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*[[Dark Missile Trooper]]
*[[Dark Missile Trooper]]
*[[Cyborg Zebesian]]s
*[[Cyborg Zebesian]]s
|location=*[[Brinstar]] <small>(''[[Metroid (game)|Metroid]]'' and ''[[Metroid: Zero Mission|Zero Mission]]'')</small>
|location=*[[Brinstar]] {{small|(''[[Metroid (game)|Metroid]]'' and ''[[Metroid: Zero Mission|Zero Mission]]'')}}
*[[Chozo Ruins]] <small>(''[[Metroid Prime (game)|Metroid Prime]]'')</small>
*[[Chozo Ruins]] {{small|(''[[Metroid Prime (game)|Metroid Prime]]'')}}
*Temple Grounds <small>(''[[Metroid Prime 2: Echoes|Echoes]]'')</small>
*[[Temple Grounds]] {{small|(''[[Metroid Prime 2: Echoes|Echoes]]'')}}
*[[G.F.S. Olympus]] <small>(''[[Metroid Prime 3: Corruption|Corruption]]''</small>
*[[G.F.S. Olympus]] {{small|(''[[Metroid Prime 3: Corruption|Corruption]]'')}}
*[[Crateria]] <small>(''[[Super Metroid]]'')</small>
*[[Crateria]] {{small|(''[[Super Metroid]]'')}}
*[[Main Deck]] <small>(''[[Metroid Fusion]]'')</small>
*[[Main Deck]] {{small|(''[[Metroid Fusion]]'')}}
|properties=*Concentrates damage dealt in one area
|properties=*Concentrates damage dealt in one area
*Explosive
*Explosive
*Homing capabilities when locked on
*Homes onto targets when [[Lock-On|locked on]]
|ammo=[[Missile Ammo]]: One per shot
|ammo=[[Missile Ammo]]: One per shot
|combo=
|combo=
}}
}}{{articleabout|Missiles, the concussive projectiles|the [[Arm Cannon]] upgrade allowing Samus to use Missiles|[[Missile Launcher]]}}
{{split|Missile|Missile Launcher}}
{{Quote|With Missiles, your chance of survival climbs to 20%...|[[Adam Malkovich]]}}
'''Missiles''' are long-range concussive projectiles and one of [[Samus Aran|Samus Aran's]] most used weapons, featured in every ''Metroid'' game. They typically do more damage than most of Samus's uncharged beam weapons. Samus commonly uses them to destroy barriers such as rocks or shielding on doors and enemies. Some enemies, such as the [[Core-X]], can only be damaged with Missiles.<ref>{{Cite manual|The abilities of the Core-X parasites differ from type to type, but the thick thorny membrane that encases them is a common feature. This tough casing must be ruptured by a powerful attack, such as a Missile blast, to render the core vulnerable to absorption.|Metroid Fusion|29}}</ref> When used in conjuncture with the [[Ice Beam]] or [[Dark Beam]], Samus can shatter enemies to pieces, this is also one of the few ways she can kill a [[Metroid (species)|Metroid]] in some games.  
'''Missiles''' are long-range concussive projectiles and one of [[Samus Aran|Samus Aran's]] most used weapons, featured in every ''Metroid'' game. They can only be used once Samus has obtained the [[Missile Launcher]] upgrade for the [[Arm Cannon]]. They typically do more damage than most of Samus's uncharged beam weapons. Samus commonly uses them to destroy barriers such as rocks or shielding on doors and enemies. Some enemies, such as the [[Core-X]], can only be damaged with Missiles.<ref>{{Cite manual|The abilities of the Core-X parasites differ from type to type, but the thick thorny membrane that encases them is a common feature. This tough casing must be ruptured by a powerful attack, such as a Missile blast, to render the core vulnerable to absorption.|Metroid Fusion|29}}</ref> When used in conjuncture with the [[Ice Beam]] or [[Dark Beam]], Samus can shatter enemies to pieces, this is also one of the few ways she can kill a [[Metroid (species)|Metroid]] in some games.  


They typically have a higher rate of fire of fire than most weapons, though in the [[Metroid Prime (series)|''Metroid Prime'' series]] it is greatly diminished. In the first ''[[Metroid Prime (game)|Metroid Prime]]'', Samus can rapidly fire Missiles by firing the [[Power Beam]] immediately after launching a Missile to reset the [[Arm Cannon]] allowing her to launch another Missile without waiting. Using this method, Samus can have a maximum of three Missiles out at a time. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', there are [[Charge Combo|Charge Combos]] that use missiles in conjuncture with the [[Charge Beam]] to fire various powerful attacks.<ref name=mp2/> Missiles in the ''Prime'' games also have a homing effect when locked onto targets.<ref name=mp2/>  
==Standard Missiles==
Missiles typically have a higher rate of fire than most weapons, though in the [[Metroid Prime (series)|''Metroid Prime'' series]] it is greatly diminished. In the first ''[[Metroid Prime (game)|Metroid Prime]]'', Samus can rapidly fire Missiles by firing the [[Power Beam]] immediately after launching a Missile to reset the [[Arm Cannon]] allowing her to [[Glitches in Metroid Prime#Rapid Fire Glitch|launch another Missile without waiting]]. Using this method, Samus can have a maximum of three Missiles out at a time. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', there are [[Charge Combo|Charge Combos]] that use missiles in conjuncture with the [[Charge Beam]] to fire various powerful attacks.<ref name=mp2/> Missiles in the ''Prime'' games also have a homing effect when locked onto targets.<ref name=mp2/>  


In both ''Metroid Prime 3: Corruption'' and ''Metroid Fusion'', Missiles have a stacking ability like beam weapons, being enhanced by other more powerful Missile upgrades. Initially, Samus can normally only hold five Missiles, though if she acquires [[Missile Expansion|Missile Expansions]], she can increase the maximum up to 255 in most games.
In both ''Metroid Prime 3: Corruption'' and ''Metroid Fusion'', Missiles have a stacking ability like beam weapons, being enhanced by other more powerful Missile upgrades. Initially, Samus can normally only hold five Missiles, though if she acquires [[Missile Expansion|Missile Expansions]], she can increase the maximum up to 255 in most games. Samus's standard Missiles are one of the weapons Samus can fire from her [[Missile Launcher]], finding [[upgrade]]s to her Missiles Launcher will allow Samus to fire many different kinds of Missiles.


==Enhancements==
==Enhancements==
===Super Missile===
===Super Missile===
{{Main|Super Missile}}
{{Main|Super Missile}}
Super Missiles are far more potent than regular Missiles, they also create large shock waves that can knock objects off walls. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', they are the [[Power Beam|Power Beam's]] [[Charge Combo]].
Super Missiles are three-to-five times more potent than regular Missiles. These powerful weapons can create large shock waves that can knock objects off walls. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', they are the [[Power Beam|Power Beam's]] [[Charge Combo]]. Super Missiles increase Missiles' abilities to damage enemies and objects greatly, even moving at a faster rate. Their name is well earned, as they essentially are Missiles enhanced in every way. Their downside lies in the fact that they take either five Missile Ammo or their [[Super Missile Ammo|own]], scarce ammo. This is not the case in ''[[Metroid Fusion]]'', however, where every Super Missile uses up only one Missile and completely replaces the basic Missile.


===Seeker Missile===
===Seeker Missile===
{{Main|Seeker Missile}}
{{Main|Seeker Missile}}
The Seeker Missile allows Samus to fire a maximum of five Missiles at multiple targets simultaniously. The longer Samus locks onto an enemy when charging the Seeker Missiles, the more Missiles will hit the target.
The Seeker Missile allows Samus to fire a maximum of five Missiles at multiple targets simultaniously. Each Missile fired takes away one Missile Ammo. The longer Samus locks onto an enemy when charging the Seeker Missiles, the more Missiles will hit the target. The Seeker Missile ability can also be stacked with the Ice Missile ability in ''Corruption'', meaning icy blasts can freeze up to five targets at once. These Missiles can bust through [[Multi-Lock Blast Shield]]s.


===Ice Missile===
===Ice Missile===
{{Main|Ice Missile}}
{{Main|Ice Missile}}
Ice Missiles add a freezing effect to the Missile and increase damage dealt.
Similar to the Ice Beam, Ice Missiles will freeze enemies in place and increase damage dealt. Frozen enemies can be used as platforms in ''Fusion''. In ''Corruption'', frozen enemies can be shattered with a [[Charge Beam|charged shot]]. Ice Missiles can freeze [[Fuel Gel]] as well as enemies.


===Hyper Missile===
===Hyper Missile===
{{Main|Hyper Missile}}
{{Main|Hyper Missile}}
Samus can only use the Hyper Missile when she enters [[Hypermode]]. It fires a fast-moving Missile that does massive damage but lacks the homing capability.
Samus can only use the Hyper Missile when she enters [[Hypermode]]. It fires a fast-moving Missile that does massive damage but lacks the homing capability. These quick and powerful shots are infused with [[Phazon]], dealing very deadly and effective damage against creatures in Hypermode. Hyper Missiles are much like Super Missiles in essence.


===Ship Missile===
===Ship Missile===
{{Main|Ship Missile}}
{{Main|Ship Missile}}
[[Samus Aran's Gunship]] is capable of launching a volley of powerful Missile when Samus targets an area with her [[Command Visor]].
[[Samus Aran's Gunship]] is capable of launching a volley of powerful Missile when Samus targets an area with her [[Command Visor]]. Samus's ship, armed with Missiles, can break through [[Maldium]] or blow up a team of enemies in an open area. Ship Missiles are the only Missiles that Samus cannot shoot directly.


===Diffusion Missile===
===Diffusion Missile===
{{Main|Diffusion Missile}}
{{Main|Diffusion Missile}}
The Diffusion Missile increases the freezing capability of the Ice Missile allowing Samus to freeze several targets at once.
The Diffusion Missile increases the freezing capability of the Ice Missile allowing Samus to freeze several targets at once. These Missiles are needed to destroy [[SA-X]] and reveal it's [[Hard Core-X]] within.


==Data==
==Data==
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==Trivia==
==Trivia==
*In ''[[Metroid Prime Hunters]]'', only missiles used by [[Samus Aran|Samus]] will have a homing effect. Since all of the hunters use the same missile ammo, this implys that the [[Power Suit]] gives the missiles their homing effect.
*In ''[[Metroid Prime Hunters]]'', only Missiles used by Samus will have a homing effect. Since all of the hunters use the same Missile ammo, this implies that Samus's [[Missile Launcher]] gives the Missiles their homing effect.
*[[Ship Missile]]s are the only Missiles that Samus does not attack with directly.


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:Missile_Launcher_(Echoes).png|The Missile Launcher upgrade in ''Echoes''
File:Samus Shooting Missile m1 Artwork.png|Artwork of Samus shooting a Missile from the ''Metroid'' manual
File:Samus Shooting Missile m1 Artwork.png|Artwork of Samus shooting a Missile from the ''Metroid'' manual
File:M1 Missile.png|The Missile in the original ''[[Metroid (game)|Metroid]]''
File:M1 Missile.png|The Missile in the original ''[[Metroid (game)|Metroid]]''
File:Sm missile.png|Samus using a Missile on a frozen [[Metroid (species)|Metroid]] in ''[[Super Metroid]]''
File:Sm missile.png|Samus using a Missile on a frozen [[Metroid (species)|Metroid]] in ''[[Super Metroid]]''
File:FU Missile.png|Samus using a Missile against [[Arachnus]] in ''[[Metroid Fusion]]''
File:FU Missile.png|Samus using a Missile against [[Arachnus]] in ''[[Metroid Fusion]]''
</gallery></center>
File:Normal Missile om Website 01.png|Japanese Website (''Other M'')
File:Normal Missile om Website 02.png|Japanese Website (''Other M'')
</gallery>


{{refbar}}
{{refbar}}
{{Missile nav}}
{{Missile-nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Missiles]]
[[Category:Missiles]]
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