Metroid Prime Logbook: Difference between revisions

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| style="{{border}} {{background}}" | Research outpost Glacier One in Phendrana Drifts region of Tallon IV's mountains is operating at 85% capacity. Sub-zero temperatures have made the Metroids sluggish and easy to control, even those well into Phazon infusion cycles. Cold containment status are sufficient for the juveniles, but some of the larger Metroids have been moved to quarantine caves for safety purposes. Security doors remain an issue, as malfunctions due to ice occur everyday. Large predators in the waster are also a concern, as they continue to kill personnel and breach secure areas. Unfortunately, it has become clear that our containment teams cannot neutralize all of them without a vast increase of munitions and soldiers.<ref>{{cite|Research outpost Glacier One in Phendrana Drifts region of Tallon IV's mountains is operating at 85% capacity. Sub-zero temperatures have made the Metroids sluggish and easy to control, even those well into Phazon infusion cycles. Cold containment status are sufficient for the juveniles, but some of the larger Metroids have been moved to quarantine caves for safety purposes. Security doors remain an issue, as malfunctions due to ice occur everyday. Large predators in the waster are also a concern, as they continue to kill personnel and breach secure areas. Unfortunately, it has become clear that our containment teams cannot neutralize all of them without a vast increase of munitions and soldiers.|Space Pirate Data - Glacial Wastes|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Research outpost Glacier One in Phendrana Drifts region of Tallon IV's mountains is operating at 85% capacity. Sub-zero temperatures have made the Metroids sluggish and easy to control, even those well into Phazon infusion cycles. Cold containment status are sufficient for the juveniles, but some of the larger Metroids have been moved to quarantine caves for safety purposes. Security doors remain an issue, as malfunctions due to ice occur everyday. Large predators in the waster are also a concern, as they continue to kill personnel and breach secure areas. Unfortunately, it has become clear that our containment teams cannot neutralize all of them without a vast increase of munitions and soldiers.<ref>{{cite|Research outpost Glacier One in Phendrana Drifts region of Tallon IV's mountains is operating at 85% capacity. Sub-zero temperatures have made the Metroids sluggish and easy to control, even those well into Phazon infusion cycles. Cold containment status are sufficient for the juveniles, but some of the larger Metroids have been moved to quarantine caves for safety purposes. Security doors remain an issue, as malfunctions due to ice occur everyday. Large predators in the waster are also a concern, as they continue to kill personnel and breach secure areas. Unfortunately, it has become clear that our containment teams cannot neutralize all of them without a vast increase of munitions and soldiers.|Space Pirate Data - Glacial Wastes|Metroid Prime}}</ref>
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| style="{{roundbl}} {{background}}" | Hunter Weapons
| style="{{roundbl}} {{border}} {{background}}" | Hunter Weapons
| style="{{border}} {{background}}" | [[Phazon Mines]] - Elite Control
| style="{{border}} {{background}}" | [[Phazon Mines]] - Elite Control
| style="{{roundbr}} {{background}}" | Science Team is attempting to reverse-engineer Samus Aran's arsenal, based off data acquired from here assaults on our forces. Progress is slow, but steady. Command would dearly enjoy turning Aran's weapons against her. We believe we can implement Beam weapon prototypes in three cycles. Aran's Power Suit technology remains a mystery, especially the curious [[Morph Ball]] function. All attempts at duplicating it have ended in disaster; four test subjects were horribly broken when they engaged out Morph Ball prototypes. Science Team wisely decided to move on afterward.<ref>{{cite|Science Team is attempting to reverse-engineer Samus Aran's arsenal, based off data acquired from here assaults on our forces. Progress is slow, but steady. Command would dearly enjoy turning Aran's weapons against her. We believe we can implement Beam weapon prototypes in three cycles. Aran's Power Suit technology remains a mystery, especially the curious [[Morph Ball]] function. All attempts at duplicating it have ended in disaster; four test subjects were horribly broken when they engaged out Morph Ball prototypes. Science Team wisely decided to move on afterward.|Space Pirate Data - Hunter Weapons|Metroid Prime}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | Science Team is attempting to reverse-engineer Samus Aran's arsenal, based off data acquired from here assaults on our forces. Progress is slow, but steady. Command would dearly enjoy turning Aran's weapons against her. We believe we can implement Beam weapon prototypes in three cycles. Aran's Power Suit technology remains a mystery, especially the curious [[Morph Ball]] function. All attempts at duplicating it have ended in disaster; four test subjects were horribly broken when they engaged out Morph Ball prototypes. Science Team wisely decided to move on afterward.<ref>{{cite|Science Team is attempting to reverse-engineer Samus Aran's arsenal, based off data acquired from here assaults on our forces. Progress is slow, but steady. Command would dearly enjoy turning Aran's weapons against her. We believe we can implement Beam weapon prototypes in three cycles. Aran's Power Suit technology remains a mystery, especially the curious [[Morph Ball]] function. All attempts at duplicating it have ended in disaster; four test subjects were horribly broken when they engaged out Morph Ball prototypes. Science Team wisely decided to move on afterward.|Space Pirate Data - Hunter Weapons|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Must be scanned during the battle
| style="{{border}} {{background}}" | Must be scanned during the battle
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| style="{{roundbl}} {{background}}" | [[Metroid Prime (specimen)|Metroid Prime]] (core)
| style="{{roundbl}} {{border}} {{background}}" | [[Metroid Prime (specimen)|Metroid Prime]] (core)
| style="{{border}} {{background}}" | [[Impact Crater]]
| style="{{border}} {{background}}" | [[Impact Crater]]
| style="{{border}} {{background}}" | The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so. <ref>{{cite|The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so. <ref>{{cite|The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
| style="{{roundbr}} {{background}}" | Must be scanned during the battle. Is referred to in game as Metroid Prime
| style="{{roundbr}} {{border}} {{background}}" | Must be scanned during the battle. Is referred to in game as Metroid Prime
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| style="{{border}} {{background}}" | Planet Zebes ​Mass:​ 4.​8 trillion teratons.​ Profile:​ Planet'​s crust is primarily Urthic ore,​ making it ideal for subterranean construction.​ A class XIX planet,​ Zebes is inhospitable to most bioforms.​ The world was considered unremarkable until it became a base for Space Pirate forces.<ref>{{cite|Planet Zebes ​Mass:​ 4.​8 trillion teratons.​ Profile:​ Planet'​s crust is primarily Urthic ore,​ making it ideal for subterranean construction.​ A class XIX planet,​ Zebes is inhospitable to most bioforms.​ The world was considered unremarkable until it became a base for Space Pirate forces.|Logbook Data-Zebes|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Planet Zebes ​Mass:​ 4.​8 trillion teratons.​ Profile:​ Planet'​s crust is primarily Urthic ore,​ making it ideal for subterranean construction.​ A class XIX planet,​ Zebes is inhospitable to most bioforms.​ The world was considered unremarkable until it became a base for Space Pirate forces.<ref>{{cite|Planet Zebes ​Mass:​ 4.​8 trillion teratons.​ Profile:​ Planet'​s crust is primarily Urthic ore,​ making it ideal for subterranean construction.​ A class XIX planet,​ Zebes is inhospitable to most bioforms.​ The world was considered unremarkable until it became a base for Space Pirate forces.|Logbook Data-Zebes|Metroid Prime}}</ref>
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| style="{{roundbl}} {{background}}" | [[Tallon IV]]
| style="{{roundbl}} {{border}} {{background}}" | [[Tallon IV]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Observatory
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Observatory
| style="{{roundbr}} {{background}}" | Planet Tallon IV. Mass: 5.1 trillion teratons. Profile: Ecosystem studies indicate that Tallon IV was a biological paradise prior to the impact of an extraterrestrial object. What remains of the biosphere is slowly fading due to exposure to Phazon radiation. At current rate of decay, Tallon IV will be a barren Class XIII wasteland in approximately 25 years.<ref>{{cite|Planet Tallon IV. Mass: 5.1 trillion teratons. Profile: Ecosystem studies indicate that Tallon IV was a biological paradise prior to the impact of an extraterrestrial object. What remains of the biosphere is slowly fading due to exposure to Phazon radiation. At current rate of decay, Tallon IV will be a barren Class XIII wasteland in approximately 25 years.|Logbook Data-Tallon IV|Metroid Prime}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | Planet Tallon IV. Mass: 5.1 trillion teratons. Profile: Ecosystem studies indicate that Tallon IV was a biological paradise prior to the impact of an extraterrestrial object. What remains of the biosphere is slowly fading due to exposure to Phazon radiation. At current rate of decay, Tallon IV will be a barren Class XIII wasteland in approximately 25 years.<ref>{{cite|Planet Tallon IV. Mass: 5.1 trillion teratons. Profile: Ecosystem studies indicate that Tallon IV was a biological paradise prior to the impact of an extraterrestrial object. What remains of the biosphere is slowly fading due to exposure to Phazon radiation. At current rate of decay, Tallon IV will be a barren Class XIII wasteland in approximately 25 years.|Logbook Data-Tallon IV|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Translating Chozo runes on Totem's surface. A tall cave stands at Phendrana's '''Edge'''. Seek the unseen entrance at its top to find the Artifact of Spirit.<ref>{{cite|Translating Chozo runes on Totem's surface. A tall cave stands at Phendrana's '''Edge'''. Seek the unseen entrance at its top to find the Artifact of Spirit.|Logbook Data-Spirit|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Translating Chozo runes on Totem's surface. A tall cave stands at Phendrana's '''Edge'''. Seek the unseen entrance at its top to find the Artifact of Spirit.<ref>{{cite|Translating Chozo runes on Totem's surface. A tall cave stands at Phendrana's '''Edge'''. Seek the unseen entrance at its top to find the Artifact of Spirit.|Logbook Data-Spirit|Metroid Prime}}</ref>
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| style="{{roundbl}} {{background}}" | [[Artifact of Newborn]]
| style="{{roundbl}} {{border}} {{background}}" | [[Artifact of Newborn]]
| style="{{roundbr}} {{background}}" | Translating Chozo runes on Totem's surface. Invaders mine the depths in their greed. Forge a path through a '''Tunnel''' of the Great Poison to claim the Artifact of Newborn.<ref>{{cite|Translating Chozo runes on Totem's surface. Invaders mine the depths in their greed. Forge a path through a '''Tunnel''' of the Great Poison to claim the Artifact of Newborn.|Logbook Data-Newborn|Metroid Prime}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | Translating Chozo runes on Totem's surface. Invaders mine the depths in their greed. Forge a path through a '''Tunnel''' of the Great Poison to claim the Artifact of Newborn.<ref>{{cite|Translating Chozo runes on Totem's surface. Invaders mine the depths in their greed. Forge a path through a '''Tunnel''' of the Great Poison to claim the Artifact of Newborn.|Logbook Data-Newborn|Metroid Prime}}</ref>
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