Missile: Difference between revisions

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=== Quickfire ===
=== Quickfire ===
In the 3D Metroid games, the missles' rate of fire was slow, unlike in their 2D counterparts. However, in ''Metroid Prime'' there is a technique that allows for multiple missiles to be fired in succession. This technique, missile quickfiring, is easily executed by firing a missile followed by pressing the fire beam button to reset the arm cannon back to beam firing mode, followed by another missile. This technique can be used indefinitely as long as Samus has missiles to fire. Though it is possible to execute, this technique is moot in the two following Prime games, as the seeker missile upgrade makes it obsolete.
In the 3D Metroid games, the missles' rate of fire was slow, unlike in their 2D counterparts. However, in ''Metroid Prime'' there is a technique that allows for multiple missiles to be fired in succession. This technique, missile quickfiring, is easily executed by firing a missile followed by pressing the fire beam button to reset the arm cannon back to beam firing mode, followed by another missile. This technique can be used indefinitely as long as Samus has missiles to fire. Though it is possible to execute, this technique is not in the two following Prime games, as the seeker missile upgrade makes it obsolete.


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]