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| style="{{border}} {{background}}" | [[Geemer]]{{anchor|Geemer}}
| style="{{border}} {{background}}" | [[Geemer]]{{anchor|Geemer}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Tallon Canyon]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Tallon Canyon
| style="{{border}} {{background}}" | Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the [[Zoomer]] family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.<ref name=Geemer>{{cite|Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the Zoomer family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the [[Zoomer]] family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.<ref name=Geemer>{{cite|Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the Zoomer family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.|Logbook|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | [[Sap Sac]]{{anchor|Sap Sac}}
| style="{{border}} {{background}}" | [[Sap Sac]]{{anchor|Sap Sac}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Tallon Canyon]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Tallon Canyon
| style="{{border}} {{background}}" | Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.<ref>{{cite|​Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.<ref>{{cite|​Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
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| style="{{border}} {{background}}" | [[War Wasp Hive]]{{anchor|War Wasp Hive}}
| style="{{border}} {{background}}" | [[War Wasp Hive]]{{anchor|War Wasp Hive}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Main Plaza]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Main Plaza
| style="{{border}} {{background}}" | Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.<ref>{{cite|Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.<ref>{{cite|Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.|Logbook|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | [[Blastcap]]{{anchor|Blastcap}}
| style="{{border}} {{background}}" | [[Blastcap]]{{anchor|Blastcap}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Tallon Canyon]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Tallon Canyon
| style="{{border}} {{background}}" | Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.<ref>{{cite|Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.<ref>{{cite|Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
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| style="{{border}} {{background}}" | [[Reaper Vine]]{{anchor|Reaper Vine}}
| style="{{border}} {{background}}" | [[Reaper Vine]]{{anchor|Reaper Vine}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Arboretum]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Arboretum
| style="{{border}} {{background}}" | Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.<ref>{{cite|Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.<ref>{{cite|Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
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| style="{{border}} {{background}}" | [[Hive Mecha]]{{anchor|Hive Mecha}}
| style="{{border}} {{background}}" | [[Hive Mecha]]{{anchor|Hive Mecha}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Hive Totem]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Hive Totem
| style="{{border}} {{background}}" | Security unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.<ref>{{cite|​Security  unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Security unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.<ref>{{cite|​Security  unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
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| style="{{border}} {{background}}" | [[Incinerator Drone]]{{anchor|Incinerator Drone}}
| style="{{border}} {{background}}" | [[Incinerator Drone]]{{anchor|Incinerator Drone}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Burn Dome]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Burn Dome
| style="{{border}} {{background}}" | Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.<ref>{{cite|Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.<ref>{{cite|Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
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| style="{{border}} {{background}}" | [[Magmoor]]{{anchor|Magmoor}}
| style="{{border}} {{background}}" | [[Magmoor]]{{anchor|Magmoor}}
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - [[Lava Lake]]
| style="{{border}} {{background}}" | [[Magmoor Caverns]] - Lava Lake
| style="{{border}} {{background}}" | Fire-​breathing serpent that dwells in lava.​ ​Magmoors prefer extreme heat zones,​ and are susceptible to [[Ice Beam|frigid attack]] forms.​ Sightless,​ they navigate the lava currents using their sonar receptors.​ Magmoors have a keen sense of smell,​ enabling them to pinpoint targets with startling accuracy.<ref>{{cite|Fire-​breathing serpent that dwells in lava.​ ​Magmoors prefer extreme heat zones,​ and are susceptible to frigid attack  forms.​ Sightless,​ they navigate the lava currents using their sonar receptors.​ Magmoors have a keen sense of smell,​ enabling them to pinpoint targets with startling accuracy.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Fire-​breathing serpent that dwells in lava.​ ​Magmoors prefer extreme heat zones,​ and are susceptible to [[Ice Beam|frigid attack]] forms.​ Sightless,​ they navigate the lava currents using their sonar receptors.​ Magmoors have a keen sense of smell,​ enabling them to pinpoint targets with startling accuracy.<ref>{{cite|Fire-​breathing serpent that dwells in lava.​ ​Magmoors prefer extreme heat zones,​ and are susceptible to frigid attack  forms.​ Sightless,​ they navigate the lava currents using their sonar receptors.​ Magmoors have a keen sense of smell,​ enabling them to pinpoint targets with startling accuracy.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
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| style="{{border}} {{background}}" | [[Flickerbat]]{{anchor|Flickerbat}}
| style="{{border}} {{background}}" | [[Flickerbat]]{{anchor|Flickerbat}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Phendrana Shorelines]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Phendrana Shorelines
| style="{{border}} {{background}}" | Scavenger with optical camouflaging that renders it invisible to the naked eye.​ ​Flickerbats are deceptive creatures.​ The only way to track them reliably is with [[X-Ray Visor|x-​ray imaging]].​ They fly ceaselessly,​ hunting insects and other small prey that float on the air currents.​ Flickerbats tend to fly in cyclical hunting patterns,​ using primitive sonar to navigate.<ref>{{cite|​Scavenger with optical camouflaging that renders it invisible to the naked eye.​ ​Flickerbats are deceptive creatures.​ The only way to track them reliably is with [[X-Ray Visor|x-​ray imaging]].​ They fly ceaselessly,​ hunting insects and other small prey that float on the air currents.​ Flickerbats tend to fly in cyclical hunting patterns,​ using primitive sonar to navigate.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Scavenger with optical camouflaging that renders it invisible to the naked eye.​ ​Flickerbats are deceptive creatures.​ The only way to track them reliably is with [[X-Ray Visor|x-​ray imaging]].​ They fly ceaselessly,​ hunting insects and other small prey that float on the air currents.​ Flickerbats tend to fly in cyclical hunting patterns,​ using primitive sonar to navigate.<ref>{{cite|​Scavenger with optical camouflaging that renders it invisible to the naked eye.​ ​Flickerbats are deceptive creatures.​ The only way to track them reliably is with [[X-Ray Visor|x-​ray imaging]].​ They fly ceaselessly,​ hunting insects and other small prey that float on the air currents.​ Flickerbats tend to fly in cyclical hunting patterns,​ using primitive sonar to navigate.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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| style="{{border}} {{background}}" | [[Baby Sheegoth]]{{anchor|Baby Sheegoth}}
| style="{{border}} {{background}}" | [[Baby Sheegoth]]{{anchor|Baby Sheegoth}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Ice Ruins West]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Ice Ruins West
| style="{{border}} {{background}}" | Glacial predator. Ice shell protects vulnerable dorsal area. Young Sheegoths grow a resilient shell of ice on their backs which serves to protect a layer of vulnerable flesh. With this being their only weak point, Baby Sheegoths will turn quickly in order to not allow predators the opportunity to strike at their backs. Powerful hunters, they fire bursts of ultracold gas at potential prey, then feast on their frozen victim.<ref>{{cite|Glacial predator. Ice shell protects vulnerable dorsal area. Young Sheegoths grow a resilient shell of ice on their backs which serves to protect a layer of vulnerable flesh. With this being their only weak point, Baby Sheegoths will turn quickly in order to not allow predators the opportunity to strike at their backs. Powerful hunters, they fire bursts of ultracold gas at potential prey, then feast on their frozen victim. |Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Glacial predator. Ice shell protects vulnerable dorsal area. Young Sheegoths grow a resilient shell of ice on their backs which serves to protect a layer of vulnerable flesh. With this being their only weak point, Baby Sheegoths will turn quickly in order to not allow predators the opportunity to strike at their backs. Powerful hunters, they fire bursts of ultracold gas at potential prey, then feast on their frozen victim.<ref>{{cite|Glacial predator. Ice shell protects vulnerable dorsal area. Young Sheegoths grow a resilient shell of ice on their backs which serves to protect a layer of vulnerable flesh. With this being their only weak point, Baby Sheegoths will turn quickly in order to not allow predators the opportunity to strike at their backs. Powerful hunters, they fire bursts of ultracold gas at potential prey, then feast on their frozen victim. |Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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| style="{{border}} {{background}}" | [[Flying Pirate]]{{anchor|Flying Pirate}}
| style="{{border}} {{background}}" | [[Flying Pirate]]{{anchor|Flying Pirate}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Frigate Crash Site]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Frigate Crash Site
| style="{{border}} {{background}}" | Pirates trained and equipped for airborne assault. Flying Pirates are extremely agile in the air, but the heat signatures of their jet packs can be tracked with Thermal Imaging. While their Missiles are extremely potent, their jet packs can be even more so. If the pack fails, they will make a suicide strike.<ref>{{cite|Pirates trained and equipped for airborne assault. Flying Pirates are extremely agile in the air, but the heat signatures of their jet packs can be tracked with Thermal Imaging. While their Missiles are extremely potent, their jet packs can be even more so. If the pack fails, they will make a suicide strike.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Pirates trained and equipped for airborne assault. Flying Pirates are extremely agile in the air, but the heat signatures of their jet packs can be tracked with Thermal Imaging. While their Missiles are extremely potent, their jet packs can be even more so. If the pack fails, they will make a suicide strike.<ref>{{cite|Pirates trained and equipped for airborne assault. Flying Pirates are extremely agile in the air, but the heat signatures of their jet packs can be tracked with Thermal Imaging. While their Missiles are extremely potent, their jet packs can be even more so. If the pack fails, they will make a suicide strike.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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| style="{{border}} {{background}}" | [[Aqua Pirate]]{{anchor|Aqua Pirate}}
| style="{{border}} {{background}}" | [[Aqua Pirate]]{{anchor|Aqua Pirate}}
| style="{{border}} {{background}}" | [[Tallon Overworld]] - [[Reactor Core]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Reactor Core
| style="{{border}} {{background}}" | Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and [[Gravity Suit]] technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature<ref>{{cite|Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and Gravity Suit technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and [[Gravity Suit]] technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature<ref>{{cite|Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and Gravity Suit technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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| style="{{border}} {{background}}" | [[Phazon Elite]]{{anchor|Phazon Elite}}
| style="{{border}} {{background}}" | [[Phazon Elite]]{{anchor|Phazon Elite}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Elite Research]]
| style="{{border}} {{background}}" | [[Phazon Mines]] - Elite Research
| style="{{border}} {{background}}" | Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.<ref>{{cite|Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.<ref>{{cite|Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
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|-
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| style="{{border}} {{background}}" | [[Hunter Metroid]]{{anchor|Hunter Metroid}}
| style="{{border}} {{background}}" | [[Hunter Metroid]]{{anchor|Hunter Metroid}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - [[Frost Cave]] or [[Phazon Mines]] - [[Fungal Hall A]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Frost Cave or [[Phazon Mines]] - [[Fungal Hall A]]
| style="{{border}} {{background}}" | As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.<ref>{{cite|As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.<ref>{{cite|As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
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| style="{{border}} {{background}}" | [[Flaahgra|Flaahgra Tentacle]]{{anchor|Flaahgra Tentacle}}
| style="{{border}} {{background}}" | [[Flaahgra|Flaahgra Tentacle]]{{anchor|Flaahgra Tentacle}}
| style="{{border}} {{background}}" | [[Chozo Ruins]] - [[Sunchamber]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Sunchamber
| style="{{border}} {{background}}" | One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.<ref>{{cite|One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.<ref>{{cite|One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
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|-
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| style="{{border}} {{background}}" | [[Omega Pirate]]{{anchor|Omega Pirate}}
| style="{{border}} {{background}}" | [[Omega Pirate]]{{anchor|Omega Pirate}}
| style="{{border}} {{background}}" | [[Phazon Mines]] - [[Elite Quarters]]
| style="{{border}} {{background}}" | [[Phazon Mines]] - Elite Quarters
| style="{{border}} {{background}}" | Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.<ref>{{cite|Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.<ref>{{cite|Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
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