Shinespark

From Metroid Wiki

The Shinespark is a secret technique introduced in Super Metroid by the Dachora, allowing Samus to use the dash of the Speed Booster in any direction and form. It is often used to save time, obtain items which can't be reached otherwise, break through certain blocks, or reach previously impossible to explore areas.

Shinespark
Samus Shinesparking through a room of Reos

Samus Shinesparking through a room of Reos

Game(s)
First Appearance

Super Metroid

Users
Item needed

Speed Booster

Uses

Allows Samus to dash in any direction

Obtaining the Shinespark

Samus can use the Shinespark in Super Metroid as soon as she obtains the Speed Booster. It is not necessary to see the Dachora, although few players can figure out the technique without help. This means defeating Kraid in Zero Mission, Serris in Metroid Fusion, and reaching an ice wall breakable only using the Speed Booster in Sector 2 (Cryosphere) in Metroid: Other M. In fact, it is required to progress through Metroid: Other M and is explained by Adam.

Using the Technique

In order to use the Shinespark, Samus must first run until she enters the Speed Booster dash. Once dashing, Samus must crouch, enabling her to enter the Shinespark. After crouching, Samus must jump and move in one of five directions: right, left, up, diagonally right, or diagonally left. Samus then speeds in the chosen direction with the same effect as Speed Boosting Samus. In Super Metroid Samus will take damage if she attempts to Shinespark. This does not occur in any other game. In Metroid: Zero Mission and Metroid Fusion, if Samus boosts directly into a sloped ledge, instead of stopping Samus will continue running in a Speed Boost form. This technique can be useful to reach seemingly impossible to reach areas. In Metroid: Zero Mission, Samus may Shinespark in Morph Ball mode once the Spring Ball is acquired.

Secret Message

In Metroid Fusion, a secret message can be viewed if Samus utilizes the Shinespark to skip a necessary item. Once entering a Navigation Room, a secret conversation between Adam Malkovich, Samus, and a Galactic Federation official will commence. The message mentions Samus's expert use of the Shinespark. Interestingly, there is an alternate method of achieving the secret message without utilizing the Shinespark, but the message will still treat Samus as if she has used the it.

Data

Manual

Manual info from Metroid: Other M
Shinespark: While speed boosting, press and release   to perform a powerful jump. If you aren't pressing   in any direction when you release  , you'll jump straight up. Press   when you release   to jump in any direction.[1]

Website

"With a boost of speed comes incredible jumping abilities. Capitalizing on the Shinespark technique launches Samus into the air at hyper speed."[2]

Metroid Prime

   

In Metroid Prime's data, there are two images depicting logbook images of Samus performing a Speed Boost and a Shinespark. Nothing in-game, however can be scanned to reveal these images. Therefore, it has been speculated that Retro Studios initially planned to have the Speed Booster and Shinespark in the game, but removed the feature, possibly due to complications, as it did not appear in either of the following Prime games.

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Trivia

  • The Shinespark is known as the "Comet Technique" in other languages.[3][4]

References

  1. "While speed boosting, press and release   to perform a powerful jump. If you aren't pressing   in any direction when you release  , you'll jump straight up. Press   when you release   to jump in any direction." Metroid: Other M Instruction Booklet, Pg 21
  2. "With a boost of speed comes incredible jumping abilities. Capitalizing on the Shinespark technique launches Samus into the air at hyper speed." Metroid: Other M, Metroid.com ([type of document])
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