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[[File:Sensemove.jpg | {{Ability-infobox | ||
'''Sensemove''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start. By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]]<ref>{{cite|OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em.|Galactic Federation scientist|Metroid: Other M}}</ref> | |image=[[File:Sensemove.jpg|250px]] | ||
|caption=Samus evading an enemy's attack with the Sensemove | |||
|games=''[[Metroid: Other M]]'' | |||
|firstgame= | |||
|users=[[Samus Aran]] | |||
|item=None | |||
|uses=Avoid damage | |||
}} | |||
'''Sensemove''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start. | |||
==Properties== | |||
By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]],<ref>{{cite|OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em.|Galactic Federation scientist|Metroid: Other M}}</ref> though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the [[Brug Mass]] can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while [[Charge Beam|charging]] her [[beam]], her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack. | |||
==Data== | ==Data== | ||
===Manual=== | ===Manual=== | ||
{{Manual | {{Manual | ||
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<small>Note: Use Sensemove while pressing {{WiiIcon|1}} to reach a full charge quickly.</small> | <small>Note: Use Sensemove while pressing {{WiiIcon|1}} to reach a full charge quickly.</small> | ||
<br/> | <br/> | ||
}} | }} | ||
===Website=== | |||
:''Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.''<ref>{{Cite web|quote= Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.| url= http://www.metroid.com/#/abilities/special-actions/sense-move| title= Special Actions| site= Metroid.com}}</ref> | |||
{{clear}} | {{clear}} | ||
== | ==Gallery== | ||
< | <gallery> | ||
file:Sense Move om Website 01.png|Japanese Website | |||
file:Sense Move om Website 02.png|American Website | |||
</gallery> | |||
{{clear}} | |||
{{ref}} | |||
{{Foreignname-header}} | |||
{{Foreignname|French|Esquive Instinctive|Instinctive Dodge}} | |||
{{Foreignname|Spanish|Defensa Sensorial|Sensory Defense|Close}} | |||
[[Category:Abilities]] | [[Category:Abilities]] |