Sector 2 (Cryosphere): Difference between revisions

From Metroid Wiki
m
...
mNo edit summary
m (...)
Line 19: Line 19:
}}
}}


The '''Cryosphere''', also known as '''Sector 2''' is a simulated-environment sector on the [[Bottle Ship]] and is the last such sector [[Samus Aran]] explores. It is a frigid area; scattered throughout are massive icicle stalactites and various icy platforms, all coated with the incessant snowfall. It also possesses a number of lakes, a few of them frozen. As with [[Sector 1 (Biosphere)|the Biosphere]], the Cryosphere's environment extends into the sector's mechanical structures. Many corridors have a combination of snow and ice, and a few even have large chunks of ice blocking doors, inhibiting progress until destroyed. It is unique in that it has long, steep slopes, and certain portions of the sector (those leading to [[Sector Zero]]) have bizarre gravity fields, one of which is stronger than average, while the other is reversed (those who enter it end up walking on the ceiling rather than on the floor). It is unknown if the Cryosphere's climate as encountered is its intended climate, for Samus is alerted of an irregularity in the sector's climate control mechanism while traveling there from the [[Main Sector]].<ref>{{cite|A Level 4 warning is now in effect in Sector 2. An irregularity in the climate-control systems of Sector 2 has been confirmed. Please be sure to wear protective equipment and use extreme care when moving around this floor.|Bottle Ship PA System|Metroid: Other M}}</ref>  
The '''Cryosphere''', also known as '''Sector 2''', is a simulated-environment sector on the [[Bottle Ship]] and is the last such sector [[Samus Aran]] explores. It is a frigid area; scattered throughout are massive icicle stalactites and various icy platforms, all coated with the incessant snowfall. It also possesses a number of lakes, a few of them frozen. As with [[Sector 1 (Biosphere)|the Biosphere]], the Cryosphere's environment extends into the sector's mechanical structures. Many corridors have a combination of snow and ice, and a few even have large chunks of ice blocking doors, inhibiting progress until destroyed. It is unique in that it has long, steep slopes, and certain portions of the sector (those leading to [[Sector Zero]]) have bizarre gravity fields, one of which is stronger than average, while the other is reversed (those who enter it end up walking on the ceiling rather than on the floor). It is unknown if the Cryosphere's climate as encountered is its intended climate, for Samus is alerted of an irregularity in the sector's climate control mechanism while traveling there from the [[Main Sector]].<ref>{{cite|A Level 4 warning is now in effect in Sector 2. An irregularity in the climate-control systems of Sector 2 has been confirmed. Please be sure to wear protective equipment and use extreme care when moving around this floor.|Bottle Ship PA System|Metroid: Other M}}</ref>  


Because of the Cryosphere's temperature, lifeforms are scarce in number here compared to their numbers in other sectors, but it is far from tranquil. Notable inhabitants include [[Super Zebesian]]s armed with [[Wave Beam]] technology, [[Kyratian]]s, a [[Groganch]] (first seen in Sector 1), and the massive, armored, and intimidating [[Gigafraug]]. The [[Rhedogian]] is first encountered here, and a monstrosity known as [[Nightmare]] is also present, guardian of the entrance to Sector Zero. It is capable of manipulating gravity fields, presumably including those in the rooms leading up to it. However, as these fields are present following the creature's defeat, it is not known what causes them.
Because of the Cryosphere's temperature, lifeforms are scarce in number here compared to their numbers in other sectors, but it is far from tranquil. Notable inhabitants include [[Super Zebesian]]s armed with [[Wave Beam]] technology, [[Kyratian]]s, a [[Groganch]] (first seen in Sector 1), and the massive, armored, and intimidating [[Gigafraug]]. The [[Rhedogian]] is first encountered here, and a monstrosity known as [[Nightmare]] is also present, guardian of the entrance to Sector Zero. It is capable of manipulating gravity fields, presumably including those in the rooms leading up to it. However, as these fields are present following the creature's defeat, it is not known what causes them.
539

edits