insect equipped with a venomous stinger capable of shearing steel.​ ​The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat.​ It attacks with no regard for its own survival,​ dive-​bombing its enemy with stinger extended.​ Fast-​working toxins from the stinger can incapacitate most small organisms.<ref>{{cite|Airborne insect equipped with a venomous stinger capable of shearing steel.​ ​The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat.​ It attacks with no regard for its own survival,​ dive-​bombing its enemy with stinger extended.​ Fast-​working toxins from the stinger can incapacitate most small organisms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 77: Line 77:
|-
|-
| style="{{border}} {{background}}" | [[Ram War Wasp]]{{anchor|Ram War Wasp}}
| style="{{border}} {{background}}" | [[Ram War Wasp]]{{anchor|Ram War Wasp}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Hive Totem]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Hive Totem
| style="{{border}} {{background}}" | Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on [[Tallon IV]] to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.<ref>{{cite|Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on Tallon IV  to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on [[Tallon IV]] to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.<ref>{{cite|Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on Tallon IV  to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 83: Line 83:
|-
|-
| style="{{border}} {{background}}" | [[Barbed War Wasp]]{{anchor|Barbed War Wasp}}
| style="{{border}} {{background}}" | [[Barbed War Wasp]]{{anchor|Barbed War Wasp}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Burn Dome]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Burn Dome
| style="{{border}} {{background}}" | Airborne insect with the ability to launch its stinger at prey. A highly aggressive member of the War Wasp family, this insect can propel the tip  of its stinger up to 20 meters. The stinger tips regrow seconds after launch and contain an acidic compound designed to predigest prey.<ref>{{cite|Airborne insect with the ability to launch its stinger at prey. A highly aggressive member of the War Wasp family, this insect can propel the tip of its stinger up to 20 meters. The stinger tips regrow seconds after launch and contain an acidic compound designed to predigest prey.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on [[Tallon IV]] to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.<ref>{{cite|Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on Tallon IV to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Are a part of the [[Incinerator Drone]] battle
| style="{{border}} {{background}}" | Are a part of the [[Incinerator Drone]] battle
|-
|-
| style="{{border}} {{background}}" | [[War Wasp Hive]]{{anchor|War Wasp Hive}}
| style="{{border}} {{background}}" | [[War Wasp Hive]]{{anchor|War Wasp Hive}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Main Plaza]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.<ref>{{cite|Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.<ref>{{cite|Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 95: Line 95:
|-
|-
| style="{{border}} {{background}}" | [[Eyon]]{{anchor|Eyon}}
| style="{{border}} {{background}}" | [[Eyon]]{{anchor|Eyon}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Eyon Tunnel]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Immobile organisms entirely composed of ocular tissue.​ Capable of launching sustained energy beams when active,​ the Eyon is sensitive to light and will close shut if a bright flash ignites nearby.<ref name=Eyon>{{cite|​Immobile organisms entirely composed of ocular tissue.​ Capable of launching sustained energy beams when active,​ the Eyon is sensitive to light and will close shut if a bright flash ignites nearby.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Immobile organisms entirely composed of ocular tissue.​ Capable of launching sustained energy beams when active,​ the Eyon is sensitive to light and will close shut if a bright flash ignites nearby.<ref name=Eyon>{{cite|​Immobile organisms entirely composed of ocular tissue.​ Capable of launching sustained energy beams when active,​ the Eyon is sensitive to light and will close shut if a bright flash ignites nearby.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 101: Line 101:
|-
|-
| style="{{border}} {{background}}" | [[Plazmite]]{{anchor|Plazmite}}
| style="{{border}} {{background}}" | [[Plazmite]]{{anchor|Plazmite}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Totem Access]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Small insect capable of storing and releasing thermal energy. ​Plazmites are attracted to sources of heat,​ thriving on the energy present there.​ They emit light when hunting,​ and will expel small bursts of thermal energy when threatened.<ref>{{cite|Small insect capable of storing and releasing thermal energy. ​Plazmites are attracted to sources of heat,​ thriving on the energy present there.​ They emit light when hunting,​ and will expel small bursts of thermal energy when threatened.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Small insect capable of storing and releasing thermal energy. ​Plazmites are attracted to sources of heat,​ thriving on the energy present there.​ They emit light when hunting,​ and will expel small bursts of thermal energy when threatened.<ref>{{cite|Small insect capable of storing and releasing thermal energy. ​Plazmites are attracted to sources of heat,​ thriving on the energy present there.​ They emit light when hunting,​ and will expel small bursts of thermal energy when threatened.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 107: Line 107:
|-
|-
| style="{{border}} {{background}}" | [[Shriekbat]]{{anchor|Shriekbat}}
| style="{{border}} {{background}}" | [[Shriekbat]]{{anchor|Shriekbat}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Arboretum Access]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Territorial ceiling-​dweller.​ Body temperature peaks at 121°​ centigrade. ​Shriekbats have high internal temperature,​ making them easy to spot with thermal imaging.​ They roost on cave ceilings while hunting for small prey.​ Fiercely territorial,​ they dive-​bomb anything that wanders near.​<ref>{{cite|​Territorial ceiling-​dweller.​ Body temperature peaks at 121°​ centigrade. ​Shriekbats have high internal temperature,​ making them easy to spot with thermal imaging.​ They roost on cave ceilings while hunting for small prey.​ Fiercely territorial,​ they dive-​bomb anything that wanders near.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Territorial ceiling-​dweller.​ Body temperature peaks at 121°​ centigrade. ​Shriekbats have high internal temperature,​ making them easy to spot with thermal imaging.​ They roost on cave ceilings while hunting for small prey.​ Fiercely territorial,​ they dive-​bomb anything that wanders near.​<ref>{{cite|​Territorial ceiling-​dweller.​ Body temperature peaks at 121°​ centigrade. ​Shriekbats have high internal temperature,​ making them easy to spot with thermal imaging.​ They roost on cave ceilings while hunting for small prey.​ Fiercely territorial,​ they dive-​bomb anything that wanders near.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 113: Line 113:
|-
|-
| style="{{border}} {{background}}" | [[Tangle Weed]]{{anchor|Tangle Weed}}
| style="{{border}} {{background}}" | [[Tangle Weed]]{{anchor|Tangle Weed}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Landing Site (Tallon Overworld)|Landing Site]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Plant life with basic sentience.​ Retracts into ground if threatened.​ ​Tangle Weeds are only dangerous to small organisms.​ They are covered in tiny barbs designed to trap potential meals.​ Tangle Weeds lack the strength to do anything more than hinder larger life-​forms.<ref>{{cite|Plant life with basic sentience.​ Retracts into ground if threatened.​ ​Tangle Weeds are only dangerous to small organisms.​ They are covered in tiny barbs designed to trap potential meals.​ Tangle Weeds lack the strength to do anything more than hinder larger life-​forms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Plant life with basic sentience.​ Retracts into ground if threatened.​ ​Tangle Weeds are only dangerous to small organisms.​ They are covered in tiny barbs designed to trap potential meals.​ Tangle Weeds lack the strength to do anything more than hinder larger life-​forms.<ref>{{cite|Plant life with basic sentience.​ Retracts into ground if threatened.​ ​Tangle Weeds are only dangerous to small organisms.​ They are covered in tiny barbs designed to trap potential meals.​ Tangle Weeds lack the strength to do anything more than hinder larger life-​forms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Chozo Ruins
| style="{{border}} {{background}}" | Also in Tallon Overworld
|-
|-
| style="{{border}} {{background}}" | [[Venom Weed]]{{anchor|Venom Weed}}
| style="{{border}} {{background}}" | [[Venom Weed]]{{anchor|Venom Weed}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Arboretum]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Venom Weed is a poisonous plant that retracts into the ground if threatened. Venom Weeds evolved to thrive in the habitats of large organisms. They lure prey with brightly colored leaves, then attack with tiny barbs that deliver a powerful toxin. Venom Weeds rapidly decompose anything that succumbs in their midst.<ref>{{cite|Venom Weed is a poisonous plant that retracts into the ground if threatened. Venom Weeds evolved to thrive in the habitats of large organisms. They lure prey with brightly colored leaves, then attack with tiny barbs that deliver a powerful toxin. Venom Weeds rapidly decompose anything that succumbs in their midst.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Venom Weed is a poisonous plant that retracts into the ground if threatened. Venom Weeds evolved to thrive in the habitats of large organisms. They lure prey with brightly colored leaves, then attack with tiny barbs that deliver a powerful toxin. Venom Weeds rapidly decompose anything that succumbs in their midst.<ref>{{cite|Venom Weed is a poisonous plant that retracts into the ground if threatened. Venom Weeds evolved to thrive in the habitats of large organisms. They lure prey with brightly colored leaves, then attack with tiny barbs that deliver a powerful toxin. Venom Weeds rapidly decompose anything that succumbs in their midst.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 125: Line 125:
|-
|-
| style="{{border}} {{background}}" | [[Blastcap]]{{anchor|Blastcap}}
| style="{{border}} {{background}}" | [[Blastcap]]{{anchor|Blastcap}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Tallon Canyon]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.<ref>{{cite|Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.<ref>{{cite|Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 131: Line 131:
|-
|-
| style="{{border}} {{background}}" | [[Reaper Vine]]{{anchor|Reaper Vine}}
| style="{{border}} {{background}}" | [[Reaper Vine]]{{anchor|Reaper Vine}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Arboretum]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.<ref>{{cite|Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.<ref>{{cite|Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Found throughout Chozo Ruins
| style="{{border}} {{background}}" | Also in Chozo Ruins
|-
|-
| style="{{border}} {{background}}" | [[Stone Toad]]{{anchor|Stone Toad}}
| style="{{border}} {{background}}" | [[Stone Toad]]{{anchor|Stone Toad}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Energy Core]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | The Stone Toad preys on creatures smaller than itself, and is vulnerable only from within. A Stone Toad is able to remain still for days, then it quickly swallows its prey whole. Anything it finds indigestible, it regurgitates. As a last resort, a Stone Toad will use its tusks in combat. A Stone Toad has a bulbous body and large green eyes. A rock-hard exoskeleton allows it to sit motionless for long periods of time.<ref>{{cite|The Stone Toad preys on creatures smaller than itself, and is vulnerable only from within. A Stone Toad is able to remain still for days, then it quickly swallows its prey whole. Anything it finds indigestible, it regurgitates. As a last resort, a Stone Toad will use its tusks in combat. A Stone Toad has a bulbous body and large green eyes. A rock-hard exoskeleton allows it to sit motionless for long periods of time.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | The Stone Toad preys on creatures smaller than itself, and is vulnerable only from within. A Stone Toad is able to remain still for days, then it quickly swallows its prey whole. Anything it finds indigestible, it regurgitates. As a last resort, a Stone Toad will use its tusks in combat. A Stone Toad has a bulbous body and large green eyes. A rock-hard exoskeleton allows it to sit motionless for long periods of time.<ref>{{cite|The Stone Toad preys on creatures smaller than itself, and is vulnerable only from within. A Stone Toad is able to remain still for days, then it quickly swallows its prey whole. Anything it finds indigestible, it regurgitates. As a last resort, a Stone Toad will use its tusks in combat. A Stone Toad has a bulbous body and large green eyes. A rock-hard exoskeleton allows it to sit motionless for long periods of time.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Found throughout Chozo Ruins
| style="{{border}} {{background}}" | Also in Chozo Ruins
|-
|-
| style="{{border}} {{background}}" | [[Plated Parasite]]{{anchor|Plated Parasite}}
| style="{{border}} {{background}}" | [[Plated Parasite]]{{anchor|Plated Parasite}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Furnace]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Furnace
| style="{{border}} {{background}}" | Hardy member of the Parasite family. Invulnerable to most weaponry. A cousin to the Parasite, these creatures are known for their amazing resilience. Field studies suggest a weakness to Morph Ball-delivered weapon systems.<ref>{{cite|Hardy member of the Parasite family. Invulnerable to most weaponry. A cousin to the Parasite, these creatures are known for their amazing resilience. Field studies suggest a weakness to Morph Ball-delivered weapon systems|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Hardy member of the Parasite family. Invulnerable to most weaponry. A cousin to the Parasite, these creatures are known for their amazing resilience. Field studies suggest a weakness to Morph Ball-delivered weapon systems.<ref>{{cite|Hardy member of the Parasite family. Invulnerable to most weaponry. A cousin to the Parasite, these creatures are known for their amazing resilience. Field studies suggest a weakness to Morph Ball-delivered weapon systems|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 149: Line 149:
|-
|-
| style="{{border}} {{background}}" | [[Oculus]]{{anchor|Oculus}}
| style="{{border}} {{background}}" | [[Oculus]]{{anchor|Oculus}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Sun Tower]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Wall-crawler that generates electrical pulses. The Oculus exposes its single eye when active. The electrical field that covers it is enough to deter most predators. If the Oculus detects anything capable of presenting a real threat, it retracts into its impermeable shell.<ref>{{cite|Wall-crawler that generates electrical pulses. The Oculus exposes its single eye when active. The electrical field that covers it is enough to deter most predators. If the Oculus detects anything capable of presenting a real threat, it retracts into its impermeable shell.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Wall-crawler that generates electrical pulses. The Oculus exposes its single eye when active. The electrical field that covers it is enough to deter most predators. If the Oculus detects anything capable of presenting a real threat, it retracts into its impermeable shell.<ref>{{cite|Wall-crawler that generates electrical pulses. The Oculus exposes its single eye when active. The electrical field that covers it is enough to deter most predators. If the Oculus detects anything capable of presenting a real threat, it retracts into its impermeable shell.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 155: Line 155:
|-
|-
| style="{{border}} {{background}}" | [[Plated Puffer]]{{anchor|Plated Puffer}}
| style="{{border}} {{background}}" | [[Plated Puffer]]{{anchor|Plated Puffer}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Tower of Light]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Tower of Light
| style="{{border}} {{background}}" | Mutated Puffer with reinforced epidermis.​​ Phazon exposure has created a mutant strain of Puffers on Tallon IV.​ They have developed plated skin,​ making them harder to burst.​ Concussive weapons can still do the job,​ however.​ The gas within the Plated Puffer is just as deadly as that within their '​cousins​'​.<ref>{{cite|Mutated Puffer with reinforced epidermis.​​ Phazon exposure has created a mutant strain of Puffers on Tallon IV.​ They have developed plated skin,​ making them harder to burst.​ Concussive weapons can still do the job,​ however.​ The gas within the Plated Puffer is just as deadly as that within their '​cousins​'​.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Mutated Puffer with reinforced epidermis.​​ Phazon exposure has created a mutant strain of Puffers on Tallon IV.​ They have developed plated skin,​ making them harder to burst.​ Concussive weapons can still do the job,​ however.​ The gas within the Plated Puffer is just as deadly as that within their '​cousins​'​.<ref>{{cite|Mutated Puffer with reinforced epidermis.​​ Phazon exposure has created a mutant strain of Puffers on Tallon IV.​ They have developed plated skin,​ making them harder to burst.​ Concussive weapons can still do the job,​ however.​ The gas within the Plated Puffer is just as deadly as that within their '​cousins​'​.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has one location
| style="{{border}} {{background}}" | Has one location.
|-
|-
| style="{{border}} {{background}}" | [[Hive Mecha]]{{anchor|Hive Mecha}}
| style="{{border}} {{background}}" | [[Hive Mecha]]{{anchor|Hive Mecha}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Hive Totem]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Hive Totem
| style="{{border}} {{background}}" | Security unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.<ref>{{cite|​Security  unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Security unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.<ref>{{cite|​Security  unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 167: Line 167:
|-
|-
| style="{{border}} {{background}}" | [[Incinerator Drone]]{{anchor|Incinerator Drone}}
| style="{{border}} {{background}}" | [[Incinerator Drone]]{{anchor|Incinerator Drone}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Burn Dome]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Burn Dome
| style="{{border}} {{background}}" | Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.<ref>{{cite|Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.<ref>{{cite|Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 173: Line 173:
|-
|-
| style="{{border}} {{background}}" | [[Chozo Ghost]]{{anchor|Chozo Ghost}}
| style="{{border}} {{background}}" | [[Chozo Ghost]]{{anchor|Chozo Ghost}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Hall of the Elders]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Spectral entity. Bioelectric field invulnerable to natural energies. As these entities phase in and out of existence, the only reliable way to track them accurately is with x-ray scanning. This partially phased nature makes them invulnerable to natural energy types, such as fire, ice, and electricity. Their aggressive and erratic behavior is most likely due to the corrupting effects of Phazon in the Tallon IV environment. They appear to be drawn to Chozo religious sites, where they wreak havoc upon anything that dares enter the area.<ref name=ghost>{{cite|Spectral entity. Bioelectric field invulnerable to natural energies. As these entities phase in and out of existence, the only reliable way to track them accurately is with x-ray scanning. This partially phased nature makes them invulnerable to natural energy types, such as fire, ice, and electricity. Their aggressive and erratic behavior is most likely due to the corrupting effects of Phazon in the Tallon IV environment. They appear to be drawn to Chozo religious sites, where they wreak havoc upon anything that dares enter the area.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Spectral entity. Bioelectric field invulnerable to natural energies. As these entities phase in and out of existence, the only reliable way to track them accurately is with x-ray scanning. This partially phased nature makes them invulnerable to natural energy types, such as fire, ice, and electricity. Their aggressive and erratic behavior is most likely due to the corrupting effects of Phazon in the Tallon IV environment. They appear to be drawn to Chozo religious sites, where they wreak havoc upon anything that dares enter the area.<ref name=ghost>{{cite|Spectral entity. Bioelectric field invulnerable to natural energies. As these entities phase in and out of existence, the only reliable way to track them accurately is with x-ray scanning. This partially phased nature makes them invulnerable to natural energy types, such as fire, ice, and electricity. Their aggressive and erratic behavior is most likely due to the corrupting effects of Phazon in the Tallon IV environment. They appear to be drawn to Chozo religious sites, where they wreak havoc upon anything that dares enter the area.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in a number or rooms and the [[Life Grove]]
| style="{{border}} {{background}}" | Can be found in a number or rooms
|-
|-
| style="{{border}} {{background}}" | [[Grizby]]{{anchor|Grizby}}
| style="{{border}} {{background}}" | [[Grizby]]{{anchor|Grizby}}
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - [[Burning Trail]]
| style="{{border}} {{background}}" | [[Magmoor Caverns]]
| style="{{border}} {{background}}" | Morphology: Grizby Subvolcanic carrion feeder. Carapace can be breached by Missiles. The Grizby's carapace has been fused together by superheated air. This barrier stands up to everything but concussive blasts. Its intelligence is limited to instinctive scavenging patterns.<ref>{{cite|Morphology: Grizby Subvolcanic carrion feeder. Carapace can be breached by Missiles. The Grizby's carapace has been fused together by superheated air. This barrier stands up to everything but concussive blasts. Its intelligence is limited to instinctive scavenging patterns.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Morphology: Grizby Subvolcanic carrion feeder. Carapace can be breached by Missiles. The Grizby's carapace has been fused together by superheated air. This barrier stands up to everything but concussive blasts. Its intelligence is limited to instinctive scavenging patterns.<ref>{{cite|Morphology: Grizby Subvolcanic carrion feeder. Carapace can be breached by Missiles. The Grizby's carapace has been fused together by superheated air. This barrier stands up to everything but concussive blasts. Its intelligence is limited to instinctive scavenging patterns.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 185: Line 185:
|-
|-
| style="{{border}} {{background}}" | [[Burrower]]{{anchor|Burrower}}
| style="{{border}} {{background}}" | [[Burrower]]{{anchor|Burrower}}
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - [[Lake Tunnel (Magmoor Caverns)|Lake Tunnel]]
| style="{{border}} {{background}}" | [[Magmoor Caverns]]
| style="{{border}} {{background}}" | A tunneling insect predator, the Burrower is similar to the beetle, though it prefers to spend more time underground. It seeks seismic disturbances, then surfaces to attack. It has enough cunning to realize when something is too large for it to handle. Beyond that, it is fairly ignorant. What it lacks in brains, it makes up for in aggression.<ref>{{cite|A tunneling insect predator, the Burrower is similar to the beetle, though it prefers to spend more time underground. It seeks seismic disturbances, then surfaces to attack. It has enough cunning to realize when something is too large for it to handle. Beyond that, it is fairly ignorant. What it lacks in brains, it makes up for in aggression.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | A tunneling insect predator, the Burrower is similar to the beetle, though it prefers to spend more time underground. It seeks seismic disturbances, then surfaces to attack. It has enough cunning to realize when something is too large for it to handle. Beyond that, it is fairly ignorant. What it lacks in brains, it makes up for in aggression.<ref>{{cite|A tunneling insect predator, the Burrower is similar to the beetle, though it prefers to spend more time underground. It seeks seismic disturbances, then surfaces to attack. It has enough cunning to realize when something is too large for it to handle. Beyond that, it is fairly ignorant. What it lacks in brains, it makes up for in aggression.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also can be found in the Phazon Mines
| style="{{border}} {{background}}" | Can also be found in the Phazon Mines
|-
|-
| style="{{border}} {{background}}" | [[Puffer]]{{anchor|Puffer}}
| style="{{border}} {{background}}" | [[Puffer]]{{anchor|Puffer}}
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - [[Lava Lake]]
| style="{{border}} {{background}}" | [[Magmoor Caverns]]
| style="{{border}} {{background}}" | Unstable gas-​filled organism.​ Will rupture on contact.​ ​Puffers fill their bodies with lethal meta-​viprium gas and float about in search of food.​ If ruptured,​ the gas within the Puffer is violently released.​ Despite their fragile bodies,​ Puffers are aggressive hunters.​ The gas cloud they release upon death is often fatal to the creature that brings them down as well.<ref>{{cite|Unstable gas-​filled organism.​ Will rupture on contact.​ ​Puffers fill their bodies with lethal meta-​viprium gas and float about in search of food.​ If ruptured,​ the gas within the Puffer is violently released.​ Despite their fragile bodies,​ Puffers are aggressive hunters.​ The gas cloud they release upon death is often fatal to the creature that brings them down as well.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Unstable gas-​filled organism.​ Will rupture on contact.​ ​Puffers fill their bodies with lethal meta-​viprium gas and float about in search of food.​ If ruptured,​ the gas within the Puffer is violently released.​ Despite their fragile bodies,​ Puffers are aggressive hunters.​ The gas cloud they release upon death is often fatal to the creature that brings them down as well.<ref>{{cite|Unstable gas-​filled organism.​ Will rupture on contact.​ ​Puffers fill their bodies with lethal meta-​viprium gas and float about in search of food.​ If ruptured,​ the gas within the Puffer is violently released.​ Despite their fragile bodies,​ Puffers are aggressive hunters.​ The gas cloud they release upon death is often fatal to the creature that brings them down as well.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also can be found in the Phazon Mines
| style="{{border}} {{background}}" | Can also be found in the Phazon Mines
|-
|-
| style="{{border}} {{background}}" | [[Triclops]]{{anchor|Triclops}}
| style="{{border}} {{background}}" | [[Triclops]]{{anchor|Triclops}}
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - [[Pit Tunnel]]
| style="{{border}} {{background}}" | [[Magmoor Caverns]]
| style="{{border}} {{background}}" | Hard-shelled creature with powerful jaws. The Triclops is a hunter-gatherer. It collects small creatures and bits of foodstuff, then deposits them elsewhere for later consumption. The hard tripartite mandibles it uses to move earth and rock are quite strong and difficult to escape once ensnared.<ref name="logbook">{{cite|Hard-shelled creature with powerful jaws. The Triclops is a hunter-gatherer. It collects small creatures and bits of foodstuff, then deposits them elsewhere for later consumption. The hard tripartite mandibles it uses to move earth and rock are quite strong and difficult to escape once ensnared.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Hard-shelled creature with powerful jaws. The Triclops is a hunter-gatherer. It collects small creatures and bits of foodstuff, then deposits them elsewhere for later consumption. The hard tripartite mandibles it uses to move earth and rock are quite strong and difficult to escape once ensnared.<ref name="logbook">{{cite|Hard-shelled creature with powerful jaws. The Triclops is a hunter-gatherer. It collects small creatures and bits of foodstuff, then deposits them elsewhere for later consumption. The hard tripartite mandibles it uses to move earth and rock are quite strong and difficult to escape once ensnared.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 203: Line 203:
|-
|-
| style="{{border}} {{background}}" | [[Magmoor]]{{anchor|Magmoor}}
| style="{{border}} {{background}}" | [[Magmoor]]{{anchor|Magmoor}}
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - [[Lava Lake]]
| style="{{border}} {{background}}" | [[Magmoor Caverns]]
| style="{{border}} {{background}}" | Fire-​breathing serpent that dwells in lava.​ ​Magmoors prefer extreme heat zones,​ and are susceptible to [[Ice Beam|frigid attack]] forms.​ Sightless,​ they navigate the lava currents using their sonar receptors.​ Magmoors have a keen sense of smell,​ enabling them to pinpoint targets with startling accuracy.<ref>{{cite|Fire-​breathing serpent that dwells in lava.​ ​Magmoors prefer extreme heat zones,​ and are susceptible to frigid attack  forms.​ Sightless,​ they navigate the lava currents using their sonar receptors.​ Magmoors have a keen sense of smell,​ enabling them to pinpoint targets with startling accuracy.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Fire-​breathing serpent that dwells in lava.​ ​Magmoors prefer extreme heat zones,​ and are susceptible to [[Ice Beam|frigid attack]] forms.​ Sightless,​ they navigate the lava currents using their sonar receptors.​ Magmoors have a keen sense of smell,​ enabling them to pinpoint targets with startling accuracy.<ref>{{cite|Fire-​breathing serpent that dwells in lava.​ ​Magmoors prefer extreme heat zones,​ and are susceptible to frigid attack  forms.​ Sightless,​ they navigate the lava currents using their sonar receptors.​ Magmoors have a keen sense of smell,​ enabling them to pinpoint targets with startling accuracy.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 209: Line 209:
|-
|-
| style="{{border}} {{background}}" | [[Puddle Spore]]{{anchor|Puddle Spore}}
| style="{{border}} {{background}}" | [[Puddle Spore]]{{anchor|Puddle Spore}}
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - [[South Core Tunnel]]
| style="{{border}} {{background}}" | [[Magmoor Caverns]]
| style="{{border}} {{background}}" | Sentient floating lava mollusk protected by an impenetrable shell. A Puddle Spore opens when approached, attempting to intimidate with its size. When opened, direct fire to its mantle causes it to flip into a defensive position. If it can slam shut, it ejects a spread of harmful energy globules.<ref>{{cite|Sentient floating lava mollusk protected by an impenetrable shell. A Puddle Spore opens when approached, attempting to intimidate with its size. When opened, direct fire to its mantle causes it to flip into a defensive position. If it can slam shut, it ejects a spread of harmful energy globules.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Sentient floating lava mollusk protected by an impenetrable shell. A Puddle Spore opens when approached, attempting to intimidate with its size. When opened, direct fire to its mantle causes it to flip into a defensive position. If it can slam shut, it ejects a spread of harmful energy globules.<ref>{{cite|Sentient floating lava mollusk protected by an impenetrable shell. A Puddle Spore opens when approached, attempting to intimidate with its size. When opened, direct fire to its mantle causes it to flip into a defensive position. If it can slam shut, it ejects a spread of harmful energy globules.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 215: Line 215:
|-
|-
| style="{{border}} {{background}}" | [[Crystallite]]{{anchor|Crystallite}}
| style="{{border}} {{background}}" | [[Crystallite]]{{anchor|Crystallite}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Phendrana Shorelines]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Territorial cold-weather scavenger. The shell of a Crystallite reflects Beam weapons, and can only be cracked by a concussive blast. They hang upside down in an ice cave during their larval stage. Moisture runs off its body and forms the hard ice shell, which the Crystallite retains for the rest of its life.<ref>{{cite|Territorial cold-weather scavenger. The shell of a Crystallite reflects Beam weapons, and can only be cracked by a concussive blast. They hang upside down in an ice cave during their larval stage. Moisture runs off its body and forms the hard ice shell, which the Crystallite retains for the rest of its life.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Territorial cold-weather scavenger. The shell of a Crystallite reflects Beam weapons, and can only be cracked by a concussive blast. They hang upside down in an ice cave during their larval stage. Moisture runs off its body and forms the hard ice shell, which the Crystallite retains for the rest of its life.<ref>{{cite|Territorial cold-weather scavenger. The shell of a Crystallite reflects Beam weapons, and can only be cracked by a concussive blast. They hang upside down in an ice cave during their larval stage. Moisture runs off its body and forms the hard ice shell, which the Crystallite retains for the rest of its life.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 221: Line 221:
|-
|-
| style="{{border}} {{background}}" | [[Ice Parasite]]{{anchor|Ice Parasite}}
| style="{{border}} {{background}}" | [[Ice Parasite]]{{anchor|Ice Parasite}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Chozo Ice Temple]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Chozo Ice Temple
| style="{{border}} {{background}}" | A simple scavenger life-form that possesses a crystalline outer shell. Parasites are hardy creatures, able to adapt to any environment within three generations. The Ice Parasite is a prime example. Having adjusted to a frigid climate, this vermin now thrives in it. Omnivorous, it can exist in areas hostile to most life-forms.<ref>{{cite|A simple scavenger life-form that possesses a crystalline outer shell. Parasites are hardy creatures, able to adapt to any environment within three generations. The Ice Parasite is a prime example. Having adjusted to a frigid climate, this vermin now thrives in it. Omnivorous, it can exist in areas hostile to most life-forms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | A simple scavenger life-form that possesses a crystalline outer shell. Parasites are hardy creatures, able to adapt to any environment within three generations. The Ice Parasite is a prime example. Having adjusted to a frigid climate, this vermin now thrives in it. Omnivorous, it can exist in areas hostile to most life-forms.<ref>{{cite|A simple scavenger life-form that possesses a crystalline outer shell. Parasites are hardy creatures, able to adapt to any environment within three generations. The Ice Parasite is a prime example. Having adjusted to a frigid climate, this vermin now thrives in it. Omnivorous, it can exist in areas hostile to most life-forms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Disappears from the Chozo Ice Temple after the defeat of the Sheegoth in the Chapel of the Elders, can be found in [[Frozen Pike]] until the acquisition of the [[Gravity Suit]]
| style="{{border}} {{background}}" | Disappears from the Chozo Ice Temple after the defeat of the Sheegoth in the Chapel of the Elders, can be found in [[Frost Pike]] until the acquisition of the [[Gravity Suit]]
|-
|-
| style="{{border}} {{background}}" | [[Ice Shriekbat]]{{anchor|Ice Shriekbat}}
| style="{{border}} {{background}}" | [[Ice Shriekbat]]{{anchor|Ice Shriekbat}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Ice Ruins West]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Ice Ruins West
| style="{{border}} {{background}}" | Morphology: Ice Shriekbat Ice-encased ceiling-dweller. Like standard Shriekbats, these creatures are easily spotted with Thermal Imaging. They roost on cave ceilings, subsisting on insects, reptiles and small mammals. Fiercely territorial, they will dive-bomb anything that wanders near.<ref>{{cite|Morphology: Ice Shriekbat Ice-encased ceiling-dweller. Like standard Shriekbats, these creatures are easily spotted with Thermal Imaging. They roost on cave ceilings, subsisting on insects, reptiles and small mammals. Fiercely territorial, they will dive-bomb anything that wanders near.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Morphology: Ice Shriekbat Ice-encased ceiling-dweller. Like standard Shriekbats, these creatures are easily spotted with Thermal Imaging. They roost on cave ceilings, subsisting on insects, reptiles and small mammals. Fiercely territorial, they will dive-bomb anything that wanders near.<ref>{{cite|Morphology: Ice Shriekbat Ice-encased ceiling-dweller. Like standard Shriekbats, these creatures are easily spotted with Thermal Imaging. They roost on cave ceilings, subsisting on insects, reptiles and small mammals. Fiercely territorial, they will dive-bomb anything that wanders near.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 233: Line 233:
|-
|-
| style="{{border}} {{background}}" | [[Pulse Bombu]]{{anchor|Pulse Bombu}}
| style="{{border}} {{background}}" | [[Pulse Bombu]]{{anchor|Pulse Bombu}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Sun Tower Access]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Life-​form of raw energy.​ Periodically releases explosive segments from its body.​ ​Pulse Bombus are energy beings,​ invulnerable to most known weapons.​ Electrical energy can harm them,​ however.​ They lack any intelligence beyond an instinctive attraction to other charged energy sources.​ Pulse Bombus produce energy constantly.​ All excess energy is shed,​ regardless of who or what may be nearby.​<ref name=pulse>{{cite|Life-​form of raw energy.​ Periodically releases explosive segments from its body.​ ​Pulse Bombus are energy beings,​ invulnerable to most known weapons.​ Electrical energy can harm them,​ however.​ They lack any intelligence beyond an instinctive attraction to other charged energy sources.​ Pulse Bombus produce energy constantly.​ All excess energy is shed,​ regardless of who or what may be nearby.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Life-​form of raw energy.​ Periodically releases explosive segments from its body.​ ​Pulse Bombus are energy beings,​ invulnerable to most known weapons.​ Electrical energy can harm them,​ however.​ They lack any intelligence beyond an instinctive attraction to other charged energy sources.​ Pulse Bombus produce energy constantly.​ All excess energy is shed,​ regardless of who or what may be nearby.​<ref name=pulse>{{cite|Life-​form of raw energy.​ Periodically releases explosive segments from its body.​ ​Pulse Bombus are energy beings,​ invulnerable to most known weapons.​ Electrical energy can harm them,​ however.​ They lack any intelligence beyond an instinctive attraction to other charged energy sources.​ Pulse Bombus produce energy constantly.​ All excess energy is shed,​ regardless of who or what may be nearby.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 239: Line 239:
|-
|-
| style="{{border}} {{background}}" | [[Scatter Bombu]]{{anchor|Scatter Bombu}}
| style="{{border}} {{background}}" | [[Scatter Bombu]]{{anchor|Scatter Bombu}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Ice Ruins Access]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Pulsing tendrils of energy extend from creature'​s body.​ ​Like all Bombus,​ these creatures can only be harmed by electrical energy.​ Proximity to these life-​forms may result in electrical Visor interference.​ It is possible to avoid engaging Scatter Bombus by rolling into the Morph Ball and slipping between the rotating energy streams.<ref name=scatter>{{cite|Pulsing tendrils of energy extend from creature'​s body.​ ​Like all Bombus,​ these creatures can only be harmed by electrical energy.​ Proximity to these life-​forms may result in electrical Visor interference.​ It is possible to avoid engaging Scatter Bombus by rolling into the Morph Ball and slipping between the rotating energy streams.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Pulsing tendrils of energy extend from creature'​s body.​ ​Like all Bombus,​ these creatures can only be harmed by electrical energy.​ Proximity to these life-​forms may result in electrical Visor interference.​ It is possible to avoid engaging Scatter Bombus by rolling into the Morph Ball and slipping between the rotating energy streams.<ref name=scatter>{{cite|Pulsing tendrils of energy extend from creature'​s body.​ ​Like all Bombus,​ these creatures can only be harmed by electrical energy.​ Proximity to these life-​forms may result in electrical Visor interference.​ It is possible to avoid engaging Scatter Bombus by rolling into the Morph Ball and slipping between the rotating energy streams.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in the Phazon Mines  
| style="{{border}} {{background}}" | Also in the Phazon Mines
|-
|-
| style="{{border}} {{background}}" | [[Ice Burrower]]{{anchor|Ice Burrower}}
| style="{{border}} {{background}}" | [[Ice Burrower]]{{anchor|Ice Burrower}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Plaza Walkway]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Plaza Walkway
| style="{{border}} {{background}}" | The Ice Burrower is a hardy life form that has adapted to the frigid climate of Phendrana. It spends most of its time tunneling through the frozen soil, but occasionally surfaces to attack passers-by.<ref>{{cite|The Ice Burrower is a hardy life form that has adapted to the frigid climate of Phendrana. It spends most of its time tunneling through the frozen soil, but occasionally surfaces to attack passers-by.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | The Ice Burrower is a hardy life form that has adapted to the frigid climate of Phendrana. It spends most of its time tunneling through the frozen soil, but occasionally surfaces to attack passers-by.<ref>{{cite|The Ice Burrower is a hardy life form that has adapted to the frigid climate of Phendrana. It spends most of its time tunneling through the frozen soil, but occasionally surfaces to attack passers-by.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 251: Line 251:
|-
|-
| style="{{border}} {{background}}" | [[Ice Beetle]]{{anchor|Ice Beetle}}
| style="{{border}} {{background}}" | [[Ice Beetle]]{{anchor|Ice Beetle}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Research Core Access]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Research Core Access
| style="{{border}} {{background}}" | Burrowing insect with an ice-reinforced carapace. Averse to heat. <br/> This member of the Beetle family has adapted to life in the subzero temperatures in the Phendrana Drifts, growing a thick ice shell over its entire body. The ice is extremely resilient, providing the Ice Beetle with extra protection and augmented digging abilities. ​​​​​​<ref>{{cite|Burrowing insect with an ice-reinforced carapace. Averse to heat. This member of the Beetle family has adapted to life in the subzero temperatures in the Phendrana Drifts, growing a thick ice shell over its entire body. The ice is extremely resilient, providing the Ice Beetle with extra protection and augmented digging abilities.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Burrowing insect with an ice-reinforced carapace. Averse to heat. <br/> This member of the Beetle family has adapted to life in the subzero temperatures in the Phendrana Drifts, growing a thick ice shell over its entire body. The ice is extremely resilient, providing the Ice Beetle with extra protection and augmented digging abilities. ​​​​​​<ref>{{cite|Burrowing insect with an ice-reinforced carapace. Averse to heat. This member of the Beetle family has adapted to life in the subzero temperatures in the Phendrana Drifts, growing a thick ice shell over its entire body. The ice is extremely resilient, providing the Ice Beetle with extra protection and augmented digging abilities.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 257: Line 257:
|-
|-
| style="{{border}} {{background}}" | [[Flickerbat]]{{anchor|Flickerbat}}
| style="{{border}} {{background}}" | [[Flickerbat]]{{anchor|Flickerbat}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Phendrana Shorelines]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Scavenger with optical camouflaging that renders it invisible to the naked eye.​ ​Flickerbats are deceptive creatures.​ The only way to track them reliably is with [[X-Ray Visor|x-​ray imaging]].​ They fly ceaselessly,​ hunting insects and other small prey that float on the air currents.​ Flickerbats tend to fly in cyclical hunting patterns,​ using primitive sonar to navigate.<ref>{{cite|​Scavenger with optical camouflaging that renders it invisible to the naked eye.​ ​Flickerbats are deceptive creatures.​ The only way to track them reliably is with [[X-Ray Visor|x-​ray imaging]].​ They fly ceaselessly,​ hunting insects and other small prey that float on the air currents.​ Flickerbats tend to fly in cyclical hunting patterns,​ using primitive sonar to navigate.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Scavenger with optical camouflaging that renders it invisible to the naked eye.​ ​Flickerbats are deceptive creatures.​ The only way to track them reliably is with [[X-Ray Visor|x-​ray imaging]].​ They fly ceaselessly,​ hunting insects and other small prey that float on the air currents.​ Flickerbats tend to fly in cyclical hunting patterns,​ using primitive sonar to navigate.<ref>{{cite|​Scavenger with optical camouflaging that renders it invisible to the naked eye.​ ​Flickerbats are deceptive creatures.​ The only way to track them reliably is with [[X-Ray Visor|x-​ray imaging]].​ They fly ceaselessly,​ hunting insects and other small prey that float on the air currents.​ Flickerbats tend to fly in cyclical hunting patterns,​ using primitive sonar to navigate.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 263: Line 263:
|-
|-
| style="{{border}} {{background}}" | [[Jelzap]]{{anchor|Jelzap}}
| style="{{border}} {{background}}" | [[Jelzap]]{{anchor|Jelzap}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Frigate Crash Site]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Aquatic predator made of electrically bound skeletal halves. The Jelzap's brain is located in the upper half of its body, while the heart and digestive tract occupy the lower half. Linked only by electrical impulses, the two halves somehow function effectively enough to launch the Jelzap to the top of Tallon IV's aquatic food chain.<ref>{{cite|Aquatic predator made of electrically bound skeletal halves. The Jelzap's brain is located in the upper half of its body, while the heart and digestive tract occupy the lower half. Linked only by electrical impulses, the two halves somehow function effectively enough to launch the Jelzap to the top of Tallon IV's aquatic food chain.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Aquatic predator made of electrically bound skeletal halves. The Jelzap's brain is located in the upper half of its body, while the heart and digestive tract occupy the lower half. Linked only by electrical impulses, the two halves somehow function effectively enough to launch the Jelzap to the top of Tallon IV's aquatic food chain.<ref>{{cite|Aquatic predator made of electrically bound skeletal halves. The Jelzap's brain is located in the upper half of its body, while the heart and digestive tract occupy the lower half. Linked only by electrical impulses, the two halves somehow function effectively enough to launch the Jelzap to the top of Tallon IV's aquatic food chain.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 269: Line 269:
|-
|-
| style="{{border}} {{background}}" | [[Baby Sheegoth]]{{anchor|Baby Sheegoth}}
| style="{{border}} {{background}}" | [[Baby Sheegoth]]{{anchor|Baby Sheegoth}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Ice Ruins West]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Glacial predator. Ice shell protects vulnerable dorsal area. Young Sheegoths grow a resilient shell of ice on their backs which serves to protect a layer of vulnerable flesh. With this being their only weak point, Baby Sheegoths will turn quickly in order to not allow predators the opportunity to strike at their backs. Powerful hunters, they fire bursts of ultracold gas at potential prey, then feast on their frozen victim.<ref>{{cite|Glacial predator. Ice shell protects vulnerable dorsal area. Young Sheegoths grow a resilient shell of ice on their backs which serves to protect a layer of vulnerable flesh. With this being their only weak point, Baby Sheegoths will turn quickly in order to not allow predators the opportunity to strike at their backs. Powerful hunters, they fire bursts of ultracold gas at potential prey, then feast on their frozen victim. |Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Glacial predator. Ice shell protects vulnerable dorsal area. Young Sheegoths grow a resilient shell of ice on their backs which serves to protect a layer of vulnerable flesh. With this being their only weak point, Baby Sheegoths will turn quickly in order to not allow predators the opportunity to strike at their backs. Powerful hunters, they fire bursts of ultracold gas at potential prey, then feast on their frozen victim.<ref>{{cite|Glacial predator. Ice shell protects vulnerable dorsal area. Young Sheegoths grow a resilient shell of ice on their backs which serves to protect a layer of vulnerable flesh. With this being their only weak point, Baby Sheegoths will turn quickly in order to not allow predators the opportunity to strike at their backs. Powerful hunters, they fire bursts of ultracold gas at potential prey, then feast on their frozen victim. |Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 275: Line 275:
|-
|-
| style="{{border}} {{background}}" | [[Sheegoth]]{{anchor|Sheegoth}}
| style="{{border}} {{background}}" | [[Sheegoth]]{{anchor|Sheegoth}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Chapel of the Elders]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Supreme predator of the Phendrana Drifts. Sheegoths are invulnerable to most Beam weapons. The crystals on their back absorb energy, which they can fire at prey. Sheegoths have poor stamina. They hyperventilate after using their breath attack, making their mouth area vulnerable. The soft underbelly of a Sheegoth is susceptible to concussive blasts. In battle, they expel blasts of frigid gas.<ref>{{cite|Supreme predator of the Phendrana Drifts. Sheegoths are invulnerable to most Beam weapons. The crystals on their back absorb energy, which they can fire at prey. Sheegoths have poor stamina. They hyperventilate after using their breath attack, making their mouth area vulnerable. The soft underbelly of a Sheegoth is susceptible to concussive blasts. In battle, they expel blasts of frigid gas.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Supreme predator of the Phendrana Drifts. Sheegoths are invulnerable to most Beam weapons. The crystals on their back absorb energy, which they can fire at prey. Sheegoths have poor stamina. They hyperventilate after using their breath attack, making their mouth area vulnerable. The soft underbelly of a Sheegoth is susceptible to concussive blasts. In battle, they expel blasts of frigid gas.<ref>{{cite|Supreme predator of the Phendrana Drifts. Sheegoths are invulnerable to most Beam weapons. The crystals on their back absorb energy, which they can fire at prey. Sheegoths have poor stamina. They hyperventilate after using their breath attack, making their mouth area vulnerable. The soft underbelly of a Sheegoth is susceptible to concussive blasts. In battle, they expel blasts of frigid gas.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 281: Line 281:
|-
|-
| style="{{border}} {{background}}" | [[Sentry Drone]]{{anchor|Sentry Drone}}
| style="{{border}} {{background}}" | [[Sentry Drone]]{{anchor|Sentry Drone}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Research Core Access]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Well-​armed and armored security mecha.​ ​Sentry Drones have limited intelligence,​ but do their assigned tasks well.​ Being machines,​ they are susceptible to electrical attacks.​ When alerted,​ Drones initiate a security lockdown,​ then attempt to neutralize the intruder.​ Their electronic warfare suit can scramble Visor technology as well.<ref>{{cite|Well-​armed and armored security mecha.​ ​Sentry Drones have limited intelligence,​ but do their assigned tasks well.​ Being machines,​ they are susceptible to electrical attacks.​ When alerted,​ Drones initiate a security lockdown,​ then attempt to neutralize the intruder.​ Their electronic warfare suit can scramble Visor technology as well.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Well-​armed and armored security mecha.​ ​Sentry Drones have limited intelligence,​ but do their assigned tasks well.​ Being machines,​ they are susceptible to electrical attacks.​ When alerted,​ Drones initiate a security lockdown,​ then attempt to neutralize the intruder.​ Their electronic warfare suit can scramble Visor technology as well.<ref>{{cite|Well-​armed and armored security mecha.​ ​Sentry Drones have limited intelligence,​ but do their assigned tasks well.​ Being machines,​ they are susceptible to electrical attacks.​ When alerted,​ Drones initiate a security lockdown,​ then attempt to neutralize the intruder.​ Their electronic warfare suit can scramble Visor technology as well.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in various locations
| style="{{border}} {{background}}" | Can be found in various locations
|-
|-
| style="{{border}} {{background}}" | [[Pirate Trooper|Space Pirate]]{{anchor|Space Pirate}}
| style="{{border}} {{background}}" | [[Space Pirate]]{{anchor|Space Pirate}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Research Entrance]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Morphology: Space Pirate Sentient aggressor species well trained in weapon and melee combat.Space Pirates wield Galvanic Accelerator Cannons and forearm-mounted Scythes in combat. This species seeks to become the dominant force in the galaxy, and their technology may help them realize this goal. Ruthless and amoral, the Pirates care little for the cost of their ambition. Only the results matter, and they take these very seriously.<ref>{{cite|Morphology: Space Pirate Sentient aggressor species well trained in weapon and melee combat.Space Pirates wield Galvanic Accelerator Cannons and forearm-mounted Scythes in combat. This species seeks to become the dominant force in the galaxy, and their technology may help them realize this goal. Ruthless and amoral, the Pirates care little for the cost of their ambition. Only the results matter, and they take these very seriously.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Morphology: Space Pirate Sentient aggressor species well trained in weapon and melee combat.Space Pirates wield Galvanic Accelerator Cannons and forearm-mounted Scythes in combat. This species seeks to become the dominant force in the galaxy, and their technology may help them realize this goal. Ruthless and amoral, the Pirates care little for the cost of their ambition. Only the results matter, and they take these very seriously.<ref>{{cite|Morphology: Space Pirate Sentient aggressor species well trained in weapon and melee combat.Space Pirates wield Galvanic Accelerator Cannons and forearm-mounted Scythes in combat. This species seeks to become the dominant force in the galaxy, and their technology may help them realize this goal. Ruthless and amoral, the Pirates care little for the cost of their ambition. Only the results matter, and they take these very seriously.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also can be found in the Phazon Mines
| style="{{border}} {{background}}" | Can also found in the Phazon Mines
|-
|-
| style="{{border}} {{background}}" | [[Shadow Pirate]]{{anchor|Shadow Pirate}}
| style="{{border}} {{background}}" | [[Shadow Pirate]]{{anchor|Shadow Pirate}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Specimen Storage]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Pirate forces trained and equipped for stealth operations. A select group of Space Pirates have access to sophisticated cloaking technology. This gear drains high levels of power, however, forcing them to rely solely on melee weapons in battle. Use enhanced detection gear when fighting these units.<ref>{{cite|Pirate forces trained and equipped for stealth operations. A select group of Space Pirates have access to sophisticated cloaking technology. This gear drains high levels of power, however, forcing them to rely solely on melee weapons in battle. Use enhanced detection gear when fighting these units.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Pirate forces trained and equipped for stealth operations. A select group of Space Pirates have access to sophisticated cloaking technology. This gear drains high levels of power, however, forcing them to rely solely on melee weapons in battle. Use enhanced detection gear when fighting these units.<ref>{{cite|Pirate forces trained and equipped for stealth operations. A select group of Space Pirates have access to sophisticated cloaking technology. This gear drains high levels of power, however, forcing them to rely solely on melee weapons in battle. Use enhanced detection gear when fighting these units.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also can be found in the Phazon Mines
| style="{{border}} {{background}}" | Can also found in the Phazon Mines
|-
|-
| style="{{border}} {{background}}" | [[Flying Pirate]]{{anchor|Flying Pirate}}
| style="{{border}} {{background}}" | [[Flying Pirate]]{{anchor|Flying Pirate}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Frigate Crash Site]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Pirates trained and equipped for airborne assault. Flying Pirates are extremely agile in the air, but the heat signatures of their jet packs can be tracked with Thermal Imaging. While their Missiles are extremely potent, their jet packs can be even more so. If the pack fails, they will make a suicide strike.<ref>{{cite|Pirates trained and equipped for airborne assault. Flying Pirates are extremely agile in the air, but the heat signatures of their jet packs can be tracked with Thermal Imaging. While their Missiles are extremely potent, their jet packs can be even more so. If the pack fails, they will make a suicide strike.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Pirates trained and equipped for airborne assault. Flying Pirates are extremely agile in the air, but the heat signatures of their jet packs can be tracked with Thermal Imaging. While their Missiles are extremely potent, their jet packs can be even more so. If the pack fails, they will make a suicide strike.<ref>{{cite|Pirates trained and equipped for airborne assault. Flying Pirates are extremely agile in the air, but the heat signatures of their jet packs can be tracked with Thermal Imaging. While their Missiles are extremely potent, their jet packs can be even more so. If the pack fails, they will make a suicide strike.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also can be found in Phendrana Drifts and Magmoor Caverns
| style="{{border}} {{background}}" | Can also found in Phendrana Drifts
|-
|-
| style="{{border}} {{background}}" | [[Aqua Sac]]{{anchor|Aqua Sac}}
| style="{{border}} {{background}}" | [[Aqua Sac]]{{anchor|Aqua Sac}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Connection Elevator to Deck Beta (Tallon Overworld)|Connection Elevator to Deck Beta]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Will burst when subjected to impact or trauma. Believed to be in the same family as the Sap Sac, this plant has similar features. It will burst when exposed to force. This protective response keeps most creatures from feeding on it.<ref>{{cite|Will burst when subjected to impact or trauma. Believed to be in the same family as the Sap Sac, this plant has similar features. It will burst when exposed to force. This protective response keeps most creatures from feeding on it.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Will burst when subjected to impact or trauma. Believed to be in the same family as the Sap Sac, this plant has similar features. It will burst when exposed to force. This protective response keeps most creatures from feeding on it.<ref>{{cite|Will burst when subjected to impact or trauma. Believed to be in the same family as the Sap Sac, this plant has similar features. It will burst when exposed to force. This protective response keeps most creatures from feeding on it.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 311: Line 311:
|-
|-
| style="{{border}} {{background}}" | [[Tallon Crab]]{{anchor|Tallon Crab}}
| style="{{border}} {{background}}" | [[Tallon Crab]]{{anchor|Tallon Crab}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Main Ventilation Shaft Section A (Tallon Overworld)|Main Ventilation Shaft Section A]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Crustacean native of Tallon IV. Hard-shelled swarm life-form. Once harvested for food, exposure to Phazon has seen this practice diminished. Creatures are timid and harmless alone, but can be a problem when traveling in swarms.<ref>{{cite|Crustacean native of Tallon IV. Hard-shelled swarm life-form. Once harvested for food, exposure to Phazon has seen this practice diminished. Creatures are timid and harmless alone, but can be a problem when traveling in swarms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Crustacean native of Tallon IV. Hard-shelled swarm life-form. Once harvested for food, exposure to Phazon has seen this practice diminished. Creatures are timid and harmless alone, but can be a problem when traveling in swarms.<ref>{{cite|Crustacean native of Tallon IV. Hard-shelled swarm life-form. Once harvested for food, exposure to Phazon has seen this practice diminished. Creatures are timid and harmless alone, but can be a problem when traveling in swarms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 317: Line 317:
|-
|-
| style="{{border}} {{background}}" | [[Aqua Reaper]]{{anchor|Aqua Reaper}}
| style="{{border}} {{background}}" | [[Aqua Reaper]]{{anchor|Aqua Reaper}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Reactor Core (Tallon Overworld)|Reactor Core]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Powerful aquatic tentacle, part of a submerged organism. Similar in nature to the surface-based Reaper Vine, the Aqua Reaper has adapted to a liquid environment. It shares the poor vision of its rock-dwelling 'cousin,' relying on a crude sonar sense to seek prey. Unhindered by water, the Aqua Reaper has considerable speed and strength.<ref>{{cite|Powerful aquatic tentacle, part of a submerged organism. Similar in nature to the surface-based Reaper Vine, the Aqua Reaper has adapted to a liquid environment. It shares the poor vision of its rock-dwelling 'cousin,' relying on a crude sonar sense to seek prey. Unhindered by water, the Aqua Reaper has considerable speed and strength.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Powerful aquatic tentacle, part of a submerged organism. Similar in nature to the surface-based Reaper Vine, the Aqua Reaper has adapted to a liquid environment. It shares the poor vision of its rock-dwelling 'cousin,' relying on a crude sonar sense to seek prey. Unhindered by water, the Aqua Reaper has considerable speed and strength.<ref>{{cite|Powerful aquatic tentacle, part of a submerged organism. Similar in nature to the surface-based Reaper Vine, the Aqua Reaper has adapted to a liquid environment. It shares the poor vision of its rock-dwelling 'cousin,' relying on a crude sonar sense to seek prey. Unhindered by water, the Aqua Reaper has considerable speed and strength.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 323: Line 323:
|-
|-
| style="{{border}} {{background}}" | [[Aqua Drone]]{{anchor|Aqua Drone}}
| style="{{border}} {{background}}" | [[Aqua Drone]]{{anchor|Aqua Drone}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Biohazard Containment (Tallon Overworld)|Biohazard Containment]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Biohazard Containment
| style="{{border}} {{background}}" | Security mecha adapted for use in underwater areas.​ The Space Pirates have adapted a number of Sentry Drones for use in liquid environments.​ These Aqua Drones utilize an arsenal and artificial intelligence suit similar to their '​cousins.​'​ The Pirates have been unable to properly shield these Drones from electrical attack,​ making them vulnerable to the Wave Beam.<ref>{{cite|Security mecha adapted for use in underwater areas.​ The Space Pirates have adapted a number of Sentry Drones for use in liquid environments.​ These Aqua Drones utilize an arsenal and artificial intelligence suit similar to their '​cousins.​'​ The Pirates have been unable to properly shield these Drones from electrical attack,​ making them vulnerable to the Wave Beam.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Security mecha adapted for use in underwater areas.​ The Space Pirates have adapted a number of Sentry Drones for use in liquid environments.​ These Aqua Drones utilize an arsenal and artificial intelligence suit similar to their '​cousins.​'​ The Pirates have been unable to properly shield these Drones from electrical attack,​ making them vulnerable to the Wave Beam.<ref>{{cite|Security mecha adapted for use in underwater areas.​ The Space Pirates have adapted a number of Sentry Drones for use in liquid environments.​ These Aqua Drones utilize an arsenal and artificial intelligence suit similar to their '​cousins.​'​ The Pirates have been unable to properly shield these Drones from electrical attack,​ making them vulnerable to the Wave Beam.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 329: Line 329:
|-
|-
| style="{{border}} {{background}}" | [[Aqua Pirate]]{{anchor|Aqua Pirate}}
| style="{{border}} {{background}}" | [[Aqua Pirate]]{{anchor|Aqua Pirate}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Reactor Core]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and [[Gravity Suit]] technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature<ref>{{cite|Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and Gravity Suit technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and [[Gravity Suit]] technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature<ref>{{cite|Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and Gravity Suit technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found only in the Frigate Orpheon wreck
| style="{{border}} {{background}}" | Can only be found in the Frigate Orpheon wreck
|-
|-
| style="{{border}} {{background}}" | [[Mega Turret]]{{anchor|Mega Turret}}
| style="{{border}} {{background}}" | [[Mega Turret]]{{anchor|Mega Turret}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Main Quarry]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Perimeter defense turret reinforced with energy shielding. Frustrated with inferior armor plating on standard defense turrets, the Space Pirates added energy shielding to a modified heavy Cannon. The new shielding and increased Beam strength makes the Mega Turret an efficient point defense weapon.<ref>{{cite|Perimeter defense turret reinforced with energy shielding. Frustrated with inferior armor plating on standard defense turrets, the Space Pirates added energy shielding to a modified heavy Cannon. The new shielding and increased Beam strength makes the Mega Turret an efficient point defense weapon.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Perimeter defense turret reinforced with energy shielding. Frustrated with inferior armor plating on standard defense turrets, the Space Pirates added energy shielding to a modified heavy Cannon. The new shielding and increased Beam strength makes the Mega Turret an efficient point defense weapon.<ref>{{cite|Perimeter defense turret reinforced with energy shielding. Frustrated with inferior armor plating on standard defense turrets, the Space Pirates added energy shielding to a modified heavy Cannon. The new shielding and increased Beam strength makes the Mega Turret an efficient point defense weapon.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 341: Line 341:
|-
|-
| style="{{border}} {{background}}" | [[Glider]]{{anchor|Glider}}
| style="{{border}} {{background}}" | [[Glider]]{{anchor|Glider}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Frost Cave]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible.<ref>{{cite|The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible.<ref>{{cite|The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also can be found in the Phazon Mines
| style="{{border}} {{background}}" | Can also be found in the Phazon Mines
|-
|-
| style="{{border}} {{background}}" | [[Power Trooper]]{{anchor|Power Trooper}}
| style="{{border}} {{background}}" | [[Power Trooper]]{{anchor|Power Trooper}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Elite Research]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Space Pirate armed with Power Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Power Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Space Pirate armed with Power Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Power Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 353: Line 353:
|-
|-
| style="{{border}} {{background}}" | [[Wave Trooper]]{{anchor|Wave Trooper}}
| style="{{border}} {{background}}" | [[Wave Trooper]]{{anchor|Wave Trooper}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Mine Security Station]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Space Pirate armed with Wave Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Wave Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Space Pirate armed with Wave Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Wave Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 359: Line 359:
|-
|-
| style="{{border}} {{background}}" | [[Ice Trooper]]{{anchor|Ice Trooper}}
| style="{{border}} {{background}}" | [[Ice Trooper]]{{anchor|Ice Trooper}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Elite Control]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Space Pirate armed with Ice Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Ice Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Space Pirate armed with Ice Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Ice Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 365: Line 365:
|-
|-
| style="{{border}} {{background}}" | [[Plasma Trooper]]{{anchor|Plasma Trooper}}
| style="{{border}} {{background}}" | [[Plasma Trooper]]{{anchor|Plasma Trooper}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Metroid Quarantine B]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Space Pirate armed with Plasma Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Plasma Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Space Pirate armed with Plasma Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Plasma Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 371: Line 371:
|-
|-
| style="{{border}} {{background}}" | [[Elite Pirate]]{{anchor|Elite Pirate}}
| style="{{border}} {{background}}" | [[Elite Pirate]]{{anchor|Elite Pirate}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Elite Control]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Phazon-enhanced Space Pirate. Incredibly strong, armored, and well armed. Elite Pirates are potent foes. Their energy-siphon system absorbs Beam weapon shots, which they use to fuel a massive Plasma Artillery Cannon. The nature of this system makes them vulnerable to concussion-based weapons. Well armed, the Elite Pirate is effective in close combat and at a distance. Their massive size can be a weakness, and their sluggish speed allows for evasion and quick attacks.<ref>{{cite|Phazon-enhanced Space Pirate. Incredibly strong, armored, and well armed. Elite Pirates are potent foes. Their energy-siphon system absorbs Beam weapon shots, which they use to fuel a massive Plasma Artillery Cannon. The nature of this system makes them vulnerable to concussion-based weapons. Well armed, the Elite Pirate is effective in close combat and at a distance. Their massive size can be a weakness, and their sluggish speed allows for evasion and quick attacks.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Phazon-enhanced Space Pirate. Incredibly strong, armored, and well armed. Elite Pirates are potent foes. Their energy-siphon system absorbs Beam weapon shots, which they use to fuel a massive Plasma Artillery Cannon. The nature of this system makes them vulnerable to concussion-based weapons. Well armed, the Elite Pirate is effective in close combat and at a distance. Their massive size can be a weakness, and their sluggish speed allows for evasion and quick attacks.<ref>{{cite|Phazon-enhanced Space Pirate. Incredibly strong, armored, and well armed. Elite Pirates are potent foes. Their energy-siphon system absorbs Beam weapon shots, which they use to fuel a massive Plasma Artillery Cannon. The nature of this system makes them vulnerable to concussion-based weapons. Well armed, the Elite Pirate is effective in close combat and at a distance. Their massive size can be a weakness, and their sluggish speed allows for evasion and quick attacks.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 377: Line 377:
|-
|-
| style="{{border}} {{background}}" | [[Phazon Elite]]{{anchor|Phazon Elite}}
| style="{{border}} {{background}}" | [[Phazon Elite]]{{anchor|Phazon Elite}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Elite Research]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.<ref>{{cite|Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.<ref>{{cite|Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 383: Line 383:
|-
|-
| style="{{border}} {{background}}" | [[Metroid (species)|Metroid]]{{anchor|Metroid}}
| style="{{border}} {{background}}" | [[Metroid (species)|Metroid]]{{anchor|Metroid}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Research Lab Aether]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Energy-based parasitic predator. The dominant species of planet SR388, Metroids can suck the life force out of living things. A Metroid will latch onto its prey and drain energy. growing larger as it does. The only way to shake an attached Metroid is to enter Morph Ball mode and lay a bomb.<ref>{{cite|Energy-based parasitic predator. The dominant species of planet SR388, Metroids can suck the life force out of living things. A Metroid will latch onto its prey and drain energy. growing larger as it does. The only way to shake an attached Metroid is to enter Morph Ball mode and lay a bomb.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Energy-based parasitic predator. The dominant species of planet SR388, Metroids can suck the life force out of living things. A Metroid will latch onto its prey and drain energy. growing larger as it does. The only way to shake an attached Metroid is to enter Morph Ball mode and lay a bomb.<ref>{{cite|Energy-based parasitic predator. The dominant species of planet SR388, Metroids can suck the life force out of living things. A Metroid will latch onto its prey and drain energy. growing larger as it does. The only way to shake an attached Metroid is to enter Morph Ball mode and lay a bomb.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also can be found in the Phazon Mines
| style="{{border}} {{background}}" | Can also be found in the Phazon Mines
|-
|-
| style="{{border}} {{background}}" | [[Hunter Metroid]]{{anchor|Hunter Metroid}}
| style="{{border}} {{background}}" | [[Hunter Metroid]]{{anchor|Hunter Metroid}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Frost Cave]] or [[Phazon Mines]] - [[Fungal Hall A]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] or [[Phazon Mines]]
| style="{{border}} {{background}}" | As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.<ref>{{cite|As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.<ref>{{cite|As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 395: Line 395:
|-
|-
| style="{{border}} {{background}}" | [[Fission Metroid]]{{anchor|Fission Metroid}}
| style="{{border}} {{background}}" | [[Fission Metroid]]{{anchor|Fission Metroid}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Elite Quarters]] or [[Impact Crater]] - [[Phazon Core]]
| style="{{border}} {{background}}" | [[Phazon Mines]] or [[Impact Crater]]
| style="{{border}} {{background}}" | The Fission Metroid is a mutant,​ capable of splitting in two.​ This split endows the new creatures with invulnerability to most weaponry.​ This effect is unstable,​ resulting in weakness to a type of weapon fire.​ The vulnerability appears to be random,​ due to the chaotic nature of Phazon mutation.<ref>{{cite|The Fission Metroid is a mutant,​ capable of splitting in two.​ This split endows the new creatures with invulnerability to most weaponry.​ This effect is unstable,​ resulting in weakness to a type of weapon fire.​ The vulnerability appears to be random,​ due to the chaotic nature of Phazon mutation.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | The Fission Metroid is a mutant,​ capable of splitting in two.​ This split endows the new creatures with invulnerability to most weaponry.​ This effect is unstable,​ resulting in weakness to a type of weapon fire.​ The vulnerability appears to be random,​ due to the chaotic nature of Phazon mutation.<ref>{{cite|The Fission Metroid is a mutant,​ capable of splitting in two.​ This split endows the new creatures with invulnerability to most weaponry.​ This effect is unstable,​ resulting in weakness to a type of weapon fire.​ The vulnerability appears to be random,​ due to the chaotic nature of Phazon mutation.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Only will be in the mines in the PAL/Trilogy version
| style="{{border}} {{background}}" | Will only be in the mines in the PAL/Trilogy version
|-
|-
| style="{{border}} {{background}}" | [[Lumigek]]{{anchor|Lumigek}}
| style="{{border}} {{background}}" | [[Lumigek]]{{anchor|Lumigek}}
| style="{{border}} {{background}}" | [[Impact Crater]] - [[Crater Tunnel A]]
| style="{{border}} {{background}}" | [[Impact Crater]]
| style="{{border}} {{background}}" | Phazon-​charged reptiles. ​Natives of Tallon IV,​ the Lumigeks travel in swarms to increase their odds of survival.​ They absorb and radiate Phazon energy,​ making these swarms a threat.<ref>{{cite|Phazon-​charged reptiles. ​Natives of Tallon IV,​ the Lumigeks travel in swarms to increase their odds of survival.​ They absorb and radiate Phazon energy,​ making these swarms a threat.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Phazon-​charged reptiles. ​Natives of Tallon IV,​ the Lumigeks travel in swarms to increase their odds of survival.​ They absorb and radiate Phazon energy,​ making these swarms a threat.<ref>{{cite|Phazon-​charged reptiles. ​Natives of Tallon IV,​ the Lumigeks travel in swarms to increase their odds of survival.​ They absorb and radiate Phazon energy,​ making these swarms a threat.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 407: Line 407:
|-
|-
| style="{{border}} {{background}}" | [[Parasite Queen]]{{anchor|Parasite Queen}}
| style="{{border}} {{background}}" | [[Parasite Queen]]{{anchor|Parasite Queen}}
| style="{{border}} {{background}}" | [[Frigate Orpheon]] - [[Reactor Core (Frigate Orpheon)|Reactor Core]]
| style="{{border}} {{background}}" | [[Frigate Orpheon]]
| style="{{border}} {{background}}" | Parasite female,​ genetically enhanced by unknown means. ​A weak spot has been detected in this creature'​s mouth.​ Use your auto-​targeting to acquire this new target!​​ ​Scans indicate the presence of a potent mutagen,​ origins unknown.​ Creature exhibits the ability to fire weapon-​grade blasts of energy from its mouth,​ a trait not present in the standard parasite genome.​ It appears the Pirates have begun a bioengineering program,​ with considerable results.<ref name="logbook">{{cite|Parasite female,​ genetically enhanced by unknown means. ​A weak spot has been detected in this creature'​s mouth.​ Use your auto-​targeting to acquire this new target!​​ ​Scans indicate the presence of a potent mutagen,​ origins unknown.​ Creature exhibits the ability to fire weapon-​grade blasts of energy from its mouth,​ a trait not present in the standard parasite genome.​ It appears the Pirates have begun a bioengineering program,​ with considerable results.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Parasite female,​ genetically enhanced by unknown means. ​A weak spot has been detected in this creature'​s mouth.​ Use your auto-​targeting to acquire this new target!​​ ​Scans indicate the presence of a potent mutagen,​ origins unknown.​ Creature exhibits the ability to fire weapon-​grade blasts of energy from its mouth,​ a trait not present in the standard parasite genome.​ It appears the Pirates have begun a bioengineering program,​ with considerable results.<ref name="logbook">{{cite|Parasite female,​ genetically enhanced by unknown means. ​A weak spot has been detected in this creature'​s mouth.​ Use your auto-​targeting to acquire this new target!​​ ​Scans indicate the presence of a potent mutagen,​ origins unknown.​ Creature exhibits the ability to fire weapon-​grade blasts of energy from its mouth,​ a trait not present in the standard parasite genome.​ It appears the Pirates have begun a bioengineering program,​ with considerable results.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 413: Line 413:
|-
|-
| style="{{border}} {{background}}" | [[Flaahgra]]{{anchor|Flaahgra}}
| style="{{border}} {{background}}" | [[Flaahgra]]{{anchor|Flaahgra}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Sunchamber]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Sunchamber
| style="{{border}} {{background}}" | This mutant plant is the source of toxic water in the Ruins.​ Flaahgra'​s growth cycle has been radically accelerated.​ As a result,​ it requires near-​constant exposure to solar energy to remain active.​ This exposure has made Flaahgra'​s outer shell thick and durable.​ Its lower root system is unprotected and vulnerable,​ however.​ Exploit this flaw when possible.​ Concentrated weapon fire can daze it for short periods.<ref>{{cite|This mutant plant is the source of toxic water in the Ruins.​ Flaahgra'​s growth cycle has been radically accelerated.​ As a result,​ it requires near-​constant exposure to solar energy to remain active.​ This exposure has made Flaahgra'​s outer shell thick and durable.​ Its lower root system is unprotected and vulnerable,​ however.​ Exploit this flaw when possible.​ Concentrated weapon fire can daze it for short periods.|Logbook|​[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | This mutant plant is the source of toxic water in the Ruins.​ Flaahgra'​s growth cycle has been radically accelerated.​ As a result,​ it requires near-​constant exposure to solar energy to remain active.​ This exposure has made Flaahgra'​s outer shell thick and durable.​ Its lower root system is unprotected and vulnerable,​ however.​ Exploit this flaw when possible.​ Concentrated weapon fire can daze it for short periods.<ref>{{cite|This mutant plant is the source of toxic water in the Ruins.​ Flaahgra'​s growth cycle has been radically accelerated.​ As a result,​ it requires near-​constant exposure to solar energy to remain active.​ This exposure has made Flaahgra'​s outer shell thick and durable.​ Its lower root system is unprotected and vulnerable,​ however.​ Exploit this flaw when possible.​ Concentrated weapon fire can daze it for short periods.|Logbook|​[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 419: Line 419:
|-
|-
| style="{{border}} {{background}}" | [[Flaahgra|Flaahgra Tentacle]]{{anchor|Flaahgra Tentacle}}
| style="{{border}} {{background}}" | [[Flaahgra|Flaahgra Tentacle]]{{anchor|Flaahgra Tentacle}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Sunchamber]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Sunchamber
| style="{{border}} {{background}}" | One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.<ref>{{cite|One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.<ref>{{cite|One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 425: Line 425:
|-
|-
| style="{{border}} {{background}}" | [[Thardus]]{{anchor|Thardus}}
| style="{{border}} {{background}}" | [[Thardus]]{{anchor|Thardus}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Quarantine Cave]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Quarantine Cave
| style="{{border}} {{background}}" | An animated, sentient creature of stone charged with [[Phazon]] radiation. The Phazon radiation given off by Thardus negates auto-targeting systems, preventing lock-on. It may be possible to acquire alternate targets with a [[Thermal Visor|different Visor]]. The chaotic nature of [[Phazon Corruption|Phazon irradiation]] leads to instability in its structural integrity. Thardus can encase targets in ice, and its colossal size and strength make it a formidable opponent.<ref>{{cite|An animated, sentient creature of stone charged with Phazon radiation. The Phazon radiation given off by Thardus negates auto-targeting systems, preventing lock-on. It may be possible to acquire alternate targets with a different Visor. The chaotic nature of Phazon irradiation leads to instability in its structural integrity. Thardus can encase targets in ice, and its colossal size and strength make it a formidable opponent.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | An animated, sentient creature of stone charged with [[Phazon]] radiation. The Phazon radiation given off by Thardus negates auto-targeting systems, preventing lock-on. It may be possible to acquire alternate targets with a [[Thermal Visor|different Visor]]. The chaotic nature of [[Phazon Corruption|Phazon irradiation]] leads to instability in its structural integrity. Thardus can encase targets in ice, and its colossal size and strength make it a formidable opponent.<ref>{{cite|An animated, sentient creature of stone charged with Phazon radiation. The Phazon radiation given off by Thardus negates auto-targeting systems, preventing lock-on. It may be possible to acquire alternate targets with a different Visor. The chaotic nature of Phazon irradiation leads to instability in its structural integrity. Thardus can encase targets in ice, and its colossal size and strength make it a formidable opponent.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 431: Line 431:
|-
|-
| style="{{border}} {{background}}" | [[Omega Pirate]]{{anchor|Omega Pirate}}
| style="{{border}} {{background}}" | [[Omega Pirate]]{{anchor|Omega Pirate}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Elite Quarters]]
| style="{{border}} {{background}}" | [[Phazon Mines]] - Elite Quarters
| style="{{border}} {{background}}" | Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.<ref>{{cite|Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.<ref>{{cite|Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 437: Line 437:
|-
|-
| style="{{border}} {{background}}" | [[Meta Ridley]]{{anchor|Meta Ridley}}
| style="{{border}} {{background}}" | [[Meta Ridley]]{{anchor|Meta Ridley}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Artifact Temple]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Artifact Temple
| style="{{border}} {{background}}" | Genetically enhanced Ridley Metaform Reborn and evolved through Pirate technology, Meta Ridley is a fearsome enforcer. Its hide is extremely resilient, save for the chest, which has thinner plating. the Pirates have fused a number of potent weapons to the creature, including a Multi-Missile System, a Kinetic Breath Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike Projector. Meta Ridley is also a formidable melee combatant, making any sort of engagement a risky proposition.<ref>{{cite|Genetically enhanced Ridley Metaform Reborn and evolved through Pirate technology, Meta Ridley is a fearsome enforcer. Its hide is extremely resilient, save for the chest, which has thinner plating. the Pirates have fused a number of potent weapons to the creature, including a Multi-Missile System, a Kinetic Breath Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike Projector. Meta Ridley is also a formidable melee combatant, making any sort of engagement a risky proposition.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Genetically enhanced Ridley Metaform Reborn and evolved through Pirate technology, Meta Ridley is a fearsome enforcer. Its hide is extremely resilient, save for the chest, which has thinner plating. the Pirates have fused a number of potent weapons to the creature, including a Multi-Missile System, a Kinetic Breath Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike Projector. Meta Ridley is also a formidable melee combatant, making any sort of engagement a risky proposition.<ref>{{cite|Genetically enhanced Ridley Metaform Reborn and evolved through Pirate technology, Meta Ridley is a fearsome enforcer. Its hide is extremely resilient, save for the chest, which has thinner plating. the Pirates have fused a number of potent weapons to the creature, including a Multi-Missile System, a Kinetic Breath Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike Projector. Meta Ridley is also a formidable melee combatant, making any sort of engagement a risky proposition.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 443: Line 443:
|-
|-
| style="{{border}} {{background}}" | [[Metroid Prime (specimen)|Metroid Prime]]{{anchor|Metroid Prime}}
| style="{{border}} {{background}}" | [[Metroid Prime (specimen)|Metroid Prime]]{{anchor|Metroid Prime}}
| style="{{border}} {{background}}" | [[Impact Crater]] - [[Subchamber One]]
| style="{{border}} {{background}}" | [[Impact Crater]]
| style="{{border}} {{background}}" | Highly evolved, Phazon-producing life form. The aberration known as Metroid Prime is the source of Phazon, making it immensely powerful. A genetic flaw makes it susceptible to certain weapons for brief periods. Only its head is truly vulnerable: other attacks are a nuisance. Offensively, Metroid Prime has a number of natural and mechanical weapons at its disposal. These include Ultrafrigid Breath, Multi-Missiles, Snare Beams, and Particle Wave Projectors. Its massive strength and barbed carapace make it lethal in melee combat. Recommend maximum firepower when engaging this enemy.<ref>{{cite|Highly evolved, Phazon-producing life form. The aberration known as Metroid Prime is the source of Phazon, making it immensely powerful. A genetic flaw makes it susceptible to certain weapons for brief periods. Only its head is truly vulnerable: other attacks are a nuisance. Offensively, Metroid Prime has a number of natural and mechanical weapons at its disposal. These include Ultrafrigid Breath, Multi-Missiles, Snare Beams, and Particle Wave Projectors. Its massive strength and barbed carapace make it lethal in melee combat. Recommend maximum firepower when engaging this enemy.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Highly evolved, Phazon-producing life form. The aberration known as Metroid Prime is the source of Phazon, making it immensely powerful. A genetic flaw makes it susceptible to certain weapons for brief periods. Only its head is truly vulnerable: other attacks are a nuisance. Offensively, Metroid Prime has a number of natural and mechanical weapons at its disposal. These include Ultrafrigid Breath, Multi-Missiles, Snare Beams, and Particle Wave Projectors. Its massive strength and barbed carapace make it lethal in melee combat. Recommend maximum firepower when engaging this enemy.<ref>{{cite|Highly evolved, Phazon-producing life form. The aberration known as Metroid Prime is the source of Phazon, making it immensely powerful. A genetic flaw makes it susceptible to certain weapons for brief periods. Only its head is truly vulnerable: other attacks are a nuisance. Offensively, Metroid Prime has a number of natural and mechanical weapons at its disposal. These include Ultrafrigid Breath, Multi-Missiles, Snare Beams, and Particle Wave Projectors. Its massive strength and barbed carapace make it lethal in melee combat. Recommend maximum firepower when engaging this enemy.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 449: Line 449:
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Metroid Prime (specimen)|Metroid Prime]] (core)
| style="{{roundbl}} {{border}} {{background}}" | [[Metroid Prime (specimen)|Metroid Prime]] (core)
| style="{{border}} {{background}}" | [[Impact Crater]] - [[Metroid Prime Lair]]
| style="{{border}} {{background}}" | [[Impact Crater]]
| style="{{border}} {{background}}" | The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so.<ref>{{cite|The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so.<ref>{{cite|The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
Line 491: Line 491:
|-
|-
| style="{{border}} {{background}}" | [[Save Station]]{{anchor|Save Station}}
| style="{{border}} {{background}}" | [[Save Station]]{{anchor|Save Station}}
| style="{{border}} {{background}}" | [[Frigate Orpheon]] - [[Reactor Core Entrance]] and several others
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Save Station. Step into these stations to save your game and fully restore your energy.<ref>{{cite|Save Station. Step into these stations to save your game and fully restore your energy.|Logbook Data-Save Station|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Save Station. Step into these stations to save your game and fully restore your energy.<ref>{{cite|Save Station. Step into these stations to save your game and fully restore your energy.|Logbook Data-Save Station|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Map Station]]{{anchor|Map Station}}
| style="{{border}} {{background}}" | [[Map Station]]{{anchor|Map Station}}
| style="{{border}} {{background}}" | [[Frigate Orpheon]] - [[Map Facility]] and several others
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Map Station. Walk into Map Station holograms to download a map of the area you're in.<ref>{{cite|Map Station. Walk into Map Station holograms to download a map of the area you're in.|Logbook Data-Map Station|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Map Station. Walk into Map Station holograms to download a map of the area you're in.<ref>{{cite|Map Station. Walk into Map Station holograms to download a map of the area you're in.|Logbook Data-Map Station|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Missile Station]]{{anchor|Missile Station}}
| style="{{border}} {{background}}" | [[Missile Station]]{{anchor|Missile Station}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Hall of the Elders]] and a few others
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Missile Station. Step into these stations to fully reload your Missile Launcher.<ref>{{cite|Missile Station. Step into these stations to fully reload your Missile Launcher.|Logbook Data-Missile Station|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Missile Station. Step into these stations to fully reload your Missile Launcher.<ref>{{cite|Missile Station. Step into these stations to fully reload your Missile Launcher.|Logbook Data-Missile Station|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Morph Ball Slot]]{{anchor|Morph Ball Slot}}
| style="{{border}} {{background}}" | [[Morph Ball Slot]]{{anchor|Morph Ball Slot}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Energy Core]] and several others
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Standard Morph Ball slot. This slot is active. Inserting the Morph Ball and detonating a Bomb will usually cause these slots to send electrical impulses that can activate different types of devices.<ref>{{cite|Standard Morph Ball slot. This slot is active. Inserting the Morph Ball and detonating a Bomb will usually cause these slots to send electrical impulses that can activate different types of devices.|Logbook Data-Morph Ball Slot|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Standard Morph Ball slot. This slot is active. Inserting the Morph Ball and detonating a Bomb will usually cause these slots to send electrical impulses that can activate different types of devices.<ref>{{cite|Standard Morph Ball slot. This slot is active. Inserting the Morph Ball and detonating a Bomb will usually cause these slots to send electrical impulses that can activate different types of devices.|Logbook Data-Morph Ball Slot|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Spinner]]{{anchor|Spinner}}
| style="{{border}} {{background}}" | [[Spinner]]{{anchor|Spinner}}
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - [[Monitor Station]] and several others
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.<ref>{{cite|This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.|Logbook Data-Spinner|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.<ref>{{cite|This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.|Logbook Data-Spinner|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Spider Ball Track]]{{anchor|Spider Ball Track}}
| style="{{border}} {{background}}" | [[Spider Ball Track]]{{anchor|Spider Ball Track}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Quarantine Cave]] and several others
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Magnetic rail system track. In Morph Ball mode, press and hold Z when close to this type of surface. Use the control stick to move the the ball along the the track. Release Z to disengage from the surface. CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.<ref>{{cite|Magnetic rail system track. In Morph Ball mode, press and hold Z when close to this type of surface. Use the control stick to move the the ball along the the track. Release Z to disengage from the surface. CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.|Logbook Data-Spider Ball Track|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Magnetic rail system track. In Morph Ball mode, press and hold Z when close to this type of surface. Use the control stick to move the the ball along the the track. Release Z to disengage from the surface. CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.<ref>{{cite|Magnetic rail system track. In Morph Ball mode, press and hold Z when close to this type of surface. Use the control stick to move the the ball along the the track. Release Z to disengage from the surface. CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.|Logbook Data-Spider Ball Track|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Grapple Point]]{{anchor|Grapple Point}}
| style="{{border}} {{background}}" | [[Grapple Point]]{{anchor|Grapple Point}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Ore Processing]] and several others
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam. Use Z when the (grapple) icon appears.<ref>{{cite|Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam. Use Z when the (grapple) icon appears.|Logbook Data-Grapple Point|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam. Use Z when the (grapple) icon appears.<ref>{{cite|Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam. Use Z when the (grapple) icon appears.|Logbook Data-Grapple Point|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Gunship]]{{anchor|Gunship}}
| style="{{border}} {{background}}" | Gunship{{anchor|Gunship}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Landing Site]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Landing Site
| style="{{border}} {{background}}" | Hunter-class gunship registered to Samus Aran. You can return to your ship to recharge energy, reload weapons and save progress in the game.<ref>{{cite|Hunter-class gunship registered to Samus Aran. You can return to your ship to recharge energy, reload weapons and save progress in the game.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Hunter-class gunship registered to Samus Aran. You can return to your ship to recharge energy, reload weapons and save progress in the game.<ref>{{cite|Hunter-class gunship registered to Samus Aran. You can return to your ship to recharge energy, reload weapons and save progress in the game.|Logbook|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Missile Door Lock]]{{anchor|Missile Door Lock}}
| style="{{border}} {{background}}" | [[Missile Door Lock]]{{anchor|Missile Door Lock}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Waterfall Cavern]] and several others
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to Beam weapons. Explosive weapons may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to Beam weapons. Explosive weapons may damage it.|Logbook Data-Missile Door Lock|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to Beam weapons. Explosive weapons may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to Beam weapons. Explosive weapons may damage it.|Logbook Data-Missile Door Lock|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | Locked Door{{anchor|Locked Door}}
| style="{{border}} {{background}}" | Locked Door{{anchor|Locked Door}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Hive Totem]] and several others
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Lock system engaged. Secure the area to unlock door.<ref>{{cite|Lock system engaged. Secure the area to unlock door.|Logbook Data-Locked Door|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Lock system engaged. Secure the area to unlock door.<ref>{{cite|Lock system engaged. Secure the area to unlock door.|Logbook Data-Locked Door|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Stalactite]]{{anchor|Stalactite}}
| style="{{border}} {{background}}" | [[Stalactite]]{{anchor|Stalactite}}
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - [[Twin Fires]] and also in [[Phendrana Drifts]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] and [[Magmoor Caverns]]
| style="{{border}} {{background}}" | This hanging rock structure appears to have a weak spot near its base. Some stalactites can be dislodged from ceilings, allowing them to be used as platforms to cross otherwise unreachable areas.<ref>{{cite|This hanging rock structure appears to have a weak spot near its base. Some stalactites can be dislodged from ceilings, allowing them to be used as platforms to cross otherwise unreachable areas.|Logbook Data-Stalactite|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | This hanging rock structure appears to have a weak spot near its base. Some stalactites can be dislodged from ceilings, allowing them to be used as platforms to cross otherwise unreachable areas.<ref>{{cite|This hanging rock structure appears to have a weak spot near its base. Some stalactites can be dislodged from ceilings, allowing them to be used as platforms to cross otherwise unreachable areas.|Logbook Data-Stalactite|Metroid Prime}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Zebes]]{{anchor|Zebes}}
| style="{{border}} {{background}}" | [[Zebes]]{{anchor|Zebes}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Observatory]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Observatory
| style="{{border}} {{background}}" | Planet Zebes ​Mass:​ 4.​8 trillion teratons.​ Profile:​ Planet'​s crust is primarily Urthic ore,​ making it ideal for subterranean construction.​ A class XIX planet,​ Zebes is inhospitable to most bioforms.​ The world was considered unremarkable until it became a base for Space Pirate forces.<ref>{{cite|Planet Zebes ​Mass:​ 4.​8 trillion teratons.​ Profile:​ Planet'​s crust is primarily Urthic ore,​ making it ideal for subterranean construction.​ A class XIX planet,​ Zebes is inhospitable to most bioforms.​ The world was considered unremarkable until it became a base for Space Pirate forces.|Logbook Data-Zebes|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Planet Zebes ​Mass:​ 4.​8 trillion teratons.​ Profile:​ Planet'​s crust is primarily Urthic ore,​ making it ideal for subterranean construction.​ A class XIX planet,​ Zebes is inhospitable to most bioforms.​ The world was considered unremarkable until it became a base for Space Pirate forces.<ref>{{cite|Planet Zebes ​Mass:​ 4.​8 trillion teratons.​ Profile:​ Planet'​s crust is primarily Urthic ore,​ making it ideal for subterranean construction.​ A class XIX planet,​ Zebes is inhospitable to most bioforms.​ The world was considered unremarkable until it became a base for Space Pirate forces.|Logbook Data-Zebes|Metroid Prime}}</ref>
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Tallon IV]]{{anchor|Tallon IV}}
| style="{{roundbl}} {{border}} {{background}}" | [[Tallon IV]]{{anchor|Tallon IV}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Observatory]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Observatory
| style="{{roundbr}} {{border}} {{background}}" | Planet Tallon IV. Mass: 5.1 trillion teratons. Profile: Ecosystem studies indicate that Tallon IV was a biological paradise prior to the impact of an extraterrestrial object. What remains of the biosphere is slowly fading due to exposure to Phazon radiation. At current rate of decay, Tallon IV will be a barren Class XIII wasteland in approximately 25 years.<ref>{{cite|Planet Tallon IV. Mass: 5.1 trillion teratons. Profile: Ecosystem studies indicate that Tallon IV was a biological paradise prior to the impact of an extraterrestrial object. What remains of the biosphere is slowly fading due to exposure to Phazon radiation. At current rate of decay, Tallon IV will be a barren Class XIII wasteland in approximately 25 years.|Logbook Data-Tallon IV|Metroid Prime}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | Planet Tallon IV. Mass: 5.1 trillion teratons. Profile: Ecosystem studies indicate that Tallon IV was a biological paradise prior to the impact of an extraterrestrial object. What remains of the biosphere is slowly fading due to exposure to Phazon radiation. At current rate of decay, Tallon IV will be a barren Class XIII wasteland in approximately 25 years.<ref>{{cite|Planet Tallon IV. Mass: 5.1 trillion teratons. Profile: Ecosystem studies indicate that Tallon IV was a biological paradise prior to the impact of an extraterrestrial object. What remains of the biosphere is slowly fading due to exposure to Phazon radiation. At current rate of decay, Tallon IV will be a barren Class XIII wasteland in approximately 25 years.|Logbook Data-Tallon IV|Metroid Prime}}</ref>
|}
|}
Please note that all contributions to Metroid Wiki are considered to be released under the GNU Free Documentation License 1.2 (see Metroid Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission and do not submit text copied from other wikis or websites!
Cancel Editing help (opens in new window)